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X4: Foundations - Mount and Blade with space-ships. Now with significant Beta update

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,966
I wish they would do something with weapons. Because all of them suck major ass.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,590
Location
Flowery Land
They keep wanting to make the map bigger and presentation shinier, rather than making the combat, trade, and pathfinding algorithms smarter and gui more functional.

Idiots.
7.0 did fix a lot of combat, trade and pathfinding stuff. The most obvious (you can see it) is that turrets have more behavior options now so you can set certain target types as priority but not exclusive targets.
 
Joined
Dec 30, 2010
Messages
31
I recall playing back when Tires of Avarice came out, and was extremely saddened how there really wasn't much to do in the end. Nothing really mattered since the factions barely ever expanded, neither did the pirates, or the xenon. 200-300 hours into the game, I think xenon got wiped out entirely out of most sectors. There never was any kind of threat or pressure.
Trying to build an empire was pointless, barely anyone ever wanted to trade in my own space stations, and managing all of that was an expensive nightmare where barely anything ran smoothly. All that money would have been better off being invested into more traders until it seemed like I was the only one supplying stations anything. There would constantly be a total, ridiculous demand for very specific goods (I think involved in space ship or station construction) across the universe the entire playthrough, thing is there were stations producing those goods but it seemed like no one besides me ever traded them, bringing in ridiculous multi million credit profits each trip, making most other good trading pointless.
And the reward for all of that autistic work being able to afford a huge fleet and no one to fight for any reason other than to spitefully try to wipe out a faction just out of boredom.

Is 7.0 the same? I don't want to sink another 200 hours to be disappointed by a flaccid toothless simulation again. I did hear there's a new 'endgame threat' but it's just a
big overpowered khaak ship that meanders around.

I think those problems are not exclusive to X4, the previous X games also really lacked any kind of ultimate goal to strive towards. In that sense, Litcube's Universe and Mayhem have utterly spoiled me, the former vastly overhauls the game and adds an actual endgame in the form of exponentially growing super xenon and a corporation who's sole goal is to fuck with the player, and the latter takes the Litcube foundation and turns it into a full blown 4x grand strategy game with you establishing yourself as a separate faction. Things that X4 desperately needs.
 

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