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X-COM XCOM 2 + War of the Chosen Expansion Thread

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Healing medic is super useful in early game. Less so later. The Revival protocol was especially good to save panicked dudes but useless later.
How so? Panic is actually pretty manageable (at least on commander) an d better than being shot at By a sectoid.

And in the start your soldiers either get killed outright or survive the shot. Healing them up doesnt increase their chance to survive another shot by much and additionally I never had a situation in which I allowed a wounded soldier to be fired upon again - a question of proper fallback and/or evac.

Adx to that combat protocol is of immense use the whole game, same as haywire.
I had plenty of soldiers survive getting shot. Maybe not rookie but as soon as they are squaddy or beyond they can survive non-critical shots.

As for panic, revival protocol costs 1 action, can be used from range and gives the panicked soldier his two actions back (which is even cooler if he used his panic actions to shoot at someone). Revival also removes some other negative effects.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Specialists aren't as bad an offensive unit as people seem to believe. Guardian + Threat Assessment + Repeater + Stock can lead to some really impressive scenarios. Early game I'd concur but they develop into very intriguing power multiplier characters, I never used haywire protocol or combat protocol and they were still one of my favorite classes.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Specialists aren't as bad an offensive unit as people seem to believe. Guardian + Threat Assessment + Repeater + Stock can lead to some really impressive scenarios. Early game I'd concur but they develop into very intriguing power multiplier characters, I never used haywire protocol or combat protocol and they were still one of my favorite classes.
I used stock and chance to kill automatically instead. Someone said that chance can activate on missed shots if you got stock so I used that. I don't remember if that actually worked :D
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Specialists aren't as bad an offensive unit as people seem to believe. Guardian + Threat Assessment + Repeater + Stock can lead to some really impressive scenarios. Early game I'd concur but they develop into very intriguing power multiplier characters, I never used haywire protocol or combat protocol and they were still one of my favorite classes.
I used stock and chance to kill automatically instead. Someone said that chance can activate on missed shots if you got stock so I used that. I don't remember if that actually worked :D

That's repeater. It does proc on stock damage, which is what makes specialists so fun. Guardian has a 50% chance to give another overwatch whenever you hit an overwatch. If you don't move, you can use threat assessment to give yourself (or someone else) a free overwatch in addition to a firing action. I even got Killzone randomly from the AWC on a specialist for maximum disrespect to full health sectopods.
 

Galdred

Studio Draconis
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Developer
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Middle Empire
Steve gets a Kidney but I don't even get a tag.
How so? Panic is actually pretty manageable (at least on commander) an d better than being shot at By a sectoid.

And in the start your soldiers either get killed outright or survive the shot. Healing them up doesnt increase their chance to survive another shot by much and additionally I never had a situation in which I allowed a wounded soldier to be fired upon again - a question of proper fallback and/or evac.

Adx to that combat protocol is of immense use the whole game, same as haywire.
How so? I have found combat protocol underwhelming compared to just adding a stock. One healing has been more useful to remove poison or fire damage. Does the t3 gremlin deal more damage?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,621
Location
Russia
Combat Protocol scales well. With MK3 Gremlin it deals 6 damage to non-robotic enemies, nearly double to robotic.
But it has limited charges, and can not kill target outright.

Usual situation - Sectopod or Gatekeeper (is it robotic? don't remember) with escort. First turn Sectopod disabled, escort killed of. Second turn kill Sectopod.
 

veevoir

Klytus, I'm bored
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Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
How so? Panic is actually pretty manageable (at least on commander) an d better than being shot at By a sectoid.

And in the start your soldiers either get killed outright or survive the shot. Healing them up doesnt increase their chance to survive another shot by much and additionally I never had a situation in which I allowed a wounded soldier to be fired upon again - a question of proper fallback and/or evac.

Adx to that combat protocol is of immense use the whole game, same as haywire.
How so? I have found combat protocol underwhelming compared to just adding a stock. One healing has been more useful to remove poison or fire damage. Does the t3 gremlin deal more damage?
T3 does 6 dmg (2xbest stock) / 12-13 dmg to robotic enemies + ignores armor on both organic and non. Thats a dead mech.
T2 does 4/8.
As for haywire it is mostly useful for stun, but if you have a good hacker the joys of trampling qnd killng shit with sectopod are immense.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
T3 does 6 dmg (2xbest stock) / 12-13 dmg to robotic enemies + ignores armor on both organic and non. Thats a dead mech.
T2 does 4/8.
As for haywire it is mostly useful for stun, but if you have a good hacker the joys of trampling qnd killng shit with sectopod are immense.
I always take haywire. I will respec to combat protocol then :)
Healing is great in Non timed missions but not so useful in tiled ones.
 

Jasede

Arcane
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Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Nah, he is just one of the more known players. I been watching a russian that lives in Israel stream for a long while and I think he was first to finish Long War in Xcom EW. Afterwards he played LW with lots of second wave options so to make it harder on himself.
What I don't like about you is that you are completely ignorant.

You post this, meanwhile Beagle is dominating X-Com 2 with: added aliens in pods, improved AI, nerfed mimic beacons (1 HP, no dodge), vanilla squad size, nerfed grenades (less damage, rarely destroy cover) and so on and so on. You're like this guy from Dilbert, Topper, the guy who always wants to be the last one at a conversation. It's an annoying trait and you should cut it out.


