Also what armor are you wearing? Look like its destroying your stats. I'd just go with whatever hurts your TUs/accuracy/throwing the least. Strong soldiers can tank the stun/turn if there is any.
The armour used underwater was frogman suits for the boys; it's good stuff that enhances underwater mobility. The galls had either refractors or a brainer outfit. both offer reasonable stat boosts. The problem is that all 3 gals were fresh recruits- they didn't have enough throwing or strength to make the javelins hit for their usual numbers, or the TUs to spam them. And the boys have terrible throwing stats and strength, so javelins aren't great there either. As bad as the X-Bow is, it's still better stabbing damage at long range than the harpoon gun I think. Though I might be wrong on that front, I should double check before another water mission.
On with the update!
We're starting off with a comms tower mission. I wish these showed up more often; they're like shooting fish in a barrel. Academy fish in this case!
I think we've ecnountered these guys before, but not captured any. Hopefully we change that here.
Another high priority capture target. OTOH, she has an actual fucking cannon that could easily kill or cirpple a gal, and as a higher rank unit probably has sniper and spot and shit.
Not taking that chance, she goes down in a hail of lasers. I don't think this gun has failed to kill what it's been pointed at yet every time it's been fired, including when the enemy had it.
Werewolves may not be able to make snapshots, but howling through the windows wreaks havoc on their forces, causing a lot of berserking and insanity before we even have to face them. Good stuff.
Operation capture a ton of people by yelling at them has been a rousing success. Got xp on a bunch of newbies too, although not a ton since a lot of the work was done by howls.
Also, we snagged 101 apples. Very nice! Sadly the engineers didn't make it, the first died instantly and the second choked to death after being shield bashed and howled at. Ah well.
Exciting new mission opportunities for next month. I've fought these guys before, it's gonna be a fun one.
We can't research all the really fancy shit, but we've still got some laser weapons to examine sitting around. Hopefully it's all building towards something good.
Researched this and the other spy vessel. Near as I can tell, the only point of these is to sit around as tiny radar circles or visually scan for enemy bases (which is a different stat not shown here.) Though it also carries 20 crew for some reason? Maybe just for realism? Or maybe it technically could be used for missions it'd just be a giant waste of time. I dunno. I kind of want to make a spy vessel and see if it finds some cool shit, like ruins or something that only get found that way. Seems plausible. I think we have a spare hangar at base 2 now that we ditched the cars. I'll add that to the todo list.
Next mission is a simple spider hunt. Only, that's not a spider.
I've never really fought these guys before, since the other time I encountered them I was totally unprepared and just fled. They've got mostly decent rifle weapons, like infantry and hunting rifles.
And this is apparently their prey. Not gonna lie, she's 100% doomed.
Were ill equipped for this mission, as I was hoping to train some newbies with spider squishing. However, I decide to give it a turn while we wait in the ship to get an idea of how many enemies are out there. This phase takes... a long time.
Scouting from one of the catgirls gives us a good picture. Blue dots are enemies. There's at least a dozen I'd say.
Some of them have these, which can probably punch for around 70 damage in their hands, multiplied to even more with the RNG.
Now, with the resists and extra armour modifier, that still probably won't kill a gal in chainmail, but these newbies are fairly low on health, relatively speaking.
Also, apparently they have bombs? That's some non standard hunting equipment right there. Fortunately they seem to have used it on themselves after going berserk. Hiding in the ship and howling at them is working a treat.
The mission takes quite a while. Aside from really only having howls as a decent ranged option, I have to spend time checking if enemies have dropped their weapons to pick good targets. Urgh.
This guy has a laser hunting rifle, which IIRC is basically a laser sniper rifle. It's not great, but I want it anyways because snipers are awesome and the main drawback is having to reload a lot.
Still not confident we're going to win this decisively, so I drag one of the bastards into the ship. We've got a cubby we can keep him in safely.
