Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Xenonauts 2 - now available on Early Access

Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,595
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Is this vaporware? Since Nuxcom is dead for Marvel cashgrab and Phoenix Point feels bland, I see this game as the only hope

Its not dead by any means, the last KS update was four days ago.



Backer beta is being regularly updated, the game exists and will be released. Development however is taking long, so dont expect to play this in 2021.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,063
We’re continuing to work on translation support, but that hit a speedbump this month because we had previously been linking items / projects together via their name (e.g. when specifying which item unlocks a Research project). Unfortunately, this system falls apart once the name becomes a value that changes based on language, so we had to rewrite quite a lot of code relating to that too.

In which Goldhawk apparently learns Database Design 101.
Code:
Object/ Research project {
I64 ID.
String name.
PixGraphic image.
I32 project type ID.
... data and stuff ...
ini(IN_ORDER).
}
Games are not databases. If they wanted they can simply load into RAM string reference data, and autotranslate it by binary search.

I think it's far better to write it in english, and first have a game that is impossible to translate by a simple text file. Rather it needs to copy source code and create special exe for each language. Than trying to solve 3 months of problems related to translations. There are problems like special UI design for Chinese characters. And well some language words are MUCH longer than English words. Then there is "but when we translate it to PIG, we assumed everyone would use VELOCIRAPTOR meaning" problem when VELOCIRAPTOR can't fit into 5 character max area.

Game which is about shooting aliens, where theirs internal testing wasn't even able to catch simple problem like aliens have problems with landing, the game has significantly larger problem than translation.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,641
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
They made Midnight Sons TB game instead of Xcom 3.

It's probably for the best, maybe they'll let the franchise to rest and a good indie team can take it back to its origins.
40-90 AP, high lethality, training by doing, good ambient, great sound effects, some improvements on the aliens, a renewed and not dumbed down strategic layer, deeper, even.

It's time!

And i'm not foreseeing Xenonauts 2 doing this, if they do everything they did in Xenonauts 1 but slightly better, it'll already be a huge win but it might not even be the case...
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
What else has Marvel decided to ruin this time?

Midnight Sons...
I don't get it, what does that have to do with XCOM?

The big team that worked on Xcom EU and Xcom 2 spent the last 4 years developing a Marvel Rpg cash grab. This means no more nuxcom for the next 4 years or ever.
4 years for card game?
You must be joking.
I'm not so sure. It really depends on how many extra Marvel characters they manage to sell as DLC before players get tired of it...
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart

It is like celebrating the death of Saddam Hussein while moving to North Korea
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart

It is like celebrating the death of Saddam Hussein while moving to North Korea

Well, i'm not playing NuXcom garbage anyway, at some point, a good indie dev is going to tackle the problem, it's just a matter of time, it's bound to happen sooner if the Nu-Firaxis looks for something else to dumb down.

Also, i have no problems with north korea and it looks like nobody has any, since trumpy disappeared, nobody ever heard of them so the problem was probably trumpy to begin with.

We'll never know which one of them has the tinier dick.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,641
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart

It is like celebrating the death of Saddam Hussein while moving to North Korea
Why celebrate about something irrelevant?

It's like The Brazilian Slaughter says; plenty of good mods for original X-com available, besides there's other competing tacticools besides PP or Xeno 2.
TROUBLESHOOTERS was good despite story & visuals and Project Haven looks promising.
 
Last edited:

AgentFransis

Prophet
Patron
Joined
Jun 4, 2014
Messages
1,010
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart

It is like celebrating the death of Saddam Hussein while moving to North Korea
Who are you even replying to?

Personally I play OpenXcom mods and don't see my self getting tired of them anytime soon, so I couldn't care less about inferior derivatives.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart

It is like celebrating the death of Saddam Hussein while moving to North Korea

Well, i'm not playing NuXcom garbage anyway, at some point, a good indie dev is going to tackle the problem, it's just a matter of time, it's bound to happen sooner if the Nu-Firaxis looks for something else to dumb down.

Also, i have no problems with north korea and it looks like nobody has any, since trumpy disappeared, nobody ever heard of them so the problem was probably trumpy to begin with.

We'll never know which one of them has the tinier dick.


You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out was a mod for Nuxcom itself.

So I don't know how you get this confidence about any other dev doing better
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,284
Celebrating for Firaxis Xcom death and claiming for good indie alternatives where those are Phoenix Point or Ufo ET 2 does not make you look smart

It is like celebrating the death of Saddam Hussein while moving to North Korea

Well, i'm not playing NuXcom garbage anyway, at some point, a good indie dev is going to tackle the problem, it's just a matter of time, it's bound to happen sooner if the Nu-Firaxis looks for something else to dumb down.

