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World of Warcraft: The War Within

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
607
Who is the Night Elf lady with the Hearthstone cards on the bottom right? Is she a Hearthstone character or from one of those explorers questlines in Dragonflight?
both. Elise Starseeker or something like that. She originated in hearthstone and than was brought to WoW. Similar to the murloc explorer.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
ffs blizz
classic should be vanilla and tbc
and definitely should never go further than wotlk

also lol @ the hearthstone x starcraft thing, sc players on watch
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
ffs blizz
classic should be vanilla and tbc
and definitely should never go further than wotlk

also lol @ the hearthstone x starcraft thing, sc players on watch

I really wish they had a dedicated tbc server. I feel like there should be a dedicated progression server though that is seperate from the vanilla server and seperate from a tbc server. One that commits to say a 3 or 6 month progressions schedule that goes from vanilla through all the expansions. I suppose there could be a real drop in players come WoD though. I quite liked WoD and would like to replay it.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
649
Location
Termina
I've gone quite a bit in Burning Crusade and feel comfortable going into WOTLK now. TBC was fun for what it was, but tbh I still feel the urge to play Vanilla every time I booted it up lol. I don't know why it just didn't click for me, here's hoping Wrath scratches that itch for more WoW content.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
649
Location
Termina
My first dungeon in WOTLK:
  • 2/3rds of the party was compromised entirely of people who spoke Spanish
  • The dungeon guide forgot which way to go and we had to retrace our steps
  • We all died at the same time in the beginning and our ghosts went back to the dungeon together
I love this fucking game :lol:
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
649
Location
Termina
I've been playing this expansion for hours on end, it's been an absolute blast.

d0QwDyd.png
 
Joined
Feb 3, 2022
Messages
1,357
With the 20th anniversary event ending soon, I decided to resub to get the new mount and a few transmog armors. Wound up getting 90 bronze celebration tokens within 5 hours, and the price of the armors declines from 60 to 40 to 20 with each purchase. So I'll probably have the other two armors next week.


aplzeja.jpeg

  • It was nice to hear Jim Cummings back as Lorewalker Cho. He sounds better than he did in 8.2. Two of the three stories were recaps of book materials (The Tauren stuff in The Shattering, the Thrassian comic). It was also nice to see Reshad back, though he has no new voicelines. Might have been interesting if he had told a Draenor story we hadn't heard before. It is frustrating that you have to get the mount, you have to react 50 times during these retellings, but each retelling only happens once per hours, only gives you maybe 8 max buttons to push. So you have to log in on the hour at least six times, seeing repeats of the same story to get the mount.
  • Sadly it seems like the golden monk armor that was previewed is not available here. Hopefully it will be released soon enough.

Siren Isle
  • Reading the lore tablets, I was excited at the idea of getting to meet a brand new winged humanoid race. Then I open the door to the final chamber, and... it's yet more Valkyr. :(
  • I was disappointed by how easy the Siren Isle was. I could mass pull mobs and never die and the bosses were burned down within one minute. The so-called hard mode phase, the Storm phase, was little better, never died in there. Maybe I am spoiled by playing FF11 Horizon lately, where you can walk behind mobs and they won't aggro (tried doing that here and they aggroed), where mobs are so dangerous that you need to prepare to avoid/kite them with invisibility potions and/or stuns.
 
Joined
Feb 3, 2022
Messages
1,357
Do you think non-humans can become nobles of Stormwind?

Historically, it seems that the Kingdom of Stormwind was confined to Elwynn Forest, Westfall, and Redridge Mountains. However, in WoW, there is much more land within the vicinity of Stormwind that is not held by a major power. Just small local tribes of kobolds in caves, or has-been trolls squatting in some ruins in Stranglethorn Vale, all put to the sword during questing many years ago. Practically everything South of Blackrock Mountain is free game to be claimed by Stormwind, and arguably parts further up North too such as the destroyed kingdoms like Alterac, Arathi, Tol Barad, etc.

Furthermore, the Kingdom of Stormwind spearheaded the Alliance's military efforts for nearly 20 years, with human soldiers, human armor, human ships, human supplies, etc, comprising the bulk of the Alliance's military assets deployed on campaigns abroad and even to other worlds like Outland. Stormwind builds their forts everywhere. Stormwind could have massive tracts of land - more than could be settled and held quickly by just Stormwind's human population - to issue as a reward and an incentive for the best and brightest to serve.

