EW was terrible. They nerfed snipers a bit and added another tactical layer with that human faction but also the gene powers and robots made the game 2x easier than EU. Just like how the expansion for Xcom 2 made the game 2x easier. It is a reason why I don't trust Firaxis expansions, they don't bother balancing the game at all for their expansions.After 5 long years I gave XCOM 1 a shot. First I started a Long War campaign but forgot how LOOOONG it actually is. Ain't nobody got time for that.
Then started a normal EW Ironman Classic. First mission with Thin Men. First alien turn - a soldier behind full cover dead. A soldier behind half-cover but in smoke dead. My medic behind full cover AND smoke hit for 5, unconscious. End of campaign. Womp womp.
Either Thin Men aim is intentionally absurd or something is fucky (tho I do seem to remember they were always pain in the ass).
All in all the game aged very well. The tactical layer is obviously vastly inferior to WotC but I actually like hunting for UFO more than watching a scanning timer go round and round. Still eminently playable, even without Long War (vanilla is terrible tho, EW was as big a deal for XCOM1 as was WotC for XCOM2).
EW was terrible. They nerfed snipers a bit and added another tactical layer with that human faction but also the gene powers and robots made the game 2x easier than EU. Just like how the expansion for Xcom 2 made the game 2x easier. It is a reason why I don't trust Firaxis expansions, they don't bother balancing the game at all for their expansions.After 5 long years I gave XCOM 1 a shot. First I started a Long War campaign but forgot how LOOOONG it actually is. Ain't nobody got time for that.
Then started a normal EW Ironman Classic. First mission with Thin Men. First alien turn - a soldier behind full cover dead. A soldier behind half-cover but in smoke dead. My medic behind full cover AND smoke hit for 5, unconscious. End of campaign. Womp womp.
Either Thin Men aim is intentionally absurd or something is fucky (tho I do seem to remember they were always pain in the ass).
All in all the game aged very well. The tactical layer is obviously vastly inferior to WotC but I actually like hunting for UFO more than watching a scanning timer go round and round. Still eminently playable, even without Long War (vanilla is terrible tho, EW was as big a deal for XCOM1 as was WotC for XCOM2).
EW was terrible. They nerfed snipers a bit and added another tactical layer with that human faction but also the gene powers and robots made the game 2x easier than EU. Just like how the expansion for Xcom 2 made the game 2x easier. It is a reason why I don't trust Firaxis expansions, they don't bother balancing the game at all for their expansions.After 5 long years I gave XCOM 1 a shot. First I started a Long War campaign but forgot how LOOOONG it actually is. Ain't nobody got time for that.
Then started a normal EW Ironman Classic. First mission with Thin Men. First alien turn - a soldier behind full cover dead. A soldier behind half-cover but in smoke dead. My medic behind full cover AND smoke hit for 5, unconscious. End of campaign. Womp womp.
Either Thin Men aim is intentionally absurd or something is fucky (tho I do seem to remember they were always pain in the ass).
All in all the game aged very well. The tactical layer is obviously vastly inferior to WotC but I actually like hunting for UFO more than watching a scanning timer go round and round. Still eminently playable, even without Long War (vanilla is terrible tho, EW was as big a deal for XCOM1 as was WotC for XCOM2).
I really don't think WotC made Xcom2 any easier. What makes you say that?
Personal play experience. I finished both Xcom 2 and WotC on Ironman Impossible/Legendary. WotC was hilariously easy. New OP classes make early game easier, and they and new OP items you get from enemy Heroes make end game even easier.EW was terrible. They nerfed snipers a bit and added another tactical layer with that human faction but also the gene powers and robots made the game 2x easier than EU. Just like how the expansion for Xcom 2 made the game 2x easier. It is a reason why I don't trust Firaxis expansions, they don't bother balancing the game at all for their expansions.After 5 long years I gave XCOM 1 a shot. First I started a Long War campaign but forgot how LOOOONG it actually is. Ain't nobody got time for that.
Then started a normal EW Ironman Classic. First mission with Thin Men. First alien turn - a soldier behind full cover dead. A soldier behind half-cover but in smoke dead. My medic behind full cover AND smoke hit for 5, unconscious. End of campaign. Womp womp.
Either Thin Men aim is intentionally absurd or something is fucky (tho I do seem to remember they were always pain in the ass).
All in all the game aged very well. The tactical layer is obviously vastly inferior to WotC but I actually like hunting for UFO more than watching a scanning timer go round and round. Still eminently playable, even without Long War (vanilla is terrible tho, EW was as big a deal for XCOM1 as was WotC for XCOM2).
