Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,853
Extreme range gauss cannons sound pretty nice, honestly.
Automatic double tap for each shot, and accuracy is a bit lacking for the snapshots. Still, should be plenty for say, blowing up enemy hovertanks.
Seems tractor beams are cheap enough to produce if we want to try that. I mean, engines are expensive, but they're very easy to get, all sorts of missions and craft drop them now.
These suits on the other hand... fuck. 3 motors a piece? I bet the ogre ones need even more. The Termicator needs them too. The Xec needed FIVE! Feeling real glad we got so many from that aurora mission.
Eww, lowers dodge? I suppose it wouldn't matter if they're just being used as support craft while our battleship tanks the hits. Assuming these lower speed by ~500 instead of 800, and we slap a pair on a fighter, bringing down a big enemy ship with 5000 speed would require.... 20 fighters? Ugh. Even assuming the battleship can pull the equivalent of 4 fighters, that's just not viable. What am I going to do, field 5 battleships at once? And like Jaedar said, there's little reason to bring down small craft intact. Maybe if it works on the bogeymen? We could capture them for demon essence or maybe glamour? Meh.
Enhanced energy regen here is a neat perk, but... I could just use the gauss cannons instead, which cost like less than half the energy to fire.
It's not even accurate. I suppose you could spend 60% of your TUs to walk right up to a target and pump 1800 laser damage into it from close range. But yeah, having two types of attacks seems way more practical.
Now this seems promising. 250 extra max shields and doubled regen rate. Shields regen twice per round, so that's a lot of long term damage sponging. I wouldn't mind bringing one of these along just to draw enemy fire to make things safer for catgirls and such.
This is actually pretty nice, 25 wealth is half a deed, which is 100 storage space. We're still running out of that shit on a regular basis. That Xec suit uses up 75 for example, and the components for the Conqueror (our giant flagship in progress) are piling up as well. We're getting close to doing the Hab section on that actually, but we need ~70 grav units to make the space suits it demands.
These have been flying around this month, very annoying. Not sure why they gave them a visible speed, there's no way to intercept something that fast.
Considering we have a bunch of defense systems built into our crew quarters now, this would be pretty powerful. Requiring that fusion spot too though is a bitch, it'll take months to set these up. And the circuitry is fucking pricey.
Some 'sludge raider' ships have been flying around. I shot a few down and finally bothered to run a mission at one. Wasn't even worth covering, they're raiders with gas/chem weapons, utterly harmless to us as long as I don't stupidly dump a catgirl in front of one (chems bypass blue shields.)
This one looks cool at least. Seems like a dead end though, didn't get any tech and can't even enslave them. Bah.
Yep, that's about what I expected. Pretty much all the broadside weapons are just a pair of heavy weapons duct taped together. Weirdly, it doesn't even give entries for 2 of them we can make.
Dragon is finished. It's... kinda ugly. Only entrances are the two yellow/red doors. No tanks on this thing makes it inferior as a crew vessel imo. It's kind of similar to the kraken but less defensible.
The little wing things aren't even space we can use and it just looks kinda weird with the way the walls look.
Well, we didn't build it for crew transport anyway. Broadside weapons! I have no idea what the stats on this thing are. Should be decent though. I'll slap a pair of basilisk cannons on as well, those punch through armour real well. That auxilliart slot is frustratingly useless. Most stuff that can go there adds like, 30 armour or a bit of radar. Our best option is a targetter to raise accuracy, but we already have plenty from our awesome pilots, and we're not going to miss anything this would want to fight.
Well, here it is. Did we do this already? I feel like we did this already. It says we need to approach on foot. We've got a couple more zortium suits at least, but this still feels sketchy.
Automatic double tap for each shot, and accuracy is a bit lacking for the snapshots. Still, should be plenty for say, blowing up enemy hovertanks.
Seems tractor beams are cheap enough to produce if we want to try that. I mean, engines are expensive, but they're very easy to get, all sorts of missions and craft drop them now.
These suits on the other hand... fuck. 3 motors a piece? I bet the ogre ones need even more. The Termicator needs them too. The Xec needed FIVE! Feeling real glad we got so many from that aurora mission.
Eww, lowers dodge? I suppose it wouldn't matter if they're just being used as support craft while our battleship tanks the hits. Assuming these lower speed by ~500 instead of 800, and we slap a pair on a fighter, bringing down a big enemy ship with 5000 speed would require.... 20 fighters? Ugh. Even assuming the battleship can pull the equivalent of 4 fighters, that's just not viable. What am I going to do, field 5 battleships at once? And like Jaedar said, there's little reason to bring down small craft intact. Maybe if it works on the bogeymen? We could capture them for demon essence or maybe glamour? Meh.
Enhanced energy regen here is a neat perk, but... I could just use the gauss cannons instead, which cost like less than half the energy to fire.
It's not even accurate. I suppose you could spend 60% of your TUs to walk right up to a target and pump 1800 laser damage into it from close range. But yeah, having two types of attacks seems way more practical.
Now this seems promising. 250 extra max shields and doubled regen rate. Shields regen twice per round, so that's a lot of long term damage sponging. I wouldn't mind bringing one of these along just to draw enemy fire to make things safer for catgirls and such.
This is actually pretty nice, 25 wealth is half a deed, which is 100 storage space. We're still running out of that shit on a regular basis. That Xec suit uses up 75 for example, and the components for the Conqueror (our giant flagship in progress) are piling up as well. We're getting close to doing the Hab section on that actually, but we need ~70 grav units to make the space suits it demands.
These have been flying around this month, very annoying. Not sure why they gave them a visible speed, there's no way to intercept something that fast.
Considering we have a bunch of defense systems built into our crew quarters now, this would be pretty powerful. Requiring that fusion spot too though is a bitch, it'll take months to set these up. And the circuitry is fucking pricey.
Some 'sludge raider' ships have been flying around. I shot a few down and finally bothered to run a mission at one. Wasn't even worth covering, they're raiders with gas/chem weapons, utterly harmless to us as long as I don't stupidly dump a catgirl in front of one (chems bypass blue shields.)
This one looks cool at least. Seems like a dead end though, didn't get any tech and can't even enslave them. Bah.
Yep, that's about what I expected. Pretty much all the broadside weapons are just a pair of heavy weapons duct taped together. Weirdly, it doesn't even give entries for 2 of them we can make.
Dragon is finished. It's... kinda ugly. Only entrances are the two yellow/red doors. No tanks on this thing makes it inferior as a crew vessel imo. It's kind of similar to the kraken but less defensible.
The little wing things aren't even space we can use and it just looks kinda weird with the way the walls look.
Well, we didn't build it for crew transport anyway. Broadside weapons! I have no idea what the stats on this thing are. Should be decent though. I'll slap a pair of basilisk cannons on as well, those punch through armour real well. That auxilliart slot is frustratingly useless. Most stuff that can go there adds like, 30 armour or a bit of radar. Our best option is a targetter to raise accuracy, but we already have plenty from our awesome pilots, and we're not going to miss anything this would want to fight.
Well, here it is. Did we do this already? I feel like we did this already. It says we need to approach on foot. We've got a couple more zortium suits at least, but this still feels sketchy.