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X-COM XCOM 2 + War of the Chosen Expansion Thread

Joined
Feb 11, 2007
Messages
2,952
I think you are right, at least as far as stat bonuses go. Not sure if other benefits of PCSs are also still present (like guaranteed bleedout, armor up on getting damaged, etc...) as the PCS skill is gone, but stat bonuses definitely remain.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,110
Oh ffs, just run into another bug. I've handed out all PCSs I've been hording so far, only to find out they all disappeared from my soldiers, every single one of them. Well fuck. Gonna pause this until they do some bug fixing.

supposedly a vanilla bug, pavonis prob cant help with that. use console commands to give you back the items
It's a base game bug, but if you notice when you lose your pcs you actually keep the stats and apply a new pcs so it's to your benefit I had a sniper eat 2 21 aim bonuses leading to some ridiculous accuracy.
 
Joined
Mar 3, 2010
Messages
9,259
Location
Italy
i just found out that there's no place for rookies ever, because later in the game even strenght 2 maps field sectopods.
retarded.
even xcom had the decency to leave small ships for the rookies to fight at. right now lw2 is just another misery 2.0.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Another thing the game does that actually tries to fuck you over.

On the map in the early game...you'll see things like "West Asia: Hit and Run" and it had a "X" on it to supposedly do something there. I at first thought "Oh, I click the "X" to gather that money up..." click, click, click...Nope..nothing happens.

So for the rest of the game I ignore those things...since you know, NOTHING HAPPENS when you click X.

So now, I'm about to do the last 2 missions...I accidentally click on one of those places...and..Upgrade Comm Tower or some shit appears.

Now, I do recall something about Resistance Radio or some shit and built it, but I thought it was a "passive" boost.

This game...so many thing that could have been explained better...

So now I'm flying all over the map upgrading those radio towers...I don't even know if it's worth it at this point in the game.

Zep--
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Another thing the game does that actually tries to fuck you over.

On the map in the early game...you'll see things like "West Asia: Hit and Run" and it had a "X" on it to supposedly do something there. I at first thought "Oh, I click the "X" to gather that money up..." click, click, click...Nope..nothing happens.

So for the rest of the game I ignore those things...since you know, NOTHING HAPPENS when you click X.

So now, I'm about to do the last 2 missions...I accidentally click on one of those places...and..Upgrade Comm Tower or some shit appears.

Now, I do recall something about Resistance Radio or some shit and built it, but I thought it was a "passive" boost.

This game...so many thing that could have been explained better...

So now I'm flying all over the map upgrading those radio towers...I don't even know if it's worth it at this point in the game.

Zep--
If you are talking about Radio Relay you build in top right corner of your Haven management (and you can only see this from geoscape), then that only gives you cheaper Intel costs for contacting regions and is needed to get continental bonuses.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,062
So now I'm flying all over the map upgrading those radio towers...I don't even know if it's worth it at this point in the game.

Zep--
Normally players would try it. It has nice explanation when they click that stuff. (cheaper intel payments for distant regions, and more money per month) Actually when you are contacting new regions tooltip even says the intel cost is dependent on distance to nearest radio tower)

I guess that's quite efficient IQ testing. Smarter and more curious try, theses others... Where did you study? (Just to have some idea about creativity at schools in various countries.)
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Normally players would try it. It has nice explanation when they click that stuff. (cheaper intel payments for distant regions, and more money per month) Actually when you are contacting new regions tooltip even says the intel cost is dependent on distance to nearest radio tower)

No, they don't have a TOOLTIP. If you click on one before building the resistance radio, NOTHING HAPPENS. No message like, "Hey, Commander. If we build resistance radio we can upgrade these towers to get a bonus from the resistance".

Instead, fuck all happens. So you click on them 2 or 3 times and nothing happens, and you just stop clicking on the stupid shit.

Zep--
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
Normally players would try it. It has nice explanation when they click that stuff. (cheaper intel payments for distant regions, and more money per month) Actually when you are contacting new regions tooltip even says the intel cost is dependent on distance to nearest radio tower)

No, they don't have a TOOLTIP. If you click on one before building the resistance radio, NOTHING HAPPENS. No message like, "Hey, Commander. If we build resistance radio we can upgrade these towers to get a bonus from the resistance".