I really don't think WotC made Xcom2 any easier. What makes you say that?
ArchAngel is an edgelord but he's right about the game being easier with Wotc.
They added way more tools to the Xcom side to deal with aliens and very little to none on the enemy side, not even more late game enemies as i would expect.
ArchAngel is an edgelord but he's right about the game being easier with Wotc.
They added way more tools to the Xcom side to deal with aliens and very little to none on the enemy side, not even more late game enemies as i would expect.
The balance has always been that way - early game is pure praying to RNG, late game is roflstomp. That goes for most games, actually.
WotC makes the early game much harder - especially the Hunter can easily wipe out your basic bitch party single-handedly - but yeah, when you kill them off the new tools will remain and make the late game even more trivial.
Or maybe you are just bad. Early game was noticeably easier than in base Xcom 2 and that is without using OP weapons from DLC (like the frost bomb or free attack throwing axe). Both Templar and stealth Hero make early game almost trivial compared to before.ArchAngel is an edgelord but he's right about the game being easier with Wotc.
They added way more tools to the Xcom side to deal with aliens and very little to none on the enemy side, not even more late game enemies as i would expect.
The balance has always been that way - early game is pure praying to RNG, late game is roflstomp. That goes for most games, actually.
WotC makes the early game much harder - especially the Hunter can easily wipe out your basic bitch party single-handedly - but yeah, when you kill them off the new tools will remain and make the late game even more trivial.
What I did when I played is use ABA, then when it got too easy (Chosen dead) switch to ABA+ which is balanced for 8 people sqauds, seemed ok. Didn't find anything better anyway.
Who released that mod? Do you have a link?ArchAngel is an edgelord but he's right about the game being easier with Wotc.
They added way more tools to the Xcom side to deal with aliens and very little to none on the enemy side, not even more late game enemies as i would expect.
EDIT: they've just released now a sweet mod that addresses the game balance by increasing pod sizes as the game progresses, gotta try it.
Who released that mod? Do you have a link?ArchAngel is an edgelord but he's right about the game being easier with Wotc.
They added way more tools to the Xcom side to deal with aliens and very little to none on the enemy side, not even more late game enemies as i would expect.
EDIT: they've just released now a sweet mod that addresses the game balance by increasing pod sizes as the game progresses, gotta try it.
After 5 long years I gave XCOM 1 a shot. First I started a Long War campaign but forgot how LOOOONG it actually is. Ain't nobody got time for that.
Then started a normal EW Ironman Classic. First mission with Thin Men. First alien turn - a soldier behind full cover dead. A soldier behind half-cover but in smoke dead. My medic behind full cover AND smoke hit for 5, unconscious. End of campaign. Womp womp.
Either Thin Men aim is intentionally absurd or something is fucky (tho I do seem to remember they were always pain in the ass).
All in all the game aged very well. The tactical layer is obviously vastly inferior to WotC but I actually like hunting for UFO more than watching a scanning timer go round and round. Still eminently playable, even without Long War (vanilla is terrible tho, EW was as big a deal for XCOM1 as was WotC for XCOM2).
I really don't think WotC made Xcom2 any easier. What makes you say that?
ArchAngel is an edgelord but he's right about the game being easier with Wotc.
They added way more tools to the Xcom side to deal with aliens and very little to none on the enemy side, not even more late game enemies as i would expect.
The balance has always been that way - early game is pure praying to RNG, late game is roflstomp. That goes for most games, actually.
WotC makes the early game much harder - especially the Hunter can easily wipe out your basic bitch party single-handedly - but yeah, when you kill them off the new tools will remain and make the late game even more trivial.
Yes, EW is pretty good. There is just one thing that is really bad and that is the super scripted DLCs. The way the enemies spawn in them is so gimmicky that you just have to know from previous experience where they land otherwise you are a toast.All in all the game aged very well. The tactical layer is obviously vastly inferior to WotC but I actually like hunting for UFO more than watching a scanning timer go round and round. Still eminently playable, even without Long War (vanilla is terrible tho, EW was as big a deal for XCOM1 as was WotC for XCOM2).
Not a big problem for me. Plus I REALLY like the idea of those unique "story" missions (Slingshot, Progeny and Newfoundland), as good as WotC is there's only so many times you can extract a VIP, hack a terminal or kill everything until you've seen it all. I'm probably in the minority but I always leave the Shen's Gift and Alien Hunter story missions on, just for the sake of variety.Yes, EW is pretty good. There is just one thing that is really bad and that is the super scripted DLCs. The way the enemies spawn in them is so gimmicky that you just have to know from previous experience where they land otherwise you are a toast.
