Reever
Scholar
- Joined
- Jul 4, 2018
- Messages
- 601
Speaking of Samwise.And I thought manga elf ears were ridiculous, but this is
Warcraft IS a manga.
Speaking of Samwise.And I thought manga elf ears were ridiculous, but this is
Warcraft IS a manga.
Speaking of Samwise.
Oh yeah, this one is from WoW's manual (it's black and white in the manual, tho):
Speaking of Samwise.And I thought manga elf ears were ridiculous, but this is
Warcraft IS a manga.
Oh yeah, this one is from WoW's manual (it's black and white in the manual, tho):
Distinctly remember how despite having new and vastly more detailed character models the Reforged version somehow managed to look worse the twenty years old game.Look at this "realistic" style of Reforged
Distinctly remember how despite having new and vastly more detailed character models the Reforged version somehow managed to look worse the twenty years old game.Look at this "realistic" style of Reforged
Oh yeah, this one is from WoW's manual (it's black and white in the manual, tho):
Bitch gonna get 'taured!Oh yeah, this one is from WoW's manual (it's black and white in the manual, tho):
unngghhh yea i'd play that eroge
My first thought would be that, in some ways, designing a campaign is remarkably similar to what I did most at Blizzard all those years. Writing down ideas, framing up worlds, and creating logic between moments in history. If you’re a world builder or an “idea guy”, you’re absolutely bound to the system itself, the core of game design, the fantasy experience that you want people to feel. Whether it’s an RTS, an MMO, or an ARPG - whatever it is, you know you start with a fantasy. We try to build a structure that enables the player to feel their accomplishments, to feel the fantasy through the gameplay.
One of Blizzard’s core principles is “Gameplay First”. I wasn’t always overly fond of that particular value, but at the end of it, it is true, right? If a thing isn’t fun in the first two minutes, it doesn’t matter how great your story was.
That is why some ideas just aren’t going to work within that video game system. Some of the big themes are just too much for some video games, right? We argued a lot about Starcraft II, for instance - I wanted it to feel like “Gone with the Wind” in space - you know, this kind of sweeping tragic romance. But in the end, a lot of designers were like “Dude. Nobody wants that, right? They just want to feel like a badass general and slaughter Zerg …”
gas storyfaggots
they ruin everything
Distinctly remember how despite having new and vastly more detailed character models the Reforged version somehow managed to look worse the twenty years old game.Look at this "realistic" style of Reforged
According to this video, a more realistic style was chosen due to its similarity to mobile games:
In my opinion, this is only half the truth. If you look at the concept art from the presentation, you'll see how shitty they were. Did they escape into details and realism to cover their incompetence and lack of imagination?
Distinctly remember how despite having new and vastly more detailed character models the Reforged version somehow managed to look worse the twenty years old game.Look at this "realistic" style of Reforged
According to this video, a more realistic style was chosen due to its similarity to mobile games:
In my opinion, this is only half the truth. If you look at the concept art from the presentation, you'll see how shitty they were. Did they escape into details and realism to cover their incompetence and lack of imagination?
Their whole mobile game focus fiasco that's happening the last few years must be because they are gunning for the asian market. Mobile gaming is huge there.
Stil tho. Pretty dick move to start developing all of your IP's with that mind.
The question is not how to enjoy WoW's story. But can WoW's story be enjoyed?
The answer is "no". It can't be enjoyed.
The question is not how to enjoy WoW's story. But can WoW's story be enjoyed?
The answer is "no". It can't be enjoyed.
Vin diesel ass speech
The question is not how to enjoy WoW's story. But can WoW's story be enjoyed?
The answer is "no". It can't be enjoyed.
Yeah sucks that these mofos ain't reproducing, oh man fucking sad days...Curious that none of these writers have thought about starting big families
Modern entertainment is being made by the children of broken families. Their parents were not present in their lives; they were in daycare or at school all day. Gen Y had a spiritually deprived existence, and replaced that with inappropriate things. Gen Y replaced missing attachments to parents and siblings and the lack of communities with entertainment and fandoms, or in this case some sort of "family isn't born, it's chosen" schtick. Curious that none of these writers have thought about starting big families of their own and actually being involved in their children's lives.
I've been watching SingSing's stream the last few days on my second monitor/laptop. He's playing the WoW Classic HC thing and it looks like a very cozy and enjoyable experience. I don't know how but he seems to have very little meta information about the game. He's just walking around Elvyn Forest, some other starting zones and having a blast. Good vibes all around.
Maybe with WoW if you enjoy the world you will also inevitably enjoy the story?