Darth Canoli
Arcane
It looks like a school picture...
It's the Party of 1989 photo, obviously the big dudes gonna be at the back.Nice artwork, but surely the two fighters shouldn't be lurking behind the other three party members.Got rid of the placeholder for the title screen. Striving for old skool D&D Supplement feel with comic book graphics.
Well, that's certainly easier to do than actual quality illustrations.Striving for old skool D&D Supplement feel with comic book graphics.
Well, that's certainly easier to do than actual quality illustrations.Striving for old skool D&D Supplement feel with comic book graphics.
Jealous?Everything is easy with guys like you.
Jealous?Everything is easy with guys like you.
I tend not to like comic book or anime aesthetics for video games in general, but the presentation of Vault of Terror actually looks very nice, and I am curious to discover the pets.
Are the pets barred from entry at any particular locations, like perhaps in temple environments? Or can they go everywhere with the rest of the party? This and Post-Atomic are currently my most anticipated games on the horizon.
I second the question but flexible commercial use under licence in return for a revenue cut is what I would absolutely love.What price range do you plan to place on this engine? Do you have the courage to make it free for non commercial use? If you did would usher in a plethora of dungeon crawlers.
I second the question but flexible commercial use under licence in return for a revenue cut is what I would absolutely love.What price range do you plan to place on this engine? Do you have the courage to make it free for non commercial use? If you did would usher in a plethora of dungeon crawlers.
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Imagine if you will, Mr. Blakemore,
a galaxy-spanning space empire that enjoyed peace and prosperity for millenia. It is all thanks to a mysterious artifact, which transfers the knowledge, skills and wisdom of all past Galaxy Emperors into the mind of each new Galaxy Emperor on the day of their coronation on a sacred asteroid far from the colonized planets. This mystical artifact, once granted to the first emperor by the gods, they call the Infant Regalia.
You are but four Galactic Army cadets, made up of diverse races such as men with dog heads (Gersheps), men with fish heads (Ychtonians), humans, fae, space dwarves, swine folk and the snail males (Ullygoosi). It is your duty to serve in the holds of the mighty Enterprise, a nuclear space cruiser deep in uncharted space, tasked with delivering the Infant Regalia for the coronation of Hexogen IX, a mere baby, who's predecessor and father Hexogen VIII was tragically lost in space months ago.
But hark! There is treachery afoot! Lights go out across the vessel, and Snake Men unafraid to use their laser scimitars and i-shield projectors teleport into the bridge, slaying all they see! Moments later, the Enterprise crashes into an unknown world of magycke and mystery, with your party as the sole survivors.
Whether by bardiche or bec de corbin, blaster or magycke incantation, do you have what it takes to conquer the savage lands of the Wyrm Prognosticator and take back the...
Infant Regalia: Destiny of the Space Sovereign? We could make 5000 bucks at least
I second the question but flexible commercial use under licence in return for a revenue cut is what I would absolutely love.What price range do you plan to place on this engine? Do you have the courage to make it free for non commercial use? If you did would usher in a plethora of dungeon crawlers.
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Imagine if you will, Mr. Blakemore,
a galaxy-spanning space empire that enjoyed peace and prosperity for millenia. It is all thanks to a mysterious artifact, which transfers the knowledge, skills and wisdom of all past Galaxy Emperors into the mind of each new Galaxy Emperor on the day of their coronation on a sacred asteroid far from the colonized planets. This mystical artifact, once granted to the first emperor by the gods, they call the Infant Regalia.
You are but four Galactic Army cadets, made up of diverse races such as men with dog heads (Gersheps), men with fish heads (Ychtonians), humans, fae, space dwarves, swine folk and the snail males (Ullygoosi). It is your duty to serve in the holds of the mighty Enterprise, a nuclear space cruiser deep in uncharted space, tasked with delivering the Infant Regalia for the coronation of Hexogen IX, a mere baby, who's predecessor and father Hexogen VIII was tragically lost in space months ago.
But hark! There is treachery afoot! Lights go out across the vessel, and Snake Men unafraid to use their laser scimitars and i-shield projectors teleport into the bridge, slaying all they see! Moments later, the Enterprise crashes into an unknown world of magycke and mystery, with your party as the sole survivors.
Whether by bardiche or bec de corbin, blaster or magycke incantation, do you have what it takes to conquer the savage lands of the Wyrm Prognosticator and take back the...
Infant Regalia: Destiny of the Space Sovereign? We could make 5000 bucks at least
Oh no dont tempt him please ,id like to see the Lovecraftian Blobber first before your idea and at 40 plus years old i cant wait 20 years for every one to release....
Kidding,Cleve this looks great and im really looking forward to this.Stupid question,but as you are a solo dev,where do you get your art is it public licence or paid ? I like the visual style of vault of terror and the Post Atomic teasers so far.
I have a nervous condition where I shop for assets day and night with an eagle eye. You have to go through thousands of pages of junk artwork before you find the real gems AAA quality stuff here and there. I look on the Unity store, GameDevMarket, GameDevelopersStudio, Scirra, SuperGameArt, Itch.io, Craftpix and a bunch of other sites, some of them so obscure I almost end up with an exclusive license to the artwork because nobody else knows that site even exists (some in Japan). I have that addict's thrill when I spot some good stuff like women who buy shoes. When I saw those dinosaurs go up on the Unity Store I burnt a hole in my pocket paying for them with my credit card, I could see they were perfect for a Wizardry style "Lost World" game.
I have a nervous condition where I shop for assets day and night with an eagle eye. You have to go through thousands of pages of junk artwork before you find the real gems AAA quality stuff here and there. I look on the Unity store, GameDevMarket, GameDevelopersStudio, Scirra, SuperGameArt, Itch.io, Craftpix and a bunch of other sites, some of them so obscure I almost end up with an exclusive license to the artwork because nobody else knows that site even exists (some in Japan). I have that addict's thrill when I spot some good stuff like women who buy shoes. When I saw those dinosaurs go up on the Unity Store I burnt a hole in my pocket paying for them with my credit card, I could see they were perfect for a Wizardry style "Lost World" game.
A bit off-topic, I hope you don't mind.
How do you organize all your assets? Do you dump them in folders immediately or tag them with a program or just crank your memory and zero down to the date and somehow find it then?
I ask because information management has really become popular in the last two years with Notion, Roam and others (Org-mode, Obsidian) implementing Zettelkasten and basic digital hierarchal note-taking. You obviously go through a lot of information, and I'm wondering if you might have a rule of thumb or some sort of maxim that you follow to keep everything manageable.
The way I'd organize assets is to keep them in named folders (just the genre of the assets) and then put it in hierarchal folders (Maybe something like "gameAssets/spaceBlobber/goodAssets/characters/by-occupation/astronaut"). I'd also preserve the modification / creation time.
This is usually how I find my stuff at work.crank your memory and zero down to the date and somehow find it then?
Re: Map - awesome ,looking forward to exploring those dungeons.Looking forward to seeing some combat screens also.
@ Cleve - thanks for the info about how and where you get your assets it was really informative (sorry cant rate posts yet).A Lost World Blobber sounds like something else...i too would like to see more games using not regularly used settings.
I think my biggest dream at the moment would be yourself or someone if you release the engine using it to do a new Ravenloft game but eh,Licence and WotC......
By when do you think Vault of Terror would be ready for release,are we looking early in the new year or later ?
ERYFKRAD and @SevenSidedDice - Datacrow is a really nice program to catalog stuff i use it for games and roms and books you can also use it for images etc....but if you already have a giant collection it might be too much of a hassle to load it in ..bit of a project.