Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,852
This feels like the way to go for a lot of this game. Most missions seem to have some exploitable weak points you can learn after a test run, and are often only worth doing properly once due to the way the tech tree works. There's some other places you can plausibly try to steal loot and run, like ratmen villages and caves, or some of the temple layouts, while in a lot of others it's much easier to just kill everyone.I did mansion properly once, and then used that knowledge to beeline some of the good loot one other time.
At least if its common urban structures, specifically designed enemy buildings being hard to blast is reasonable
I can't speak for other mods, but given that we're centuries after the invasion in this one, I think many urban structures are probably made with plastacrete and such as opposed to timber and drywall. Aside from like, mud huts or ruins. I feel like it's been pretty fair so far, but I also don't generally try for a lot of demolition. Though I am bringing some bombs to the mansion.
On with the run!
Or so I'd like, but it turns out our troops are pretty fucked atm. I wasn't planning on bringing Belem Belle anyways, not wanting to risk a potential witch on a new mission, but Turkish Ronin is coming along for sure. Those Holy Bolts consume freshness to fire off. Not a ton, as we can see by these numbers not being like, 50 or something, but still enough to delay this mission a couple days. Hopefully it sticks around that long.
In the mean time, we research the assault laser that helped win the last big fight. I already knew this thing was a beast, but god damn. It's like the perfect smg. Except we can't make ammo for it.
I'd been saving up for the M-Lasers prize, hoping it might include craft lasers. But I have a vague idea that Alliance Favours might lead to being able to recruit some mutants and we're desperate for bodies, so I'm going for it. It's only 600 at least.
This is another option, although one I'm not as eager to take. Glamour is hard to replace. Still, if there's a consensus on who to bring back as a veteran recruit, I'll probably go for it. To be clear, this is an uber gal with some stat bonuses. Not as good as the perfect gal, but a solid unit right out of the gate. Also, Oasis is off the table for... reasons.
This was a tad disappointing, I was hoping they might be recruitable or something. Apparently they're even dumber than the ogres.
We got this out of the interrogation, possibly because we've already got reports on every single country. Though maybe more research will yield info on alien civs? Anyways, we already had this half researched and it wasn't a long one iirc, so this was kind of a waste. Something of an incentive to not spread out research on a dozen topics while also interrogating, I suppose.
It did unlock this, whether from the siren or biomatter I'm not sure. But it seems interesting and it's quick, so it's getting done soon.
I also shot down a zeppelin, figuring I could send the boys (who aren't allowed in the mansion) and some gals for some free xp sniping a bunch of losers. Turns out this zeppelin is crewed by raiders. Which, I mean, would be awesome to capture some more raider gals and convert them.
On the other hand, this is a skeleton crew, and raider scouts have both sniper and spotter AND good night vision. I'm not interested in a 20 turn battle of hide and seek right before the mansion raid. We'll find another zeppelin I'm sure.
Time for the main event!
I bring a variety of gear, and in retrospect, wish I had made more nurse outfits. We've got the supplies for it; and it's basically like having nigh unlimited surgery kits, except they're faster to use and include stims and painkillers too. They've also got more room for loot than maids do, and we don't exactly need both hands for most infilitration weapons anyways. Definitely bringing like 5 nurses on the next mission like this.
Most, but not all of our crew starts out on this floor, and no enemies are in sight. Pretty good. A couple more are on the floor above, and a single gal (Iria, our melee expert in a white dress) is on the top floor, right under the roof.
It's hard to convey, but the exit is quite a ways away, something like 5 or 6 floors. The mansion is big.
The area we started in has some random crap lying around. Nothing valuable, but some improvised weapons like baseball bats and this saber are here, which is a nice upgrade for our ogre. He's got no backpack space so I just ditch one of the stick grenades.
We brought an actual cat along too. Honestly I'd have brought several if we had them. Aside from NV, decent mobility and excellent reactions, cats have SENSE 2, which means...
We can reveal this fucker through the floor from underneath. Cool huh?
Not sure how our kitty knew what kind of gun this guy was holding, but I'll take it. Seems our enemies will be guild members? Or maybe he's just security? Seems like substandard weaponry too.
Catgirls are perfect for this mission, being naturally inclined to darkness and having high reactions and evasion for guarding doorways. However, this one is our only somewhat trained one left. We had 3 before Echidna died, and the other I'd been training up, Merle, got ganked through a window on an easy bandit camp mission. Stupid turtle ship. Anyways, we've got 2 more with us, but they're absolute fresh recruits, having arrived just a day before we got here. Honestly I should recruit like 6 more. They're so damned useful and hard to raise.
