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X-COM XCOM 2 + War of the Chosen Expansion Thread

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,514
Location
Copenhagen
My Long War playthrough continues. This is just a great game. Typical missions have 5 soldiers minimum, often 6, sometimes 7 and a few times 8. There is a huge variety of mission types with all the special missions on top of the basic ones, and the infiltration system is fantastic.

What I love the most is that this is an XCOM-like that actually forces you to use an incredibly deep roster of varied soldiers built very different. This is my current roster:

Gqkzo50.png


iLh8XTJ.png


KJkX4Ek.png

You need all those guys because you'll want to be running 2-3 ops at any given time + you need soldiers for very tasks like covert ops, haven advisors etc.

The above roster has even been cut down some since I just had a fairly catastrophic mission leaving my memorial like this:

rJCKzFq.png

Because I'm playing completely blind on Ironman, I lost a few guys.

Anyway, huge fun. Can recommend. Very polished.
You are so many years late but better late then never. This is how I felt right after Xcom 2 release once first Long War was released.

Being late is a strategy. LWotC just got an update this winter, and it's a pretty great one. I'm enjoying the changes.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,543
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My Long War playthrough continues. This is just a great game. Typical missions have 5 soldiers minimum, often 6, sometimes 7 and a few times 8. There is a huge variety of mission types with all the special missions on top of the basic ones, and the infiltration system is fantastic.

What I love the most is that this is an XCOM-like that actually forces you to use an incredibly deep roster of varied soldiers built very different. This is my current roster:

Gqkzo50.png


iLh8XTJ.png


KJkX4Ek.png

You need all those guys because you'll want to be running 2-3 ops at any given time + you need soldiers for very tasks like covert ops, haven advisors etc.

The above roster has even been cut down some since I just had a fairly catastrophic mission leaving my memorial like this:

rJCKzFq.png

Because I'm playing completely blind on Ironman, I lost a few guys.

Anyway, huge fun. Can recommend. Very polished.
Yo you got quite a few celebrities on that roster.
Seriously though, damsel nines?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,514
Location
Copenhagen
My Long War playthrough continues. This is just a great game. Typical missions have 5 soldiers minimum, often 6, sometimes 7 and a few times 8. There is a huge variety of mission types with all the special missions on top of the basic ones, and the infiltration system is fantastic.

What I love the most is that this is an XCOM-like that actually forces you to use an incredibly deep roster of varied soldiers built very different. This is my current roster:

Gqkzo50.png


iLh8XTJ.png


KJkX4Ek.png

You need all those guys because you'll want to be running 2-3 ops at any given time + you need soldiers for very tasks like covert ops, haven advisors etc.

The above roster has even been cut down some since I just had a fairly catastrophic mission leaving my memorial like this:

rJCKzFq.png

Because I'm playing completely blind on Ironman, I lost a few guys.

Anyway, huge fun. Can recommend. Very polished.
Yo you got quite a few celebrities on that roster.
Seriously though, damsel nines?

Had no idea what to use for last name lol. Unfortunately can’t leave it blank. That’s why Morte is 3x Morte :D

(also thank you to whoever made a skeleton mod allowing me a flying skull)
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
20,878
My Long War playthrough continues. This is just a great game. Typical missions have 5 soldiers minimum, often 6, sometimes 7 and a few times 8. There is a huge variety of mission types with all the special missions on top of the basic ones, and the infiltration system is fantastic.

What I love the most is that this is an XCOM-like that actually forces you to use an incredibly deep roster of varied soldiers built very different. This is my current roster:

Gqkzo50.png


iLh8XTJ.png


KJkX4Ek.png

You need all those guys because you'll want to be running 2-3 ops at any given time + you need soldiers for very tasks like covert ops, haven advisors etc.

The above roster has even been cut down some since I just had a fairly catastrophic mission leaving my memorial like this:

rJCKzFq.png

Because I'm playing completely blind on Ironman, I lost a few guys.

Anyway, huge fun. Can recommend. Very polished.
Yo you got quite a few celebrities on that roster.
Seriously though, damsel nines?

Had no idea what to use for last name lol. Unfortunately can’t leave it blank. That’s why Morte is 3x Morte :D

(also thank you to whoever made a skeleton mod allowing me a flying skull)
Damsel "Commiebitch" Damsel works for me...
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,543
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Unfortunately can’t leave it blank
Could probably just drop an underscore bruv.

I think if I get past this commander run I oughta hit lwotc. Also I should probably rotate the ranger and templar alternately so I have a proper meleefella for every mission.
Kinda weird how my ranger has been promoted every mission and he's already made major. Didn't happen that fast on veteran.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,543
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think if I get past this commander run I oughta hit lwotc. Also I should probably rotate the ranger and templar alternately so I have a proper meleefella for every mission.
Kinda weird how my ranger has been promoted every mission and he's already made major. Didn't happen that fast on veteran.
Nevermind dudes, this run and next both got banjaxxed by the Ultima Eleventeen. I dunno if the avatar timer gets more aggressive with difficulty but it was rising consistently without a blacksite in reach.
Ah hell, I'm gonna extend the time and see if I catch a break this time.

Damn you Grunker , I put in like a 100+ hrs this week on this thanks to you bumping this threads.
 

H. P. Lovecraft's Cat

SumDrunkCat
Joined
Feb 7, 2024
Messages
1,627
XCOM 3 WHEN?! I must reunite Jane Kelly and Tori Black.

Jane Kelly is lowkey my favorite female video game protagonist, because she's a throw away tutorial character who many turned God.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,566
Location
London, UK
Strap Yourselves In
Playing LWR - so far it seems really good with a hell of a lot of possible variability in tactics and builds, although I'm only cruising through on a Classic run atm. Years ago, I did a LW Impossible run up to getting plasma and big mecs, and I think this is maybe better than plain LW. There seems to be less getting-bogged-down in it, and it has QOL touches out the wazoo, it feels very complete as a game experience.

Very much not nuXCOM in terms of totally nixing Overwatch creep, pulling to Overwatch, etc., which is a bit jarring at first, but you get used to it. (Basically you can only enter Overwatch once combat has started and some enemy is in LoS), and there are enough Overwatch (well, what used to be called "Opportunist" type + Sentinel) specializations in some of the classes to make it still viable within the not-out-of-combat limitation. Infantry in particular are absolute beasts for Overwatch.

It strikes me that with LW and the LW variants, you're getting about as far away as you can get from that initial highly abstracted, board-gamey aspect of EU - the combat and flow feel much more simulationist. But as always, I wonder whether it's really the right type of engine for that (especially when I compare it to JA3, which I'm also playing off and on atm, which feels more simmy from the ground up).
 
Last edited:

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,288
Location
Italy
I've been saying that for a long time by now, LWR is the way to go at this point, but codexers never seemed very interested.
 

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