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X-COM XCOM 2 + War of the Chosen Expansion Thread

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
I restarted the game and set the starting squad to 5. Fuck you game! At least now when I am running a 7 man team I can finally take one character of each class :D
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Dude obviously a mod fucked up game balance. Find which one or tone down the difficulty to make things more fair. Hard is OK, plain unfair and unbeatable unless you reload 100 times is stupid.

Nah, I disagree, L+I always had an insanely swingy start. That was there in the vanilla game. It's there (even more so) in EU/EW.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
Dude obviously a mod fucked up game balance. Find which one or tone down the difficulty to make things more fair. Hard is OK, plain unfair and unbeatable unless you reload 100 times is stupid.

Nah, I disagree, L+I always had an insanely swingy start. That was there in the vanilla game. It's there (even more so) in EU/EW.
Don't agree. In EU/EW second mission has only sectoids. It does not have 8 turns, Officers with mark and really good hit chance or improved Sectoids with almost always work range of psi powers.
Also in EU/EW it was about 50% your troops would go into critical and not die outright. in Xcom 2 so far I had one soldier fall down and go critical in about 50 soldier deaths...
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Did you play EU/EW on Impossible + Iron-Man? That's what I'm talking about.

Early Impossible EU/EW is indisputably harder than early L+I.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
Did you play EU/EW on Impossible + Iron-Man? That's what I'm talking about.

Early Impossible EU/EW is indisputably harder than early L+I.
I did try it. It was doable with bit of luck and good use of overwatch traps and hunkering.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,060
Also in EU/EW it was about 50% your troops would go into critical and not die outright. in Xcom 2 so far I had one soldier fall down and go critical in about 50 soldier deaths...
They go at higher ranks. Rookie means critical is a kill.
 

vdweller

Arcane
Developer
Joined
Feb 5, 2016
Messages
625
I am near to finishing the campaign and so far only 1 squadmate received the "bleeding out" status, all others were killed outright.

I still play in Veteran so pardon my faggotry, still I think it makes an interesting statistic.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
My L/I run with LW mods and 7 man team is still alive although my lack of concentration and game RNG are trying their best to kill it. Also I didn't research the tech tree and costs beforehand and it made my life miserable as a result.

#1 In one council mission I had to get the VIP to safety, but I forgot I am not concealed for this mission. So I double move my assault into pack of 1 Andromedon and 2 Mutons on round 1. Before that I also double moved my concealed Shinobi (this is reason why I forgot everyone else is not concealed) who discovered this pack and in my moment of stupidity I wanted to move the Assault into a good position for the next round. In this same combat one of the Mutons who could not see my troops on the roof decided to throw a perfect nade right under them and got them at one life due to falling damage. So this first fight takes way too long and uses up all my healing items. Then I run into a Sectopod in this same mission and I am on Laser weapons and Predator armor. This mission I lose the VIP and 4 troops (only 2 run away with one of the two carrying a body of a critically wounded soldier as well). Only good thing about this mission is that two of my highest soldiers missed it due to their injury in previous mission.

#2 I seem to have huge problems with timed missions, even when double moving for first two turns. And it is worse in Council missions because you cannot even retreat if you fail it. Only way out is through (fuck em!). Bad RNG all the time does not help. I keep missing way too many 85% hit chance attacks. I lose soldiers here and there or they go into long healing times and I need to run hard mission with squaddy replacements (also it might be that my plan of playing my 7 man team with one of each class and always use a replacement class if the senior one is wounded was not that smart but how else to level up squaddies?!)

#3 I didn't research the tech tree and its requirements. So when I got access to Predator armor I didn't have required 12 advent trooper bodies, so I kept losing troops for 5-6 missions I needed to gather those bodies (does not help that council missions and black site missions have you not take back any bodies). Than later when I got access to Warden armor I didn't have required Elerium (75) for that upgrade. Good thing War armor needs less resources to build so I just made 5 of those (but I kept losing troops in the meantime).

#4 And even with all of this I am still kind of alive and almost thriving. I got 13 resistance contacts, I have upgraded to best armor and Laser Weapons but don't have money to upgrade to plasma, I have even 3 Colonel troopers (but in LW mod you got one more rank above Col where the best skills are) although I bought one Col with money. But I am still kind of losing. My Avatar timer keeps showing up and last time I managed to get access to Avatar facility at less than 12h time left :D
I am not sure if this is a bug but when Avatar timer shows up I only get about 7 days instead of 30 like Legendary should have. First time it showed up I got 30 days, but each time after than only 7 days.
Now I am left at 1 box until Avatar countdown starts again and I am 2 jumps away from next factory and I don't have free contacts left and it takes 20ish days for new building to build... so it seems I am kind of fucked :D

#5 Worst thing about L/I is that troops level up sooo slow. Also timers on missions are too short for increased number of troops that usually take longer to kill. Even with 7 man teams, it is always down to last round on every fucking mission. Although LW perks and classes are a bit stronger in early game because of addition of laser weapons and one additional rank of troops the end game is harder. It takes longer and it is more expensive to get to Plasma and it takes much longer to get to sweet perks like Serial and shit.

If I fail this run (and it seems likely due to Avatar being completed) I think I will mod the game and add +1 turn to all those fucking timers.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
They made a change at a certain patch that made it so that when you "reset" the timer it no longer goes back to 30 days, but instead 7 days. That was probably for the best, since the strategy before that was to always let it get down to a few days and it basically was never a threat.

Do keep in mind the game doesn't end when the timer hits 0, you get a final mission you have to lose before it goes game over.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
They made a change at a certain patch that made it so that when you "reset" the timer it no longer goes back to 30 days, but instead 7 days. That was probably for the best, since the strategy before that was to always let it get down to a few days and it basically was never a threat.

