Doktor Best
Arcane
- Joined
- Feb 2, 2015
- Messages
- 2,876
Holy shit that perfomance is horrendous... I already turned down several graphic options and still it feels sluggish. Are there any magical ini fixes or something?
Holy shit that perfomance is horrendous... I already turned down several graphic options and still it feels sluggish. Are there any magical ini fixes or something?
You probably have a conflict with one of the mods.Can't help there, I will just say that I keep everything graphical at the MINIMUM.
My machine isn't all that bad, but I hear the vent going like crazy all the time if I increase these settings.
Anyway, the game bugs out after a covert mission.
After I click "continue", everything freezes and I have to kill the process.
Happens every time even after a reload.
THe fuck?!?!
Is this a known issue?
I really enjoyed War of the chosen espacially the time between loading quicksaves.
Yea, it was a fucked up move by Firaxis to only bring engine improvements into the expansion. Xcom 2 is last game I bought from them. Fuck em.Just wish they would port the mod or something to the new engine. Currently playing LW2 and it's so laggy and it crashes at random after missions.
I'm actually playing a LW2 game right now, on and off. What I found to work best for me in missions with no timers is to take as many snipers as possible, park them on high ground in a corner, then use a hidden shinobi as a spotter. Works especially well once snipers get Longwatch. Trigger a group with a mass Longwatch fire, then pick up the survivors one by one when they desperately try to close the distance. Completely unfair.Ok, LW2 Commander/Ironman kicked my ass, or to be more precise a Supply Raid did. 99% infiltration, 8 soldiers and 4 strength region and I still had no chance. The main command group was 3 mecs and 3 mutons (and not normal ones) and by the time I fought them I used up all my best weapons to survive other enemies... OK restarting on Veteran/Ironman.
Hard to get so many higher level snipers with useful weapon upgrades. Also some maps don't have accessible high ground. Like the one that made me quit commander difficulty. By the time I fought these mecs and mutons I had no more flashbangs to stop mutons from charging my units and one shotting themI'm actually playing a LW2 game right now, on and off. What I found to work best for me in missions with no timers is to take as many snipers as possible, park them on high ground in a corner, then use a hidden shinobi as a spotter. Works especially well once snipers get Longwatch. Trigger a group with a mass Longwatch fire, then pick up the survivors one by one when they desperately try to close the distance. Completely unfair.Ok, LW2 Commander/Ironman kicked my ass, or to be more precise a Supply Raid did. 99% infiltration, 8 soldiers and 4 strength region and I still had no chance. The main command group was 3 mecs and 3 mutons (and not normal ones) and by the time I fought them I used up all my best weapons to survive other enemies... OK restarting on Veteran/Ironman.
I think reflex actions are OK, it was way too easy to do missions without timers in vanilla Xcom 2 when you just wait for enemies to walk into your overwatch. You didn't even need to be in cover, I would just place everyone at edge of hill to make sure everyone had a line of fire.Yeah, game very much depends on what you can field. Looking at my roster, the top half are snipers, shinobi, specialists and psykers. Everyone else I use only when I run out of those. All in all, I have to say I do not find LW2 even close as fun as the first one was. It feels like they keep introducing retarded shit to counter some super-players, which then forces me to use cheesy tactics (like those snipers) to have a chance myself. Take those reflex actions, oh god how I hate those. Because letting enemy activate on their turn is far, far better than you doing it yourself, they introduce this bullshit.
For most missions it does not matter as you should not be fighting large groups of enemies anyways. You should be moving towards you objective and escaping afterwards. Also them shooting is a random roll. For each guy that got a chance to attack, next one has a lower chance to also get a shot. It is very low chance that 3 of them get to shoot you. Also, even with them flanking it is not an automatic hit or crit.The thing is, there already is a mechanics to stop constant overwatch spam, the mission timers, and most of the missions are timed. You go too slow, you get more reinforcements dropped on you, and eventually you lose the mission. Now though... say I'm engaging one or two groups in a pitch battle, when another group double times it from half across the map right into my flank, scampers for cover while I watch helplessly, then start one shotting my men that have no cover against them. Four bloody moves. It breaks the rules of the game, it has no counter, and it might as well be replaced with random lightning strikes that kill one of my men every once in a while. It was already punishing enough to try to play aggressively, what with the retarded pod activation system and how dangerous it was to activate more than one group. Now I feel like I'm being punished for engaging the enemies at all.