I am only posting because Beagle was invited to Firaxis and streamed with Jake Solomon. On their first mission together, an alien UFO assault, Beagle spots 2 pods in concealment and sets up an overwatch. There's 6 aliens total. He ends the turn, kills 3 aliens or so, I can't remember, but on the same alien move TWO more pods trigger, including about 3 mutons, 2 vipers and a Codex that clones on the same turn after getting hit by a Killzone shot. In the next turn, Beagle proceeds to kill the rest of the aliens. He killed 4 pods in one turn, on Legendary. Holy fucking Christ. And he didn't bring any of his (nerfed) mimic beacons because Jake dared him not to. None of his guys got hit. Or even shot at. RNG my ass.

Jake Solomon: "Man, watching you I really think we made the game too easy. We should add another difficulty."


Edit: To clarify, the problem with you is that you seem really childish or young or stupid. I can't quite pin it but you are absurdly unlikable. Even if I wrote "Oh, now he's winning the game blind with no hands" you'd say "Oh yeah? But there's this guy in Russia people don't know, he X." Fuck off. Seriously, just leave the Codex, you're trash. The worst kind of poster. No knowledge about RPGs, no taste, no skill, no wit, not even humor. You're just the worst kind of poster and a disgrace to our community. The sooner you leave the better.
 
Last edited:

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Yeah, twitch. Still watching it myself. The Firaxis guys cheered SO hard when Beagle took his one (and only) injury during that mission. It looked like it was going to be flawless. Damn.

Also they wondered where "Fix your game, Jake" came from - which I know, but neither Beagle nor Firaxis does. /insiderknowledge
 

veevoir

Klytus, I'm bored
Patron
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Messages
1,797
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Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
Do you see what happens when you fuck a stranger in the ass, Jake?!

Honestly nuxcoms had enough reasons for "fix your game Jake" that I understand Beags not remembering. And sweet lord he has inhuman skill in this game, Id love to see him play the original xcom.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Yeah, the Firaxis stream was either harder modded vanilla I /think/. I keep getting confused, too. Too many campaigns. There's the "vanilla with hard mods", the "really hard but bigger squad size" and the YouTube vanilla one.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Nah, he is just one of the more known players. I been watching a russian that lives in Israel stream for a long while and I think he was first to finish Long War in Xcom EW. Afterwards he played LW with lots of second wave options so to make it harder on himself.
What I don't like about you is that you are completely ignorant.

You post this, meanwhile Beagle is dominating X-Com 2 with: added aliens in pods, improved AI, nerfed mimic beacons (1 HP, no dodge), vanilla squad size, nerfed grenades (less damage, rarely destroy cover) and so on and so on. You're like this guy from Dilbert, Topper, the guy who always wants to be the last one at a conversation. It's an annoying trait and you should cut it out.


I am only posting because Beagle was invited to Firaxis and streamed with Jake Solomon. On their first mission together, an alien UFO assault, Beagle spots 2 pods in concealment and sets up an overwatch. There's 6 aliens total. He ends the turn, kills 3 aliens or so, I can't remember, but on the same alien move TWO more pods trigger, including about 3 mutons, 2 vipers and a Codex that clones on the same turn after getting hit by a Killzone shot. In the next turn, Beagle proceeds to kill the rest of the aliens. He killed 4 pods in one turn, on Legendary. Holy fucking Christ. And he didn't bring any of his (nerfed) mimic beacons because Jake dared him not to. None of his guys got hit. Or even shot at. RNG my ass.

Jake Solomon: "Man, watching you I really think we made the game too easy. We should add another difficulty."


Edit: To clarify, the problem with you is that you seem really childish or young or stupid. I can't quite pin it but you are absurdly unlikable. Even if I wrote "Oh, now he's winning the game blind with no hands" you'd say "Oh yeah? But there's this guy in Russia people don't know, he X." Fuck off. Seriously, just leave the Codex, you're trash. The worst kind of poster. No knowledge about RPGs, no taste, no skill, no wit, not even humor. You're just the worst kind of poster and a disgrace to our community. The sooner you leave the better.
Lol. Why don't you just put me on ignore?
You have shit taste and I don't care what you think anyways.
But if you feel like posting these hilarious personal attacks vs people you have no clue about I will not stop you. This one was hilarious.
Oh and you seem to have a Beaglecrush. He has a wife I am sorry to tell you.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Meanwhile I guy I was talking about was playing a harder game with additional settings to make it harder but lol you are praising someone for playing an easier game like xcom 2 because you got a emotional connection with beagledude. Rofl
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Even more absurd 1-die-roll consequences: If you have a hit chance over 100%, it actually begins to reduce your chance to get critical hits. With (say) 125% hit chance, and 100% critical chance, then 25% of your critical chance gets "truncated" and you'll only get a critical 75% of the time. If you want to get a critical, don't put the sniper on a roof that will give enough hit bonus to push the crit out.

On the upside that effect can actually make it impossible for enemies to dodge if you overshoot their defense enough to "absorb" their dodge off the end of the RNG.

Why would you do thissss
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
Y'know, I bet they did the one-roll thing with the idea they'd use the bar visualization for dicerolling used in the hacking screen, then hastily axed that at at some point but didn't switch to conditional rolls and didn't give player UI stuff for shit like dodge.

It explains everything! Except the crit/dodge-push-out thing which is likely just a bug. Crit not being used as a % of the hitroll (leading to 50% hit 50% crit meaning all hits are crits) might be a bug too.
 

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