Enemy phase. Juding by the length and sounds, there are a lot of enemies and a metric fuckton of doors. Joy.
A also spotted this out on the roof. Seems like a promsing spot for some decent loot. Once we've secured a route to the exit, this'll be our next goal.
The mansion is pitch black. We came at night too, but I'm not sure if that mattered; some missions force day or night by their nature. At any rate, I'm glad we don't need to go around shooting lamps to maintain stealth. Also, this makes that looter gear (which is what the other 2 catgirls are wearing) a lot more attractive here. It's got 6 night camo, with is practically invisibility vs humans in the dark. The gear also has massive penalties to nearly all stats though.
Did I mention the mansion is big before? It's fucking massive. Aside from the 6+ floors, it's also covering like 4 screens and seems densely riddled with rooms. I can see why people would hate this. I wouldn't want to do it all the time, but I think it's a cool challenge.
Two floors up we make contact with the first enemy; a different GO that ran up and tried knifing our uber maid. Fortunately he's shit and missed like 7 swings, so we quickly put him down and peek up the stairs.
Well... fuck. I was not expecting to deal with tommy guns on this mission. I mean, we can, but still.
The ogre went up first, but was just shy of having enough TUs to take a swing with the saber. Relm is next and tries the ninja gear, but whiffs the shot. God this would be so easy if we had some maxed ubers to bring. 100% accuracy with this weapon is just brutal, as would ninja stars. But our best thrower here has a skill of like 70.
Turkish Ronin is up next and manages to land some shots with the slayer ammo I brought (Hey, it could have been a zombie mansion, those things show up everywhere I swear) however, we don't do any damage...
Fuck, I forgot suspenders and a white collar dress shirt provide armour equivalent to a flak vest. It's like the male equivalent of a bikini.
I'm fairly desperate to NOT have a guy with a tommy gun get a free turn to hose down our girls, so I drag the catgirl all the way over as well. Worst case scenario, she can at least deflect his attacks with her massive evasion.
And she actually manages to cut him down with the last of her TUs. Poison dagger for the win. Glad I brought these. Hopefully we don't get some loser walking into the room and ganking her.
It turns out that floor is pretty much empty. We're starting to find 'loot' in some rooms, but it's mostly garbage still, like these combat drugs or some bandages. Nothing remotely valuable so far.
Seems like a lot of fairly high level guild units here. With better weapons than I'd expect too. While catgirls are certainly strong here, ubers would be great too, as 20 armour is enough to shrug off a lot of these small arms and crappy shotguns.
We take him out with a plasma pistol shot. I brought both our gothic raygun and the bootleg plasma pistol we took from the reticulans. The latter is significantly better, with slightly better accuracy and fire rates, as well as an auto mode and a much larger clip. We can't research it yet so holding both at once and comparing the numbers is my best way to evaluate it.
Sadly, we took some reaction fire from a hidden enemy after taking the shot, and our squshiy peasant lost a big chunk of her small health pool.
We also spotted another dude at the last second with one of the catgirl scrubs. She manages to land a couple of the 15 laser blasts she sent in his direction. Her accuracy might be shit, but the Smasher is a great weapon. Probably should have brought more than just the two.
Scary time. Our wounded peasant is behind a closed door, but there's a living enemy close enough to get some shots off depending on the route he takes...
And he does exactly that. Fuck.
Ronin manages to head over and patch her up. She was damned close to dying, at 2 hp with 3 wounds before the healing.
The looter catgirls are the ones carrying the smasher laspistols, since they're basically mini shotguns that don't require much skill to use. They end up getting quite a few kills though, simply due to how strong these guns are. Shame they don't actually count as pistols, they'd be great for racking up titles, but all they grant is the Psycho one.
Spotted another candle lit bedroom tower thing on the roof in an entirely different spot. Not a priority for now but good to know about.
I didn't really get a good screenshot for it, so I'm just going to explain here. This floor is right below the large bedroom Iria started in, which is right under the roof. The staircase up to the south is the only way to that bedroom, and the staircase down to the north is the only way into this chunk of this floor. So theoretically, we could hole up on this floor for many turns, picking off idiots coming up through that stairway. But in my experience, that would take forever because the enemies like to trickle at you rather than swarm. So I decided to try using our stick grenade, which is pretty damned strong at 75 concussive power, to bust a hole in this wall next to that stairwell, which has access to a different section of roof and seems to be the bottleneck to that fancy room and where most enemies are coming from. This way we can have a much quicker route to the escape while exploring.
There was, however, a problem with this plan.