We do have one gal that isn't weighed down with chainmail and shield; Ceres was going to practice reaction fire from the air along with the 3 cat girls. Now that we've exhausted the nomads a bit, I have her start poking out and taking potshots. She's using an Advanced Lasgun, which seems to basically be like the lasgun we researched except with infinite ammo. Very nice!
Now the enemy phase includes a lot of screaming. Music to my ears.
At this point I fuck up and leave a wolf boy stranded outside the doors. Oops. He'll almost certainly live though, he's already got a lot of stun built up from the jungle heat, which the gals have been fighting off with weed water.
Having eyes outside lets us actually watch the idiots drop their guns and fire around randomly.
He held up better than I expected, he got shot a lot, including by a reaper rifle. I think they have innate piercing resistance.
We're doing well enough so far, but this is getting tedious and I'm not interested in leaving the ship to chase dudes through the jungle. Time to bring out the fun toys.
Except I forgot to move her all the way behind the ship after stopping half way to clear some guys that would have reaction fired on her. Whoops.
Echidna gets the honours instead. Mortars are weirdly light. Though the TU cost is a tad high. And with accuracy that low she might hit the ship and blow herself up.
Ah, apparently kneeling triples accuracy. Makes sense, firing this from the air would be a tad broken. Still might be worth doing honestly.
Ceries survived pretty well. Hoever armour ain't too shabby, and the heat stun knocked her down before she could eat too many bullets.
Mortar uses so many TU's we need to employ another cat as a spotter, which works just fine. Catgirls are so awesome with grav boots.
Scratch 2-3 enemies. I love the skull motif on the explosions.
Another gal took some enemy fire, this time because I just really wanted her to get some xp. And was too lazy to do it by having her be a medic or grab some javelins. God I hate training weak recruits at this stage of the game.
Enemies chucked a firebomb in the vague direction of Echidna here. Not sure if that was intentional or not, but luckily she didn't get hit.
'
That's okay, we've got fire bombs too! These 'WP' shells sure are fun! Warcrimes? Wuzzat?
Well, didn't save any bystanders, but we did grab 15 prisoners!
Still no bravery increases. I suspect that healing the werewolves doesn't count or something. Or I'm just getting amazingly terrible luck. Or both!
Aside from the prisoners, we get a bunch of animal parts, including some rare hides. Not bad.
And Echidna gets a new title. Honestly might have her do this a bit more; she can get into great positions to use mortars very quickly, and some strength and hp increases would be pretty nice on her.
Back home, we manage to research one of the fancy new guns: The Gauss Musket. 100 damage a shot is pretty crazy, explains how the patrols (which uses gauss weapons) are so good at putting our gals in the dirt.
Hmm, that seems promising. Whatever else breaking the encryption requires, this is almost certainly part of it.
Also, the farming in our secondary base has finally borne fruit! This is enough for about 25 healing gel packs. It'll be labour intensive, but those things are worth it, especially since we still haven't unlocked fucking RUM for some god forsaken reason. I know it's not that hard! Stop fucking with me RNG!
In other piratey news, we finished making a pair of carronades for the scarab to mount. Sadly, we apparently can't buy cannonballs, and crafting them takes fucking forever. Shit. Some much for cheap and easy craft takedowns. At least we'll have something to fall back on even without our awesome bio plasma gun.
Got this off a priest
Nomads gave us a different sort of intel:
Never had one of these before. Might be cool if we can get one. Or might lead to mounted spider queen warriors. Fingers crossed. Recon cars were brought up before; I think they might be decent, but I'm holding out for armored car research, since those include some nice in built weaponry options.
Well, we can turn these guys into slaves, but apparently it takes 600 damned hours and they need crack as well. Probably not worth the trouble, I think I'll keep researching them to hopefully get intel on a bunch of beasties that are hard to capture alive. It's a chance like this that is why I've held onto our live spider queen for so long without researching it.
Hmmm. A tempting target. We're still not at full strength by any means, but we've got a lot more firepower now. Will at least give it a look I think to see if the terrain is favourable.