Uff, I had a killer mission yesterday (Dark event one). Had to destroy a device, map was those damn tunnels (always a problem map). Had my B team on it (except my SPARK and Skirmisher): Clp Heavy, Lt Specialist, Major SPARK, Major Skirmisher, Cpt Templar, Lt Ranger. They all had my best gear and plasma level armors and weapons were combination of plasma and mag weapons. A Very Hard mission. I even got an Advent Soldier (as I got that continent bonus) on it.
I find one pack of two troopers and kill them and end my concealment that way (with SPARK this is fun because since they cannot flank him the AI does not get the attack (antiBeaglerush maneuver) and only move to cover.
From scouting before I know there is another pack of troopers (trooper, officer, shieldbearer) in next room. I setup to go after them but I they moved away and I find 3 Archons instead.. fighting those without high ground is a terrible experience. I Freeze two and kill the one that was left. On alien turn a Sectopod + Purifier move in as well . Now I am scared a bit. But also a Viper+another Archon show up. I kill what I can (2 archons) and throw a Mimic beacon to distract the enemies.
One problem is that my advent trooper and my ranger were left on the wrong side of a drainage pipe where I originally setup and needed 2-3 turns just to join the battle to close range. Also my Heavy has no useful skills except for few grenades and War Armor. And my Templar has very low number of Focus charges so his damage sucks (also too low level to have that AoE Rend that makes him useful in late game battles).
On alien turn they kill the mimic beacon too fast (fucking sectopod), last Archon does his flying-bomb thing and Viper grabs and binds my Specialist.
And now I got no more distraction tools and the last pack of 3 Advanced advent troops joins the fight. Now I am facing 1 Sectopod, 1 trooper, 1 officer, 1 shieldbearer, 1 viper, 1 archon and 1 purifier.
So I get desperate. I free the specialist and try to shutdown the Sectopod but forget that ends his turn and don't move him to better cover first and then fail the hack boosting the already too dangerous Sectopod to insane levels. I finish off the viper and try to kill the archon but get a series of fails. I throw some explosives on Sectopod and Purifier so to reduce his armor for next round.
On enemy turn Sectopod kills my Specialist, and others kill my advent helper and damage my Spark. Timer ticks to 3 turns to kill the device.
So now I decide to do even more risk to get out of this bad situation. I grapple my Skirmisher to a high ground with low cover from two sides that lets me fire at anything and move my templar to attack enemies while moving my SPARK to stand in front of Sectopod to tank. I take out their Officer and Purifier while the rest finish of the Archon that was left. Job well done I think but then I find out there was another Archon in the battle whose AI got him stuck around the corner in stairs that lead nowhere. At this point they got 1 Sectopod, 1 Archon, 1 advent trooper and 1 shieldbearer.
On their turn Archon decides to join the battle and double moves to attack the 2 soldiers in the back (heavy+ranger). Sectopod almost kills my SPARK (left on 1 life) and trooper crit hits the skirmisher. Shieldbearer activates the shield on everyone.
At this point I am thinking on how to disable or kill those that can be killed, I leave the Sectopod for last hoping enough of my guys live to fight him. And there is only 2 turns on the timer. So I send my Templar to attack the device, his damage is low but good enough that he can two hit the device in 2 turns. I use Wrath on Archon with Skirmisher and hit damaging and stunning the archon (I could not see the Sectopod from that position). I then try to pull the trooper with Justice but fail the 80% hit chance. I decide the slash that trooper with ranger hoping to bladestorm him to death on next turn. SPARK heals himself and reduces Shield bearer shield, armor pips and life a bit. Heavy manages to hit the Sectopod and reduce 2 more armor.
And now the terrible turn happens. Sectopod moves first, uses lightning field to damage my spark and then turns around one hit my ranger. Then trooper attacks him and finishes him after bladestorm misses (it misses more than it hits which is a bug that was fixed in LW2) while shieldbearer hits my spark and kills him as well
At this point I am thinking "Oh fuck,fuck, fuck, fuck. I fucking lost the mission, troops and their gear and maybe my campaign as well."
I finish off the Trooper with Skirmisher and move him to cover. Heavy shoots at Archon and manages to damage him a lot. Templar finishes off the device in last turn.
Sectopod moves a lot, flanks Skirmisher and kills him. Archon goes to do his Flying-bomb. Shieldbearer shoots at templar that blocks it.
I am very angry at myself at this point for losing the SPARK and Skirmisher both (SPARKS take a long time to level up and on skirmisher I spent at least 30 additional ability points).
I am also desperate. I move my Heavy and manage to do a low hit chance hit on Archon and damage him some. I got lucky earlier and some of the kills left some focus on the ground. My Templar picks that up and now has enough damage to also one shot the Shieldbearer so I do that. But the shieldbearer turns into Psi Zombie (I had that dark event active).
On alien turn Sectopod moves close to heavy but cannot flank him and misses and activates the AoE attack that charges for one turn. Archon moves to attack the templar. Psi Zombie attack gets blocked by templar parry.
I finish off the Archon with templar and turned on parry. Heavy moves out of the way and fires at Sectopod managing to damage him and remove all his armor.
Now Sectopod moves after heavy and manages to hit him leaving him at very low life. Psi zombie cannot kill the templar.
On my turn I double move heavy to high cover but leave him so he can see enemy so he can shoot again next turn. Templar moves to attack Sectopod and does a lot of damage. Uses Parry.
Sectopod activates lightning field that ignores templar parry and does good damage and then moves after heavy and manages to kill him. Psi zombies moves next to templar now.
So my templar is low life now, one hit can kill him and he can parry once and both enemies are close. So I move and hit the sectopod again and use parry. Sectopod fires at templar which is blocked and uses AoE charge up again. Psi zombie moves next to templar and attacks.. and misses.. I am super happy atm. I finish off the sectopod and then finish the zombie and win the mission.
Everyone died except the templar who is critically wounded. I managed to stop the dark event and I recovered all the upgraded equipment I had on everyone including frost bomb, fusion axe, mimic beacon and the rest. And it all rested on that one hit or miss from the zombie. One fucking roll in the end could have cost me all the good equipment I had.