Instead, fuck all happens. So you click on them 2 or 3 times and nothing happens, and you just stop clicking on the stupid shit.

Zep--

Let me clarify...

I was putting the targeting cursor OVER THE WORDS, like "WEST ASIA: 232 Income"
Now, when you do that OVER THE WORDS an "X" appears meaning, you know, in EVERY OTHER FUCKING GAME you click "X" and SOMETHING FUCKING HAPPENS.

I was not putting the target cursor over the Radio Tower by the words. I was targeting the actual words.

Clicking the X doesn't do jack shit in that circumstance. Why have the "X" when you are not targeting the right fucking thing?

Stupid, just plain stupid.

Zep--
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
So I needed to restart LW2 Commander/Honestman a few more times after I had to quit my first campaign that got far. This time I am trying to have a almost perfect run in first two months so I don't get stuck in later game like my first campaign :D
I am going for finish first Supply Raid or Bust tactic :D
 
Joined
Mar 3, 2010
Messages
9,259
Location
Italy
i gave up because i've been attacked and i have no way to survive without my best men and their equipment.
i could cheat my way but what for? even if i did, then i had to keep on relying on my best men and their equipment because there's absolutely no way a rookie team could kill a sectopod.
vanilla was stupid, lw2 manages to be even more.
no, losing is not fucking fun.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
i gave up because i've been attacked and i have no way to survive without my best men and their equipment.
i could cheat my way but what for? even if i did, then i had to keep on relying on my best men and their equipment because there's absolutely no way a rookie team could kill a sectopod.
vanilla was stupid, lw2 manages to be even more.
no, losing is not fucking fun.
That just means you managed the strategic parts wrongly. If you found yourself in a situation where you only got one high level squad of 6-8 soldiers you fracked up. When I said 10 pages back that LW2 probably has the most complex strategy part of any Xcom game so far, I was not kidding. My Commander campaign also ended because I mismanaged strategic part of the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
I have this game now so I can play it if I want. Does Long War 2 make it worth playing yet or should I keep waiting?
Depends on what is critical to you for Xcom game. It still has no TUs, pod activations system is only slightly changed and characters still do not have real inventory and cannot share items during combat or pick them up from the ground to use.
The game is still based around leveling your supersoldiers so you can win in endgame, only now you will need up to 3 teams instead of one.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
pod activations system is only slightly changed

The yellow alert system and the new sound mechanic fundamentally changes combat for the better. It used to be in EU/EW and X2 that you would hesitate to advance to take flanks, because you would activate another pod, and it became really gamey with you scouting ahead to make sure you didn't activate anything while launching rockets and grenades all over the place and nobody knows shit. Now even if you try to avoid them, they will come in on yellow alert because of gunfire and if you're playing on higher difficulties, they will often take offensive actions too. So you might as well bite the bullet and activate on your own terms.

It's not perfect, but its a lot more simulationist than before: pods don't all converge because different pods have different jobs, like guarding the objective and whatnot. If they did communicate and all converge on your squad, you could easily send a shinobi to deal with the objective while the rest of the team plays decoy. Some pods converge in a highly tactical way, like flanking you with a second pod. This isn't always executed right but I think their approach to pod behavior is good.
It is still a pod system which gives them free moves and shit. That is why it is slightly changed.
Also from what I seen the new system removed the fix for the Beagelrush maneuver which means you can activate first pod from concealment on their own turn by leaving one of your guys in flanked position. Enemies will only run to cover and use a defensive action like hunker or overwatch. It gives you a free round of overwatch shots and then it is your turn again.
 
Joined
Feb 11, 2007
Messages
2,952
Now it can also give them free attacks as well if they stumble on to you (depending on the difficulty). And they are now supposed to move towards noise (especially explosions). So you can have a patrol run into your field of view on their turn with their first action, take cover with their second action and then for the third action one shot your soldier that was out of cover because you had no way of knowing they were coming and no way to react to it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
pod activations system is only slightly changed

The yellow alert system and the new sound mechanic fundamentally changes combat for the better. It used to be in EU/EW and X2 that you would hesitate to advance to take flanks, because you would activate another pod, and it became really gamey with you scouting ahead to make sure you didn't activate anything while launching rockets and grenades all over the place and nobody knows shit. Now even if you try to avoid them, they will come in on yellow alert because of gunfire and if you're playing on higher difficulties, they will often take offensive actions too. So you might as well bite the bullet and activate on your own terms.

