Clockwork Knight
Arcane
Hmm, it seems I had a faulty version of Fran's optional new monsters and optional new items (game crashes if I use only one of those two or both, doesn't crash if all other mods except for these are on).
I'll try downloading them again. I suspect the ones I had were modified versions for use with FCOM. It's still weird that only the cell near the sewers exit is affected though (there are probably more, wherever there's a new item / monster I imagine)
edit: oh lol, the archive is huge
Edit: fuck, gonna have to wait the whole night for this. Failplanet is slow as fuck.
edit: Just a question - is the 500mb file supposed to contain only textures and meshes? Because the 40mb one already installs the respective .esm's.
Edit, the Awakening: On second though, maybe I don't need these. I've seen the pics and it's not something I really need. I assure you this wasn't caused by broken downloads from thirdworldia internet.
I'll try downloading them again. I suspect the ones I had were modified versions for use with FCOM. It's still weird that only the cell near the sewers exit is affected though (there are probably more, wherever there's a new item / monster I imagine)
edit: oh lol, the archive is huge
Edit: fuck, gonna have to wait the whole night for this. Failplanet is slow as fuck.
edit: Just a question - is the 500mb file supposed to contain only textures and meshes? Because the 40mb one already installs the respective .esm's.
Edit, the Awakening: On second though, maybe I don't need these. I've seen the pics and it's not something I really need. I assure you this wasn't caused by broken downloads from thirdworldia internet.