Also, i have no problems with north korea and it looks like nobody has any, since trumpy disappeared, nobody ever heard of them so the problem was probably trumpy to begin with.

We'll never know which one of them has the tinier dick.


You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out was a mod for Nuxcom itself.Phoenix Point.

So I don't know how you get this confidence about any other dev doing better
Fixed it for you.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,606
Phantom Doctrine was pretty great if you don't abuse the "magic disappearance of corpses" technique.

Then of course, Phoenix Point
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out was a mod for Nuxcom itself.

So I don't know how you get this confidence about any other dev doing better

It's risky for an indie dev to make an good back-to-the-basics UFO game and even more if you want to imrpove (i mean really improve) the basic formula as there is a shitload of Nu-Xcom shit flooding the market.

When the Shit-Tsunami calms down, it might happen.

The sooner Nu-Firaxis and friends start looking elsewhere, the better for the genre.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
You say it's a matter of time but 10 years have passed since the first NuXcom and the only better game that ever came out was a mod for Nuxcom itself.

So I don't know how you get this confidence about any other dev doing better

It's risky for an indie dev to make an good back-to-the-basics UFO game and even more if you want to imrpove (i mean really improve) the basic formula as there is a shitload of Nu-Xcom shit flooding the market.

When the Shit-Tsunami calms down, it might happen.

The sooner Nu-Firaxis and friends start looking elsewhere, the better for the genre.

If they make some Xcom-like by following the codex design rules they would sell 3 copies and go bankrupt after release.

No indie dev would commercially suicide only to make some random codex nerd happy.

What Codex consider good is unappealing to most of the people out there
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Xenonauts sold quite well, a better game would sell twice that number, add some PR and you have a gold mine on your hands.

Of course, it'd work better if you could fill the void the nu-garbage will leave by exploiting greener pastures, Firaxis could go into doing candy crush or my e-farm clones for mobiles, it'd be a win for everyone.
 

geno

Savant
Joined
Aug 21, 2018
Messages
771
Location
Spain
By the way they have released a new build today and I want to remark this
Early Game Structure (Cleaner Base): we've changed the structure of the early game a bit. The idea is that you're fighting the mysterious Cleaners at the start of the game, and you have to do a bit of research (or wait a couple of months) to begin the war against the aliens.
  • Various Cleaner missions are now spawned on the Geoscape in the early parts of the game and the player must gain intelligence from them to discover the location of the Cleaner base - and once destroyed, the Cleaner missions stop. You get 15% intelligence for each mission you complete, plus 25% from the Cleaner Autopsy and 50% from the Cleaner Interrogation. Right now all the Cleaner missions are just standard deathmatch missions but we'll be adding more variants in the next build (unlike when you're fighting the aliens, the Cleaners have numerical superiority and can call in reinforcements etc, allowing some different mission objectives).
    • This means you'll be doing between 3 and 8 extra Cleaner-related mission per campaign, including the Cleaner Base assault itself.
  • Your starting funding is significantly reduced. It is increased back to "normal" levels after you destroy the Cleaner Base.
  • The start of the alien invasion has been delayed a couple of months, and the starting interceptor must be researched. There's UFOs flying around on the map in the first couple of months that can be shot down after the interceptor is researched, but they're not causing relations damage.

Because the Cleaners are spread across the planet and have numerical superiority over the Xenonauts, this allows us to have mission objectives that don't make sense when you are fighting the aliens. For example, wave survival maps, VIP escort / assassination missions, extraction missions, objective capture, etc. Some of these should arrive in V22 and make the early game a bit more varied and exciting!
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,851
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Phantom Doctrine was pretty great if you don't abuse the "magic disappearance of corpses" technique.

Then of course, Phoenix Point
Really? Didn't see it's combat as being too great especially when the best way of handling the game was to judo chop everybody. Even in combat.
 

ValeVelKal

Arcane
Joined
Aug 24, 2011
Messages
1,606
Phantom Doctrine was pretty great if you don't abuse the "magic disappearance of corpses" technique.

Then of course, Phoenix Point
Really? Didn't see it's combat as being too great especially when the best way of handling the game was to judo chop everybody. Even in combat.
I never tried the melee judo chop, maybe that’s why.

Tactical phase is certainly inferior to XCOM2 (XCOM1 was terrible due to the “spawn” system of the enemy, without mod anyway) but I really like the whole strategic layer, the fact that you can prepare missions with observators/snipers, the various objectives, the whole scenarios action,…
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom