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In Progress X-Piratez! Ironman! No spoilers! Oldschool X-COM Total Conversion with mutant amazon pirates. Death to the star gods!

Joined
Jan 7, 2012
Messages
15,400
I think explosions always go for under armor.
It's actually directional past 1 tile radius, meaning a 3x3 area of the map gets hit on under armor and the the rest will be hit on their sides/front/rear. I'm not sure what happens for 2x2 units but I'd assume that explosions adjacent to them hit the non-under armor when they hit the far side of the unit.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,970
Fuck, I knew I was forgetting a better option to spend our glitterdust on. THIS was the real reason I wanted more of that shit.


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Contrary to the description, I can't imagine these being very useful in the shadowrealms, where everything has a billion health, takes only 25% damage from warp, and carries rare special loot I really don't want to explodify. Always nice to have options though, I suppose.
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Deleted the probe by accident last time, this time we can see what the mission is.
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Well, I skipped the first turn and they ran a Baron right into our ship. Which did not end well for the baron. Bit of a shame, would have liked him alive.
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Otherwise it's mostly wimps chilling in this large house. There's a caco and a pinky as well, but nothing here that isn't completely trivially by now.
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This was a long research, and for once, it was totally worth it! 700 extra speed on our fighters is awesome. I can even combine it with a thruster for potentially 7800 speed, enough to intercept a boarding torpedo. Not that those are much of a threat these days. Even better, I can slap these on our battleships to bring them up to 5000 speed, letting them catch quite a few more targets, and on our troop transport to nearly double it's speed. It'll still be way too slow to escape enemy craft, but it'll cut lag times to reach missions immensely, which can be very nice.
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And they are indeed easy to make, 10000 work hours aside.
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Lots of crackdowns this month, and after shooting down a merc gunship I decide to loot the remains. This happened on the first round. Nothing came of it, but that could have been very bad if it approached from a slightly different angle and melted a catgirl or the like.
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Yet another demon shrine. I've lost count of how many of these we've done now, over a dozen for sure. I mentioned this one because it was populated by blood hounds, much more dangerous than the usual rodents, bats or spiders. Got my hopes up of completely that damned golem thing but no dice. Didn't even get a nice magic item.
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Sluts dating sluts. Seemed to have no gameplay implication though.
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Wasn't even trying for it, but shooting down all those gunships really cranked up our score. Hitting the next rank might be a lot easier than I was expecting. Not this month though, it's already the 30th.
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Ooh, the fabled level A bounty hunt. It's... incredibly vague. PMC isn't an existing faction, so I've no idea what gear they might use, and they don't mention a reward for us either. Better not be lousy tokens. Honestly, it sounds suspiciously easy, but bounty hunts do tend to be easy relative to when we unlock them. Definitely giving this a shot.
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