Protip: DO NOT FIGHT MERCS!
They exist to troll players, and by the time you can fight them, you can fight anything else. Even then, I noticed that the winning strategy against these guys is to pop out of doors, shoot, and go back in. Repeat.
Also, fire explosives are VERY effective, as the damage overtime doesn't damage loot on the ground I think.
Oi! No back seat coaching! This is my run to fuck up horribly. Feel free to discuss what a moron I'm being, but if it includes shit about things I haven't done or realized yet, please spoiler it. Unless it's like, a UI button I've failed to notice.
We've got enough spare brainers now that I've decided to start clearing out stuff like zombies and slave types from the list. I expect the zombies, at least, will pay off. Especially now that we have that cross.
Month has rolled over. Apparently letting all those ships fly around hasn't dented our rating. Good to know and good in general; we'd have been in a bit of trouble if we had to struggle for infamy.
Various odds and ends of research are still popping out of prisoners. We're also starting to clear certain prisoner types off the list of research targets. Including researchers themselves, actually. Now they're just slaves or ransom fodder.
Finally got this contact. In retrospect, I should have started us here instead of the poll. Would have been an interesting start.
I can't recall if I've seen this before. Sounds interesting.
And here is the big reason I wanted the contact. The nun army cometh!
Hmm, tamed reapers have some lackluster stats for a 2x2 unit. I suppose if we had them really early they'd be good tanks?
Some random armour types getting finished up too. This one has some nice defenses, but a -15 TU penalty means they're not good for much besides standing in place and shooting.
Hmm, night vision penalty is quite harsh. Might still be worthwhile if it's got great temporary bonuses, like a big buff to brave or +30 hp or some shit. Probably leads to other cool stuff too, I would hope.
Bunch of VIPs have been getting unlocked too. Never found a use for this type of info yet.
Loknarr's actually get a pretty decent flying suit as well, like the catgirls. Not nearly as many TUs, but that camo is pretty sweet and unlike most suits, they won't freeze to death so easily.
Researching slave gladiators unlocked this. Interesting...
And researching some more zombie corpses unlocked this- a research into zombies as a general concept. Zombies is a deep tech tree, it seems.
Speaking of the tech tree- ours is finally getting caught up. We're down to 3-4 pages of potential projects, and a lot of those are things I intend to just ignore. Feels good to catch up, but it's also a sign we need to do some new missions.
Ooh, this would be a good candidate. I'd love to capture a ghost. However, despite knowing what we're dealing with now, we're still highly limited by our lack of gear. I'll pass on this for now- once we've got a team of 6+ gals with 100+ throwing and 90+ bravery we'll come back for revenge.
Alright, I said we'll help these annoying fuckers this month, and so we will. I'll just wait for daylight, since they've got assloads of night camo and we no longer have crazy veteran gals with like 25 night vision.
Err, that was the plan but apparently these missions despawn REAL fast. Duly noted, we'll rush in next time, night or not.
In the mean time, I'm focusing on more milk runs, trying to train gals up. Iria is shaping up to be a decent melee gal, which is good, because I want someone who can make good use of these vibro swords and plasma daggers. They're fricking awesome. Especially the vibro swords.
We take out an ambulance too, netting a bunch of nurses and 2 drone captures. Which we need because we lost our hoer suit when Slut died, and I want more of those.
Finally we got another loknar mission, and it's both day time and nearby. Handy. It's also full of these guys, whom I've never met before. Was always sky ninjas picking on them before, or just footsoldier narlocks.
Well, they LOOK scary but I suspect they're actually a bunch of little bitches. The guns don't look like laser weapons, and reapers aren't generally well armored.
And sure enough, the mission is a cakewalk. Made even easier by the reapers being distracted by villagers, they never even get near our craft. Their guns seem large, but slow to fire and inaccurate. I could have handled this with a bunch of poison arrows in like, the 3rd month.
The werewolf clown car actually proves pretty ineffective here, between the reaper's massive health pool, and what I assume is high daze resistance and good stun recovery.
Well, that's a nice chunk of infamy and a bunch of prisoners at least. 1 apple though? Lame. Surprised only 1 villager died, these things must be pushovers.
Pretty lame loot screen, but hero blessings are always welcome at least, and the cavalry is new.
This isn't new though. It occurs to me that spotting and tracking stuff like this would be another use for things like that zeppelin. Well, I'd certainly like to see where it stops and get revenge on those dumbass bug eyed shitheads. I'll tail it with the scarab and see if we can't catch it...