Do keep in mind the game doesn't end when the timer hits 0, you get a final mission you have to lose before it goes game over.
I got it once to 0, it was instant game over for me. It got to 0 while I was traveling towards one of the avatar facilities.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
I finished 2 times at commander but i found it a bit easy. Not that easy, but the end game expecially is non existant, i wanna try legendary but i'll wait Long War Alien Pack who is supposed to add lot of new powerful enemies (and i bet more for late game), and also will hopefully be more than a retexturing like ABA, visually speaking.

Also if along the way an expansion will be released, i'll be super pleased
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
Guys, it's the last difficulty option, how do u pretend to not strugglin a bit
I hope you are not talking about me because all my posts are about my struggles :D
I even made it easier by playing with 7 instead of 6 soldiers and I am still struggling a lot.

BTW, I managed to get access to last facility before time ran out. Now I am just doing whatever mission comes up and waiting for timer to start so I can do that facility. My troops are now stronger than ever. I got lucky two months in a row and bought Col soldiers from HQ. Only thing limiting me now is lack of Elerium to upgrade all my weapons to Plasma.
I even got lucky in Proving Grounds and got a Plasma Blaster for my War Suits.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Guys, it's the last difficulty option, how do u pretend to not strugglin a bit
I hope you are not talking about me because all my posts are about my struggles :D
I even made it easier by playing with 7 instead of 6 soldiers and I am still struggling a lot.

BTW, I managed to get access to last facility before time ran out. Now I am just doing whatever mission comes up and waiting for timer to start so I can do that facility. My troops are now stronger than ever. I got lucky two months in a row and bought Col soldiers from HQ. Only thing limiting me now is lack of Elerium to upgrade all my weapons to Plasma.
I even got lucky in Proving Grounds and got a Plasma Blaster for my War Suits.

Elerium core are pieces of shit because i was sure i could find blaster launcher in heavy weapons and i wasted like 6 cores doing all flamethowers and shredder guns, then i realized they were under advanced heavy weapon.

So i found myself midgame with 4 flamethrowers and 0 Elerium cores and struggled a lot to find others :D what a dumb retarded
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
Original game (UFO) total conversion is being worked on made with Xcom 2 modding tools: http://www.nexusmods.com/xcom2/mods/610/?

It is still pretty early but it is interesting someone is making this. Probably going to need at least 6 more months until it can be used.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
LWS RELEASES XCOM 2 “ALIEN PACK” MOD

LWS_APACK_HERO.jpg



Long War Studios, the developers behind the Long War mod for XCOM: Enemy Unknown and multiple XCOM 2 mods, has released the “Alien Pack” mod for XCOM 2 today.

The “Alien Pack” mod adds a host of new enemies to the alien roster – some completely unique and new, while others are variations on existing enemy units. Here’s a rundown of what’s in the mod:

  • Drone (two variations) – an ADVENT scout and crowd control unit
  • Naja (three variations) – a subspecies of the Viper that serves as an alien sniper unit
  • Muton Elite – a version of the Muton much more powerful than its predecessors
  • Sectoid Commander – an enhanced Sectoid with even greater psionic capabilities
  • Sidewinder (three variations) – a subspecies of the Viper that serves as a fast and agile flanker
  • Chryssalid Soldier – a larger and more intimidating variation of the Chryssalid
  • Hive Queen – an even larger Chryssalid all other Chryssalids bow down to
  • MEC Archer (two variations) – an ADVENT MEC equipped with long-range weaponry
  • ADVENT Sentry (three variations) – an ADVENT soldier that has great Overwatch abilities
  • ADVENT Rocketeer (three variations) – an ADVENT soldier with explosive ordinance
  • ADVENT Grenadier (three variations) – an ADVENT soldier equipped with flashbangs, fire grenades or acid grenades
  • ADVENT Gunner (three variations) – an ADVENT soldier with a cannon and the ability to suppress multiple XCOM soldiers at once
  • Muton Centurion – a variation on the Muton, previously made available in the “Muton Centurion” mod
Additionally, the “Alien Pack” mod adds two upgrades to the Viper unit, as well as an upgrade to the Archon and the standard ADVENT MEC. A configurable system will also be included for changing colors and size on many units, as well as mixing and matching ADVENT soldier components to create your own ADVENT soldier types.

It's released as an update to Muton Centurion mod: https://steamcommunity.com/sharedfiles/filedetails/?id=577474474
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
I seen it in action on twitch. A guy had his soldier one shot out of sight by one of the sniper Najas :D
He was mighty salty because of it :)
 

MediantSamuel

Arcane
Patron
Joined
Jan 14, 2016
Messages
628
Location
Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I quite like the little drone model added in the "Alien Pack", he's kinda cute. Also a cunt.

I just got to the "Shen's Last Gift" dlc mission, too. Encountered a pretty tasty bug that killed my Ironman run.

Guess I'm playing non-Ironman next time. :negative:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
That DLC is known as super super buggy.
Because of it I am playing honestman since its release.
Another option is to turn off the dlc at start. You then just get an option to build Sparks from Proving Grounds.
 

MediantSamuel

Arcane
Patron
Joined
Jan 14, 2016
Messages
628
Location
Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Yeah, I initially played honestman at launch when the game was a real technical mess. I figured they'd have patched it a good amount by now. Guess some bugs slipped through the cracks.

Do you get to use
Shen
after the mission ends? She was pretty high level compared to the rest of my squad so I wouldn't mind using her again.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,273
No, like Bradford in previous DLC she is one mission deal.
Also both missions break ironman. If bradford or shen dies the game does not continue and it does not end, you get to restart the mission. So if it is not going well, just send Shen to die.
Pretty retarded.
 

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