Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,777
If the modded had any lick of sense, he would have added pay orders and stuff to help you manage.
He didn't. Because I personally don't use enchanters in this playthrough, I'm more than happy with the trade off.
Now put anisotropic back on (if anything it helps make the game as sharp as DDK as it allows excessive smearing of textures when seeing them at oblique angles), remove the vignette filter, up the resolution a bit and we're talking.
Anisotropic filtering is on. I'm not sure why the game looked like that, I'm guessing it's the low resolution (but at higher resolution my FPS is crippled). The vignette I'm on the fence about, on one hand it makes a lot of my pictures look nicer to me, but on the other hand it is very "artificial" and doesn't fit a fantasy game. Now that I think about it, I don't remember seeing the vignette in-game.
Apart from incredibly few exceptions that's actually pure retardo.
- Equipment now has stat requirements. Depending on what mode you use, you suffer penalties when using equipment above your skills, or you cannot equip those items at all.
I personally find vanilla Morrowind pure retardo when it comes to balance. You go through the trouble of killing a Bull Netch and get an ingredient only worth 2 gold, for instance. Finding strong weapons is awesome, but the game has some serious lack of progression when it comes to equipment: most of it is available right from the start, and because everything is so poorly priced, you walk out of Seyda Neen wearing the second best light armor in the game (excluding DLC).
I understand it's not for everyone, and rightly so. But I personally find more satisfaction in actually earning my equipment than stumbling upon it and breaking the game. Breaking the game in Morrowind means the game gets trivially easy, which isn't particularly fun...