ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,281
I had plenty of soldiers survive getting shot. Maybe not rookie but as soon as they are squaddy or beyond they can survive non-critical shots.How so? Panic is actually pretty manageable (at least on commander) an d better than being shot at By a sectoid.Healing medic is super useful in early game. Less so later. The Revival protocol was especially good to save panicked dudes but useless later.
And in the start your soldiers either get killed outright or survive the shot. Healing them up doesnt increase their chance to survive another shot by much and additionally I never had a situation in which I allowed a wounded soldier to be fired upon again - a question of proper fallback and/or evac.
Adx to that combat protocol is of immense use the whole game, same as haywire.
As for panic, revival protocol costs 1 action, can be used from range and gives the panicked soldier his two actions back (which is even cooler if he used his panic actions to shoot at someone). Revival also removes some other negative effects.