roll-a-die
Magister
- Joined
- Sep 27, 2009
- Messages
- 3,131
Reneers guard overhaul can fix that Clockwork.
Breaking a quest.Clockwork Knight said:As much as I loved Morrowind, it's stagnant and silient NPCs drove me a bit batty. Oblivion brought those npcs to life for me with AI and schedules and even a bit of freedom to steal a loaf of bread and recieve a death sentence for it (or for not halting for the police when told).
There's a guy in SI that has a compulsion for stealing cutlery. He is usually killed by the golden saints.
Clockwork Knight said:Oh, I can reach the guy before he gets killed. It's just amusing to see someone cut down for stealing spoons
Clockwork Knight said:Oh, I can reach the guy before he gets killed. It's just amusing to see someone cut down for stealing spoons
I just mentioned it because the quoted part made it seem like the guy was praising it.
There are compatibility patches for several of the Unique Landscape mods which include Distand LOD landscape files. Look here http://www.tesnexus.com/downloads/file.php?id=13834.Paula Tormeson IV said:Anybody else have problems with distant lands not showing up when using the unique landscape mods? I thought TES4LODGen would solve the problem, but apparently it generates everything else (trees, buildings) except the land.
Paula Tormeson IV said:Help. (I've tried everything, including installing the four combatibility land lods for the UL mods, something I already did when I first installed the UL mods.)
Look:
LOL, I had an error looking almost the same in Terra Nova a few times, good memories.Paula Tormeson IV said:Help. (I've tried everything, including installing the four combatibility land lods for the UL mods, something I already did when I first installed the UL mods.)
Look:
The only ones I'm missing from that list are the two for Lost Spires, so I'm not holding my breath. I only had better cities installed anyway (from the list of conflicting mods; and little else that could possibly create a serious conflict at any point in the game world).gothemasticator said:There are compatibility patches for several of the Unique Landscape mods which include Distand LOD landscape files. Look here http://www.tesnexus.com/downloads/file.php?id=13834.Paula Tormeson IV said:Anybody else have problems with distant lands not showing up when using the unique landscape mods? I thought TES4LODGen would solve the problem, but apparently it generates everything else (trees, buildings) except the land.
Will probably fix your problem.
Felix said:Try the uninstall mod, it's always work.
DraQ said:You can always turn the DL off . Or use the famed uninstall mod - you will never get bored with oblivious once you enable it.
Clockwork Knight said:*looks at wristwatch*
Jaesun should appear and make his patented "try the uninstall mod" joke any time now
The zombie also rose up once, leving me slightly paranoid and turning back every now and then to make sure he isn't sneaking up on me.
If your distant LOD land does not show up, it is recommended that you use TES4Gecko to add your World Space to the Master Index, which will make it appear in the game regardless of other moderations and regardless of load order.
To do this: Download TES4Gecko. Install TES4Gecko according to the instructions included with it. Once you start TES4Gecko, go to the "Move Worldspaces" function. Then select the .esp that contains your worldspace.
This will edit your .esp so that the game sees your landscapes as part of the original game rather than as a moderation. It also changes the names of the files in \meshes\landscape\lod and \textures\landscapelod\generated to match the changes made to the .esp.
CrimHead said:Why even play the game if it takes 1000 mods just to make the fucking thing DECENT?
Have you tried this:Paula Tormeson IV said:The combatibility patches don't fix the problem. Incidentally, neither does turning off Better Cities, nor deactivating the Unique Landscapes package. I even started a new game after deactivating it to be sure. I guess I'll have to delete the LOD shit manually and then try something.
I should have come here to mention I already got it to work (deleted most of the LOD files, installed RAEWVD, then the rest of the shit).gothemasticator said:Have you tried this:Paula Tormeson IV said:The combatibility patches don't fix the problem. Incidentally, neither does turning off Better Cities, nor deactivating the Unique Landscapes package. I even started a new game after deactivating it to be sure. I guess I'll have to delete the LOD shit manually and then try something.
It may have just been an installation order problem.
- Get all the mods you want loaded and active.
Resolve all non-LOD problems first.
Now, delete your DistantLOD folder.
Run TES4LODGen.
Doug Winger.entertainer said:what the fuck
DraQ said:Doug Winger.entertainer said:what the fuck