For example, when you do rated PvP and rise up through the Alliance military ranks, a few of the titles you can earn are called "knight". Do you think that this is not just a military rank, but perhaps could also confer noble status within the kingdom of Stormwind, and also a fief of land? Could Tushui Pandaren who fight valiantly and rise up in the ranks become a baron ruling over some colony town in the name of King Anduin? Would they have a say in the House of Nobles (effectively having transitioned to being imperialist)?
 
Joined
Feb 3, 2022
Messages
1,357
Our first info on player housing:

Originally Posted by Blizzard Entertainment
Fortifying Housing with Pillars
Originally Posted by Blizzard Entertainment
Boundless Self-Expression:
Our highest priority is to allow players to build a house that shows off their own personal tastes or their Warband’s, acts as a desired backdrop for roleplaying, or just allows players to create something in a flight of fancy. The toolset should be easy enough for someone with no 3D experience to be comfortable with and use successfully, but it should also be powerful enough that players can surprise us with their creations or drill down to get the tiniest details just right. The gamut of decor options spans not just the cultures of Azeroth but the many expansions of World of Warcraft as well.
They are setting high expectations for bare minimum FFXIV/ESO level of housing capability here, not SWTOR wall sockets.


Originally Posted by Blizzard Entertainment
Deeply Social: World of Warcraft is more fun with other players, and Housing should be no different. While players can enjoy housing purely on their own, its systems are designed at a fundamental level to encourage interacting, playing, and progressing with friends, neighbors, guilds, and the wider community in a meaningful way.
I anticipate some RPers making barracks for their Alliance brigade RP guild to hang in, mansions for noble house guilds, dim cellars for criminal guilds, etc. And maybe FF14 styled casino venues advertised in group finder where anyone walks into sit down and /roll to play blackjack and gamble their gold away.

Originally Posted by Blizzard Entertainment
Long-Lasting Journey
: Housing is being built as an evergreen addition to the game, with its own roadmap, reaching across multiple patches and into future expansions. Housing isn’t something players should expect to “finish”, but instead continually look forward to the next housing release, be it new content or systems. This is a long-term commitment for us as developers and offers players rewards all along the way.
Yes, I do quite like how FF14 adds new housing decorations each patch. Each patch I go to my house to preview the new furnishings in case there is something I want that can enrich my house. Last patch added the new floral overhangs/ceilings which I spent a lot of time floating into position.

Originally Posted by Blizzard Entertainment
two Housing zones available at launch, one for Alliance and one for Horde, with more possible places to live in the future.
Disappointing, especially if it's going to Durotar/Orgrimmar or Elwyn Forest/Stormwind. Hope new housing districts/locations are rolled out every patch and we are not waiting years to get some real variety in locales.

Originally Posted by Blizzard Entertainment
The Alliance zone takes inspiration from Elwynn Forest with touches of Westfall and Duskwood
Darn. Maybe the Westfall part of this zone will look more picturesque in 2025 like the golden fields of the Vale of Eternal Blossoms or Bastion.

The phrasing suggests that this will be a seperate zone/instance you need a loading screen to get into rather than a part of the open world, which is interesting. On the one hand, it would be hard to retrofit housing districts into the small old world continents, but on the other hand I think the almost seemless open world was one of WoW's greatest strengths. On the other hand, designing new instanced zones from scratch would look way better than making players stare at old 2004 zones.

Originally Posted by Blizzard Entertainment
the Horde’s is inspired by Durotar, its coastline, and Azshara.
If the Azshara portion has an autumnal forest slant with a picturesque view of the sea, that could be great.

Originally Posted by Blizzard Entertainment
Having many housing zones conflicts with the second pillar of designing a feature that is “Deeply Social.” In a world where players can live in many different zones, they become increasingly spread out and even with aggressive sharding, the chance of seeing other players, much less interacting with them, drops quickly.
Housing districts being mostly devoid of players is simply just how it's going to be most of the time. Only on RP servers where RPers spend most of their playtime RPing rather than doing world quests or raids will they have above average activity.

Originally Posted by Blizzard Entertainment
Putting it bluntly, zones are a lot of work. We’d much rather do a great job with a small number of zones than do a passable job on a large number (or come up with solutions that take the player out of the world into their own personal instance of a zone). We chose these as our starting points because of how iconic they are for their respective factions and how much they feel like home to so many players already.
If they are going to be stingy about releasing new housing zones/districts then they really need to maximize bang for their buck with the next districts they release. Don't give us more mundane zones like generic forest or barren desert, but give us really fantastical nice locations.

Originally Posted by Blizzard Entertainment


Concept art for the new rugged décor.
I do like how there is some greenery in here, makes it a more liveable space and the rugged plants are differentiated from your usual soft pretty flowers.

Originally Posted by Blizzard Entertainment
Similarly, there have been discussions in the community on whether Housing will be pay to play/win or not, along with other conversations around real-world money. We’ve been very aligned in our internal conversations that Housing is designed to be primarily player-first and not revenue-first. Housing will offer hundreds and hundreds of decorations and house customizations via in-game rewards but will also offer a smaller number of items in the cash shop as well. This is comparable to how transmogs and pets are currently handled in game versus the shop. We want to allow players to have as many options as possible for creating their perfect home in Azeroth.
Due to the WoW token, it does not sound like crafting will play a part here, which is a shame because one of the few motivations for being a crafter in FF14 is to make housing decorations, the only thing people are interested in buying besides the latest raid gear and consumables. In WoW if you aren't a raider or a goldmaking spreadsheeter, there is little point in bothering with professions.


Originally Posted by Blizzard Entertainment
As a part of our focus on wide adoption, we wanted to ensure that Housing is available to everyone. If you want a house, you can have a house. No exorbitant requirements or high purchase costs, no lotteries, and no onerous upkeep (and if your subscription lapses, don’t worry, your house doesn’t get repossessed!).
Hahahaha thank you very much! People (I included) RMTed to afford a house in FF14, and the main reason why I have not unsubbed in spite of the lack of things to do is because I don't want to lose my house after having spent so many hours tediously glitching items into position and the unlikelihood that I could get another nice plot like that again.


Originally Posted by Blizzard Entertainment
Your houses are also shared amongst your Warband with your different characters being able to come and go as you see fit (so your Orc character can hang out in your Alliance house without a problem).
Oh dear, does this mean an Alliance farmer is going to walk outside of his house in core Stormwind territory, and see an Orc (those unrepetent lightdamned aliens who ravaged humanity for the past 40 years) also in the same housing district! Haha. Understandable given that they didn't make a 3rd housing district is a neutral lore location for neutral RP guilds to hang out in, but it will feel odd for patriotic RPers. Best thing you can do is just /e spit on opposite faction players when you see them walking down your street.


Originally Posted by Blizzard Entertainment
Furthermore, it’s not just Warbands that cross factional lines but friendships as well, so you’ll be able to live in or visit your friends’ or guildmates’ houses and their neighborhoods with minimal restrictions regarding faction.
Will this be like FF14 where there is a UI menu where I can add my friends as tenants to my house, and they gain the ability to teleport to my house and stable their chocobo mount there, and can even edit/decorate the house if I tick that box too?


Originally Posted by Blizzard Entertainment
For example, while it’s not possible for your Human character to buy a house in the Horde zone, your Troll character in the same Warband can, and then your Human can use it as if it were their own.
Don't care about non-RP realms, they can do whatever, but here on Moon Guard I sure hope the playerbase will remain sane and I won't see a lot of humans or Night Elves right outside of Orgrimmar or a lot of savage evil beastmen and zombies in an Alliance residential district.


Originally Posted by Blizzard Entertainment
Hrm, I was expecting that the autumnal forest Azshara area would be the only redeeming factor here, but the beige sand and rocky cliffs area in the middle with the cool/shaded tones is somewhat attractive too. Reminds me a little of Frostfire ridge with the jagged black rocks sticking out of the soft snow.


Originally Posted by Blizzard Entertainment
Private Neighborhoods created by groups of friends or guilds to inhabit, progress, and customize together.
Very interesting. I wonder if this will become the norm for Moon Guard RPers then. Horde Vanguard guilds all organized in the same private housing instances? Grand Alliance and Stormwind Law Project guilds all organized in the same private housing instances? That way all of the RPers and their friends are in the same wards/instances rather than being bunched up with some randos who rolled on Moon Guard but don't participate in RP.

Overall sounds good. Only real question is 1. how robust will the actual placing of decorations will be like, 2. how much variety in decorations and house structures/tilesets/kits will we get (and often will they be added), and 3. how often will new housing zones be added.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,609
Strap Yourselves In Pathfinder: Wrath
The housing seems okay enough. I expected it to cost an arm and a leg to maintain in typical Activision fashion. I hope Blizzard adds a PvP option to sack someone’s neighborhood, or a battle royale.

I got my Preservation Evoker to 2500+. Next season I plan to push farther and/or get a few other healers to 2500.
 

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