Beagle's guide to mods: http://www.pcgamer.com/how-to-play-your-next-xcom-2-run/
I used to have a mod collection but couldn't keep up with the massive amount of mods being created and obsoleted by new patches and DLC.
Seems none of the good mods are updated on Nexus.
I have a backup save after a near perfect Gatecrasher, because replaying this mission over and over was driving me nuts.
Long war mod wasn't updated for XCOM2, thus mods are largely irrelevant.Seems none of the good mods are updated on Nexus.
I play on Ironman after that, I just skip Gatecrasher most of the times...It makes some small balance changes (some later units have altered statblocks, like sectopods going from 30 HP to 40), but mostly it doubles the time (and cost) to perform most geoscape options. It also alters the threat level calculations (which are what determines number of enemies). This effect is almost entirely seen on the higher threat levels, not the lower ones, however. Which means that later missions tend to have more enemies, not that earlier ones have dramatically more.
All of which is to say that Gatecrasher doesn't change that much going from Commander to Legend. The biggest change in terms of statblocks and threat levels is probably going from anything below Commander to Commander+.
I have a backup save after a near perfect Gatecrasher, because replaying this mission over and over was driving me nuts.
Well, that brings up a separate point. If you don't play on Iron Man, the difficulty level is rather irrelevant.
I just did the new mission that was added in last DLC. Fuck, on commander it is super hard. Pure luck kept all my guys alive. It is one of the hardest mission I played yet and that is mostly because it comes so early before you got levels and tech to handle it in a good way.
Wtf?! In game they said I need to hurry and do it LOLI just did the new mission that was added in last DLC. Fuck, on commander it is super hard. Pure luck kept all my guys alive. It is one of the hardest mission I played yet and that is mostly because it comes so early before you got levels and tech to handle it in a good way.
You can delay doing those missions as long as you want. So it's up to the player how hard they want it to be.
Wtf?! In game they said I need to hurry and do it LOLI just did the new mission that was added in last DLC. Fuck, on commander it is super hard. Pure luck kept all my guys alive. It is one of the hardest mission I played yet and that is mostly because it comes so early before you got levels and tech to handle it in a good way.
You can delay doing those missions as long as you want. So it's up to the player how hard they want it to be.
Have you played Mass Effect? Never do priority missions first.Wtf?! In game they said I need to hurry and do it LOL
WTF does Mass Effect have to do with it. Different genre and different developer company.Have you played Mass Effect? Never do priority missions first.Wtf?! In game they said I need to hurry and do it LOL
The best way to handle priority missions was doing them last. They just pretended you are in hurry. XCOM2 DLC isn't that different.WTF does Mass Effect have to do with it. Different genre and different developer company.Have you played Mass Effect? Never do priority missions first.Wtf?! In game they said I need to hurry and do it LOL
I gotta say I haven't been long into this game but so far it seems quite easy. I suspect it's due to Long War'straininganal sessions that make everything else seem easy.
Ahh...the good old times of Long War...Aliens practicing half xhamster's tags and categories on my squad...will XCOM 2 reach that point, I wonder? (lol nope)
Edit: Couldn't resist. I think that Bradford is a pretty cool guy. You know how the rest goes.
It will if you use mods/ini tweaks to add more enemies. This game can be pretty brutal playing on L/I with added aliens and pods. A Better Advent is a good mod, also check into Increase Enemy Squad Size Plus..will XCOM 2 reach that point, I wonder? (lol nope)