Silva
Arcane
Mods are for pussies. Real men play vanilla.
Fuck PS4, there's no mod for it damn it
You are right, I forgot to mention it. I play with it ofc.RPS List is pretty reasonable actually.What mods are absolutely essential for the expansion? If any?
I use:
Better Repeater because they are really cheesy (replaces them with + crit damage)
Blackmarket usage to know what the stuff for sale is used for
Not enough skirmishing (to buff the skirmisher to a reasonable level and correct one ability bug)
stocks insider knowledge fix
Revival protocol Fixes
Smart Overwatch all
Brutal Fix
Los Preview Ability
Quick Solder Info
Stenchfury Modular Helmets
Stenchfury Modular Armors
Capnbubs Accessories
New Promotion Screen By Default
Stop Wasting my Time
Gotcha Again
Evac All
Show Health Value
Pick the WOTC edition for each mod for which it exists.
You play without Free Camera Rotation? Must be a fucking nightmare as soon as there are any buildings at all.
Because Firaxis jews didn't also update vanilla Xcom 2 with engine and UI improvements. I guess for now this is all I got until LW2 that supports WotC is released. Or Battletech or 1.7 patch for E:Vikings.I don't understand why you're wasting your time with fast food when you should be solving math equations.
Because Firaxis jews didn't also update vanilla Xcom 2 with engine and UI improvements.
I don't need Pavonis to make LW2 around new mechanics, chosen and shit. They could turn all that off and just make sure it works with new codebase that has engine improvements. I would be happier with that anyways as new mechanics are worse then LW2. Only new mechanic I would like them to take is ability for SPARKs to mod their weapons.Here's my current mod list.
I think people will have to really curate their mods from now on since its unlikely LW2 will be completely redesigned around WOTC. Or at least Pavonis isn't likely to do it.
Here's my current mod list.
Bugfixes (13):
Exclude Same Class Skills ExcludeSameClassSkills https://steamcommunity.com/sharedfiles/filedetails/?id=1127923760
[WOTC] Ability Interaction Fixes AWCCostFixW https://steamcommunity.com/sharedfiles/filedetails/?id=1129878719
[WOTC] Loot Mind Control LootMindControlWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1130134672
Brutal Fix BrutalFix https://steamcommunity.com/sharedfiles/filedetails/?id=1124320365
Chosen Dark Events Fix ChosenDarkEventsFix https://steamcommunity.com/sharedfiles/filedetails/?id=1126771111
Darkclaw Ammo Fix DarkclawAmmoFix https://steamcommunity.com/sharedfiles/filedetails/?id=1130713923
DLC Breakthroughs Support SPARKWeaponBreakthroughs https://steamcommunity.com/sharedfiles/filedetails/?id=1133948306
Lost World Fix LostWorldFix https://steamcommunity.com/sharedfiles/filedetails/?id=1127790621
Revival Protocol Fixes RevivalProtocolFixes https://steamcommunity.com/sharedfiles/filedetails/?id=1123037187
Stocks Insider Knowledge Fix StocksInsiderKnowledgeFix https://steamcommunity.com/sharedfiles/filedetails/?id=1124909099
Supply Extraction Fix SupplyExtractionFix https://steamcommunity.com/sharedfiles/filedetails/?id=1132668844
Tracking Shot Defence TrackingShotDefence https://steamcommunity.com/sharedfiles/filedetails/?id=1126799811
Skirmisher Rebalance SkirmisherRebalance https://steamcommunity.com/sharedfiles/filedetails/?id=1125671906
Cosmetics (17):
[LW2 Cmp] XCom 2 International Voices Pack XComInternationalVoicesPack https://steamcommunity.com/sharedfiles/filedetails/?id=623812197
[WOTC] Advent Flashlights [WOTC]AdventFlashlights https://steamcommunity.com/sharedfiles/filedetails/?id=1131572938
[WOTC] Edited Ragdoll Physics and Effects [WOTC]EditedRagdollPhysicsandEffects https://steamcommunity.com/sharedfiles/filedetails/?id=1128163275
[WotC] Resistance Firearms - Assets ResistanceFirearms_WotC_Assets https://steamcommunity.com/sharedfiles/filedetails/?id=1132820861
[WotC] Resistance Firearms - Main Module ResistanceFirearms_WotC_Data https://steamcommunity.com/sharedfiles/filedetails/?id=1132835147
[WOTC] Unified Gremlin and Bit Movement Speed [WOTC]SlowerGremlins https://steamcommunity.com/sharedfiles/filedetails/?id=1134623425
AddUnitedNations AddUnitedNations https://steamcommunity.com/sharedfiles/filedetails/?id=618319800
Disable Reaper Overlay Wotc DisableReaperOverlayWotc https://steamcommunity.com/sharedfiles/filedetails/?id=1132959183
Free the Hood - WotC FreetheHood-WotC https://steamcommunity.com/sharedfiles/filedetails/?id=1131287172
Gravely Wounded Scars GravelyWoundedScars https://steamcommunity.com/sharedfiles/filedetails/?id=1124311133
Immersive Names WotC ImmersiveNamesWotC https://steamcommunity.com/sharedfiles/filedetails/?id=1130771811
More Cities WotC MoreCitiesWotC https://steamcommunity.com/sharedfiles/filedetails/?id=1131405167
Missing Packages Fix + Resource Missing_FX_Package_Resource https://steamcommunity.com/sharedfiles/filedetails/?id=1124064427
Van Doorn Voice Pack VanDoornVoicePack https://steamcommunity.com/sharedfiles/filedetails/?id=631342362
WOTC Uniforms [Dirty Patch] WOTCUniforms https://steamcommunity.com/sharedfiles/filedetails/?id=1126857331
Capnbubs Accessories - WotC CapnbubsAccessories-WotC https://steamcommunity.com/sharedfiles/filedetails/?id=1123427895
Bradford's Voice Bradford'sVoice https://steamcommunity.com/sharedfiles/filedetails/?id=684457673
QOL (16):
[WOTC] Detailed Soldier Lists DetailedSoldierListWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1128263618
[WOTC] Free Reload Anytime FreeReloadAnytimeWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1124843260
[WotC] Gotcha Again WOTCGotchaAgain https://steamcommunity.com/sharedfiles/filedetails/?id=1124288875
[WOTC] Hours Instead of Days HoursInsteadofDaysWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1125973633
[WOTC] LOS Preview Ability LOSPreviewWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1123163799
[WOTC] Show Health Values ShowHealthValuesWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1123174832
[WotC+Classic] TacticalUI KillCounter KillCounter https://steamcommunity.com/sharedfiles/filedetails/?id=749138678
Cost Based Ability Colors CostBasedAbilityColors https://steamcommunity.com/sharedfiles/filedetails/?id=651306416
Evac All - WotC EvacAll_WotC https://steamcommunity.com/sharedfiles/filedetails/?id=1126395106
Free Camera Rotation FreeCameraRotation https://steamcommunity.com/sharedfiles/filedetails/?id=616359783
Smart Overwatch All [WotC] SmartOverwatchAll https://steamcommunity.com/sharedfiles/filedetails/?id=1123486456
WotC: Color Coded Bonds WotC_ColorCodedBonds https://steamcommunity.com/sharedfiles/filedetails/?id=1124175584
WotC: robojumper's Squad Select robojumperSquadSelect_WotC https://steamcommunity.com/sharedfiles/filedetails/?id=1122974240
Yet Another F1 YetAnotherF1 https://steamcommunity.com/sharedfiles/filedetails/?id=934236622
Mod Config Menu ModConfigMenu https://steamcommunity.com/sharedfiles/filedetails/?id=667104300
Blackmarket Usage BlackmarketUsage https://steamcommunity.com/sharedfiles/filedetails/?id=648410303
Gameplay (19):
[WOTC] Dynamic Pod Activation DelayedPodActivation https://steamcommunity.com/sharedfiles/filedetails/?id=1131829513
[WOTC] EU Aim Rolls EUAimRollsWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1123516056
[WOTC] Fair Lost Targeting FairLostTargeting https://steamcommunity.com/sharedfiles/filedetails/?id=1123260291
[WOTC] Peek From Concealment PeekFromConcealment_WOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1123555539
[WOTC] Revert Overwatch Rules Change WOTCRevertOverwatchRules https://steamcommunity.com/sharedfiles/filedetails/?id=1127539414
[WOTC] Sensible Mission Penalties SensibleMissionPenalties_WOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1130972839
[WOTC] Suppressable Targeting Abilities SuppressableTargetingAbilitiesWOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1130357884
A Better AI: WotC ABetterAIWotC https://steamcommunity.com/sharedfiles/filedetails/?id=1123669369
Additional Mission Types Redux AdditionalMissionTypesRedux https://steamcommunity.com/sharedfiles/filedetails/?id=1133287457
Additional Dark Actions AdditionalDarkActions https://steamcommunity.com/sharedfiles/filedetails/?id=1134626178
Expose Chosen Weakness ExposeChosenWeakness https://steamcommunity.com/sharedfiles/filedetails/?id=1132573074
More Resistance Ops MoreResistanceOps https://steamcommunity.com/sharedfiles/filedetails/?id=1123890279
Random Enemy Movement [wotc] RandomEnemyMovement https://steamcommunity.com/sharedfiles/filedetails/?id=1129017531
New Purifier AI NewPurifierAI https://steamcommunity.com/sharedfiles/filedetails/?id=1134479867
Recruit Multiple Heroes From All HeroesFromAll https://steamcommunity.com/sharedfiles/filedetails/?id=1126788564
Sell Lost Corpses SellLostCorpses https://steamcommunity.com/sharedfiles/filedetails/?id=1133947922
SWR Alien Range Bonus WotC SWRAlienRangeBonusWotC https://steamcommunity.com/sharedfiles/filedetails/?id=1124357204
WotC: "Increase Combat Intelligence" for everyone WotC_ComIntActionsForHeroes https://steamcommunity.com/sharedfiles/filedetails/?id=1134537412
WotC: Fusion Ripjack Applies Stun WotC_FusionRipjackAppliesStun https://steamcommunity.com/sharedfiles/filedetails/?id=1128495039
I think people will have to really curate their mods from now on since its unlikely LW2 will be completely redesigned around WOTC. Or at least Pavonis isn't likely to do it.
So just placing one guy on top of a ladder allows you to farm Lost XP indefinitely?A pro tip for those playing on hardest difficulty, if you get a horde mission find a nice spot where Lost cannot reach you and farm them until you get bored. Each 3 Lost kills is worth one standard kill and xp keeps coming even when your trooper reached next level. If you manage to get enough xp for multiple levels all you need is to bring same soldiers to next missions and they will level up again even if you fail those missions.
This trick is used by speedruners to get to captains and colonels fast so to overpower the aliens fast.
There's a 2 AP limit per mission.
They do give AP forever but reloading guns takes 1 AP :D (unless you got a order that gives you that any hit on lost is a headshot that lets you snipers murder any number of Lost with a Pistol)So just placing one guy on top of a ladder allows you to farm Lost XP indefinitely?A pro tip for those playing on hardest difficulty, if you get a horde mission find a nice spot where Lost cannot reach you and farm them until you get bored. Each 3 Lost kills is worth one standard kill and xp keeps coming even when your trooper reached next level. If you manage to get enough xp for multiple levels all you need is to bring same soldiers to next missions and they will level up again even if you fail those missions.
This trick is used by speedruners to get to captains and colonels fast so to overpower the aliens fast.
Do the lost also give AP for being shot from above forever then?
It is 2 ability points total for all soldiers on the mission?There's a 2 AP limit per mission.
I like the extension overall, but you raise good points:I take back what I said earlier about WotC - It's not the worst thing ever, but it's still not exactly "good". I installed some much needed QoL and bugfix mods and those helped a lot but...
- The Chosen talk too much. Everyone talks too much and of course it often can't be skipped because Firaxis are idiots
- They had this long and still only halfassed the QoL features that mods have provided almost since day 1, if you're going to add a target preview do it like Gotcha does it goddamn it
Yes, Anarchy Children was a dumb theme to begin with. Mods have much better armor, especially late game, where the stock helmets become retarded in design?- The new armor pieces - Anarchy's Children and the faction armors - are shit. Still no fully covered necks, again something that was fixed by mods early on
- Animations, even with Zip Mode and Stop Wasting My Time, are still too drawn out
- The photo feature is bullshit and you can't even disable it
The missions with Lost and Avdvent can be fun, but Lost alone get old very fast, especially since farming them is the optimal play.- The Lost by themselves are bullshit but I admit it is fun seeing them beat on ADVENT or revealing the Assassin (Great AI there guys...)
- I prefer starting with Resistance Ring over GTS now, because it levels rookies faster, and I am not guaranteed to have a Sarge when GTW comes online anyway, even on legend with the atrocious downtimes we have with fatigue and wounds.
Without L&A, the mission lineup is always:
1. Gatecrasher
2. Random guerilla ops (Engineer guaranteed)
3. Faction rescue (Lost guaranteed)
4. Retal + Chosen intro
With a maximum of one level up per mission, that means you can theoretically get sergeant by end of mission 3 if you bring someone who was on gatecrasher and mission 2, even if it means bringing a tired soldier. Mission 3 is a guaranteed level up for everyone on the mission for just five minutes of lost farming. That's just about when your first building GTS should be done (day 20-something, Legend timing). Ring start means you can start the first covert op around that time, but you would get your first covert op anyway with the council report, so you're about a week ahead at most. I'm assuming no engineer boost though, since your first engineer from mission 2 is probably excavating, and unless you got lucky with the scan sites you won't have a 2nd engineer by then.
Having 5 soldiers for mission 4 could be critical, esp. if you play on L/I with AI mods.
After a bunch of restarts on L/I I did turn of L&F and this was my exp as well. You can get Sgt and 5th squad member before mission 4 if you start with GTS and put an engineer in it as well.- I prefer starting with Resistance Ring over GTS now, because it levels rookies faster, and I am not guaranteed to have a Sarge when GTW comes online anyway, even on legend with the atrocious downtimes we have with fatigue and wounds.
Without L&A, the mission lineup is always:
1. Gatecrasher
2. Random guerilla ops (Engineer guaranteed)
3. Faction rescue (Lost guaranteed)
4. Retal + Chosen intro
With a maximum of one level up per mission, that means you can theoretically get sergeant by end of mission 3 if you bring someone who was on gatecrasher and mission 2, even if it means bringing a tired soldier. Mission 3 is a guaranteed level up for everyone on the mission for just five minutes of lost farming. That's just about when your first building GTS should be done (day 20-something, Legend timing). Ring start means you can start the first covert op around that time, but you would get your first covert op anyway with the council report, so you're about a week ahead at most. I'm assuming no engineer boost though, since your first engineer from mission 2 is probably excavating, and unless you got lucky with the scan sites you won't have a 2nd engineer by then.
Having 5 soldiers for mission 4 could be critical, esp. if you play on L/I with AI mods.
Indeed, Templar with bladestorm was really fun to use. The only "issue" is bladestorm making him run out of targets to rendAfter a bunch of restarts on L/I I did turn of L&F and this was my exp as well. You can get Sgt and 5th squad member before mission 4 if you start with GTS and put an engineer in it as well.- I prefer starting with Resistance Ring over GTS now, because it levels rookies faster, and I am not guaranteed to have a Sarge when GTW comes online anyway, even on legend with the atrocious downtimes we have with fatigue and wounds.
Without L&A, the mission lineup is always:
1. Gatecrasher
2. Random guerilla ops (Engineer guaranteed)
3. Faction rescue (Lost guaranteed)
4. Retal + Chosen intro
With a maximum of one level up per mission, that means you can theoretically get sergeant by end of mission 3 if you bring someone who was on gatecrasher and mission 2, even if it means bringing a tired soldier. Mission 3 is a guaranteed level up for everyone on the mission for just five minutes of lost farming. That's just about when your first building GTS should be done (day 20-something, Legend timing). Ring start means you can start the first covert op around that time, but you would get your first covert op anyway with the council report, so you're about a week ahead at most. I'm assuming no engineer boost though, since your first engineer from mission 2 is probably excavating, and unless you got lucky with the scan sites you won't have a 2nd engineer by then.
Having 5 soldiers for mission 4 could be critical, esp. if you play on L/I with AI mods.
Biggest advantage of not playing L&F is your faction soldier is randomly assigned and you can start with a Templar that is by far most OP class in the game (at least in this part of the game). Mine got to cpt rank fast and even got bladestorm unlocked :D
With 100% hit no amount of Lost can attack him (ranger specialized in swords somehow can miss sometimes)
Do you use mods to buff XCOM to make up for dynamic pod activation? When I played with all pods active, I founded it very hard without expanding the starting squad.Though to be precise, it's not that Reaper eliminates the frustration of pods because of shadow cloak, since that's what a phantom ranger can do and you can get one theoretically after mission 2. It's the high level mark all seen enemies ability that really sells it, since you don't need further scouting and can have the Reaper break concealment freely then.
In any case that's not really the biggest issue for me since I play with Dynamic Pod Activation so concealed scouting doesn't matter much when the pods I so carefully avoided are going to converge on me next turn anyway. If there is ever a LWOTC and we are back to the yellow alert system I really shouldn't get back into the bad habit of pod scouting.
ITT WOTC is just reminding everyone just how cheesy vanilla design is. I think we were all spoiled by LW2's anti-cheese design.
I was watching an L/I speedrun and the guy did all these cheesy plays like lost farming on the 3rd mission for a half hour, and only ever training rangers. Then his speedrun crashed into RNG because his squad was too imbalanced.