It's not perfect, but its a lot more simulationist than before: pods don't all converge because different pods have different jobs, like guarding the objective and whatnot. If they did communicate and all converge on your squad, you could easily send a shinobi to deal with the objective while the rest of the team plays decoy. Some pods converge in a highly tactical way, like flanking you with a second pod. This isn't always executed right but I think their approach to pod behavior is good.
It is still a pod system which gives them free moves and shit. That is why it is slightly changed.
Also from what I seen the new system removed the fix for the Beagelrush maneuver which means you can activate first pod from concealment on their own turn by leaving one of your guys in flanked position. Enemies will only run to cover and use a defensive action like hunker or overwatch. It gives you a free round of overwatch shots and then it is your turn again.

"free moves and shit"... whatever man, you didn't read anything I wrote

As for beaglerush maneuver "coming back" (hint it was always there through perks like killzone) - its still there as part of the yellow alert system. Instead of them always taking a specific offensive action when encountering you on a flank (standing out in the open and shooting), they have some chance of taking a number of offensive actions that doesn't leave them exposed.
I read it all and I know how it works. But you don't understand why people don't like pod system and free moves when discovered is one of the main reasons.
As for beaglerush m, you probably have no clue what I am talking about. In vanilla Xcom 2, if you let your team get discovered while everyone was in concealment enemy AI would stand there and fire a flanking shot at the discovered target instead of running for cover and provoking overwatch shots by your whole team. This was implemented during Xcom 2 beta because Beaglerush gamed the system by letting enemy find one of his team, making all enemy troops run for cover while his team got a free round of overwatch shots.
This does not happen anymore in LW2. When you let enemies discover you while you are concealed they are on green alert and they cannot do offensive actions so you can use beaglerush maneuver once per each mission without fear.
 
Joined
Mar 3, 2010
Messages
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Location
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If I had to send low level soldiers against a sectopod, I would avoid fighting by either sneaking completely, or use bluescreen/arc and haywire to stun and run.
dude, you don't know what enemies you're going to face before a mission other than a blacksite or similar. all i saw was "strenght 3, very light, readiness vulnerable", exactly like a starting mission. i had to fight 4-5 pods of elite mutons, elite snakes and a sectopod. that doesn't look "strenght 3, very light" at all to me.
it makes no sense.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
If I had to send low level soldiers against a sectopod, I would avoid fighting by either sneaking completely, or use bluescreen/arc and haywire to stun and run.
dude, you don't know what enemies you're going to face before a mission other than a blacksite or similar. all i saw was "strenght 3, very light, readiness vulnerable", exactly like a starting mission. i had to fight 4-5 pods of elite mutons, elite snakes and a sectopod. that doesn't look "strenght 3, very light" at all to me.
it makes no sense.
Advent strenght does not describe enemy tech levels only their numbers. Bigger strength means bigger baseline numbers at 100% infiltration. Missions become Very Light, then Light then Light-Moderate and so on.
Enemy tech levels keep rising as months move on and they are same in all regions.
 
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Aug 28, 2012
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Project: Eternity Torment: Tides of Numenera
But you don't understand why people don't like pod system and free moves when discovered is one of the main reasons.

There are multiple reasons to dislike the pod system, but the "free" moves one is not particularly compelling IMHO. I use the scare quotes because another way of looking at it is that it's not a free move for the alien, but a free round of no overwatch for the player (and in vanilla, no shooting at all). They don't shoot if you patrol into them, but neither do they shoot if they patrol into you. Can you imagine how annoying the game would be if aliens could overwatch camp?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
But you don't understand why people don't like pod system and free moves when discovered is one of the main reasons.

There are multiple reasons to dislike the pod system, but the "free" moves one is not particularly compelling IMHO. I use the scare quotes because another way of looking at it is that it's not a free move for the alien, but a free round of no overwatch for the player (and in vanilla, no shooting at all). They don't shoot if you patrol into them, but neither do they shoot if they patrol into you. Can you imagine how annoying the game would be if aliens could overwatch camp?
I don't have to imagine, it is called Open Xcom. It is called Terror from the Deep and it is called Xenonauts. And not, it is not irritating. It is 2x better than what nuXcom has.
 

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