Curious_Tongue
Larpfest
I might be weird but 24 hour shops never break my immersion. I've never gone in an armor shop at 3AM and been like "OMG this should not be open!"
It never bothered me either.
Probably because I don't roleplay.
I might be weird but 24 hour shops never break my immersion. I've never gone in an armor shop at 3AM and been like "OMG this should not be open!"
This. Apart from a handful of quests (that could've just used scripting instead), there was no point to generalized schedules in OB. You couldn't steal anything worthwhile, there was no point to murdering NPCs in their sleep and so on.Schedules should have some meaning in the game beside immersion to be worthwhile.
I don't recall unique stealable items in shops. Some shops did have unique items that could only be acquired by buying with high mercantile, but not stolen.Some shops in Oblivion have unique items to steal. I recallwaterwalkingshock-resistant boots in the general shop at Anvil. (but yeah, pretty shitty quality)
It's like the entire Cyrodiil was infested by Gaenor clones.I dunno how people could say Oblivion feels more like Daggerfall. Daggerfall was a generic fantasy setting but at least an original one (and with a slight alien twist that would be brought to the forefront with Morrowind) and most of the fun in Daggerfall's dungeons was using your skills/spells to try and overcome the unfair situations and mazes the game threw at you, whereas in Oblivion the fun in dungeons was... fighting beggars wearing Ebony armour.
And if it couldn't, you were left with signposts sculpted in barely humanoid forms for NPCs.
It's like the entire Cyrodiil was infested by Gaenor clones.
And if it couldn't, you were left with signposts sculpted in barely humanoid forms for NPCs.
Better then retarded asylum inmates of later TES. No power of imagination can help you here.
Morrowind is probably one of the most immersive games of all time and it doesn't have NPC schedules.
Speaking of immersion, I get so bored with the nice display boxes all over the world locked on 100 with a steel dagger in them. Why would anyone put the worst weapons available on display behind the best lock. There should be stuff like soul gems with good souls or unique powerful weapons.Stealable - yes.I remember there being some good stealable stuff on display in shops.
Good - not so much.
You basically only had some worst or second worst tier stuff lying about so that the player wouldn't be wondering if they actually entered the right door. But since you generally found this kind of stuff in the starter dungeon... well, yeah.
Morrowind is probably one of the most immersive games of all time and it doesn't have NPC schedules.
That's subjective, really. Lack of schedules is but a part of a generally static nature of the game. Its effects on immersion depends on personal preferences.
Funny thing is, I remember I found it comforting to go back to that NPC who would stand in one spot for eternity. It felt like returning to an old friend. I don't know what is it, maybe the brain just finds a way around it to make the game work.Morrowind is probably one of the most immersive games of all time and it doesn't have NPC schedules.
That's subjective, really. Lack of schedules is but a part of a generally static nature of the game. Its effects on immersion depends on personal preferences.
The perfect world building, lore and visual design makes Morrowind one of the most immersive RPG lands ever. The fact the NPCs don't move much is outweighed by the other immersive aspects of the game tenfold. Yes of course that's subjective opinion but people who love Morrowind don't love it for the combat, they love it because of the world Bethesda built.
Funny thing is, I remember I found it comforting to go back to that NPC who would stand in one spot for eternity. It felt like returning to an old friend. I don't know what is it, maybe the brain just finds a way around it to make the game work.
The perfect world building, lore and visual design makes Morrowind one of the most immersive RPG lands ever. The fact the NPCs don't move much is outweighed by the other immersive aspects of the game tenfold. Yes of course that's subjective opinion but people who love Morrowind don't love it for the combat, they love it because of the world Bethesda built.
The perfect world building, lore and visual design makes Morrowind one of the most immersive RPG lands ever. The fact the NPCs don't move much is outweighed by the other immersive aspects of the game tenfold. Yes of course that's subjective opinion but people who love Morrowind don't love it for the combat, they love it because of the world Bethesda built.
Morrowind has an excellent and unique setting which you can explore in-game. But, I think, we differ a bit in what "immersion" in a game, rpg, TES specifically, is. For me it's a feeling that I, or, actually my character, live in that game world and interact with it in a meaningful manner. You can immerse in a good book, but you can't play a book. I have a great time exploring MW and its lore, but actual gameplay not really helping such immersion. When I play Morrowind I often feel that I play not a character who is living in MW, but character who is LARPing beign a character in MW.
Funny thing is, I remember I found it comforting to go back to that NPC who would stand in one spot for eternity. It felt like returning to an old friend. I don't know what is it, maybe the brain just finds a way around it to make the game work.
You subconsciously assume those people live regular lives when you're not there, I think. You go into the armor store and your favorite little wood elf is running the counter as always, but you never actually think he's standing there 24 hours. Maybe once you leave he starts cleaning upstairs, or he closes for lunch and walks down to Eight Plates, who knows. The world is so well built you aren't consciously walking around looking for flaws, you're immersed in the game world full time.
In contrast Oblivion's shop keepers might close and actually walk down to the pub, but they do it in robo-fasion and repeat the same dumb conversation lines and because the world is less interesting you're fully aware they're weird automatons following their set route.
NPCs in Gothic can into roof jumping, though. Learned that the hard way.
It took me 100 hours to get this feeling because of a really simple reason, I played Morrowind right after playing Skyrim and the ability to ask people about general things (and most importantly, quest details) was just great. To this day I don't really care that the dialogue is mostly generic.I don't really agree that Morrowind is so immersive. For me the whole dialogue system broke it - I felt as if I was consulting the encyclopedia not talking to anybody.