Not a big problem for me. Plus I REALLY like the idea of those unique "story" missions (Slingshot, Progeny and Newfoundland), as good as WotC is there's only so many times you can extract a VIP, hack a terminal or kill everything until you've seen it all. I'm probably in the minority but I always leave the Shen's Gift and Alien Hunter story missions on, just for the sake of variety.Yes, EW is pretty good. There is just one thing that is really bad and that is the super scripted DLCs. The way the enemies spawn in them is so gimmicky that you just have to know from previous experience where they land otherwise you are a toast.
People who think default long war 1 is too "long" should remember, it can be shortened with appropriate settings.
It's true that with less missions Long War gets more reliant on RNG and slightly more challenging, proportionally to how much you shorten it. One could lower the difficulty a bit to compensate. It is still playable though as much as I can tell. You can adjust the length too, it's 50% by default but this value can also be changed.Not a big problem for me. Plus I REALLY like the idea of those unique "story" missions (Slingshot, Progeny and Newfoundland), as good as WotC is there's only so many times you can extract a VIP, hack a terminal or kill everything until you've seen it all. I'm probably in the minority but I always leave the Shen's Gift and Alien Hunter story missions on, just for the sake of variety.Yes, EW is pretty good. There is just one thing that is really bad and that is the super scripted DLCs. The way the enemies spawn in them is so gimmicky that you just have to know from previous experience where they land otherwise you are a toast.
I always leave all those special missions on. Definitely a good break from the mundane missions.
People who think default long war 1 is too "long" should remember, it can be shortened with appropriate settings.
Even at half length its too long IMO and the mod starts to break down at that point. Soldiers wounded/planes damaged for months, soldiers basically gain levels just from looking at aliens (but XP gain is capped, so missions with lots of aliens waste 90% of XP). Aliens can get massive power spikes when missions end up spaced out, and a bad roll on capturing something can mean you've REALLY missed out as it doesn't show up forever.
It can, but it fucks up the balance, and will still be dozens of hours (longer than you would like).People who think default long war 1 is too "long" should remember, it can be shortened with appropriate settings.
What one "would like", obviously depends on who you ask. For me at least LW1 is superior to vanilla to such degree that I could never go back even if I share many people's feelings (yours included) that the default campaign of Long War drags for too long.It can, but it fucks up the balance, and will still be dozens of hours (longer than you would like).People who think default long war 1 is too "long" should remember, it can be shortened with appropriate settings.
Playing XCOM 2 and XCOM 1 now back to back I think my biggest problem is: this type of game is absolutely meant to be play without save scumming. Constantly reloading after a catastrophic turn (or even one bad crit) completely sucks the fun out of the game. Problem is the game is VERY taxing if you play Ironman, especially LW. It CAN be done, I'm watching a LW1 Impossible/Ironman playthrough and the dude is acing it. But you have to be extremely careful and 150% focused every single second. A mission can take anywhere between 30 mins to an hour. Plus you gotta know the game like your own nose.
So that leaves you with two options - either you save scum and lose interest in the middle of the campaign because zero tension and/or stakes....or you play Ironman but you gotta be a goddamn savant to pull it off. My thinking is both games would be much more fun if Ironman was the default mode but the game was built so that anyone can play it that way, including noobies or just normal, average players.
Funny thing, I don't remember any save scumming spree in the original UFO games. Maybe the basic design - troops are numerous and cheap - allowed for chill play. Losing two, three soldiers didn't blow a huge hole in your campaign. Anyone knows how are Xenonauts in this regard?
It's possible to find a middle ground, I did it.Playing XCOM 2 and XCOM 1 now back to back I think my biggest problem is: this type of game is absolutely meant to be play without save scumming. Constantly reloading after a catastrophic turn (or even one bad crit) completely sucks the fun out of the game. Problem is the game is VERY taxing if you play Ironman, especially LW. It CAN be done, I'm watching a LW1 Impossible/Ironman playthrough and the dude is acing it. But you have to be extremely careful and 150% focused every single second. A mission can take anywhere between 30 mins to an hour. Plus you gotta know the game like your own nose.
So that leaves you with two options - either you save scum and lose interest in the middle of the campaign because zero tension and/or stakes....or you play Ironman but you gotta be a goddamn savant to pull it off. My thinking is both games would be much more fun if Ironman was the default mode but the game was built so that anyone can play it that way, including noobies or just normal, average players.
Funny thing, I don't remember any save scumming spree in the original UFO games. Maybe the basic design - troops are numerous and cheap - allowed for chill play. Losing two, three soldiers didn't blow a huge hole in your campaign. Anyone knows how are Xenonauts in this regard?