Orud
Scholar
- Joined
- May 2, 2021
- Messages
- 1,131
Not a fan of classless/skill based systems. In the classless/skill based systems, that I've come in contact with, it usually boils down to 2 varieties: systems that require you to specialize or go full hybridization.
The first usually translates into systems where you have an exponential power increase or breakpoints (skills that are so powerful, that they are mandatory). As you invest more into it skills or abilities the better they become, causing small investments to become useless as your power increases.
The second variation offers a linear power curve where all powers are equally powerful. In this scenario if you aren't a hybrid and don't choose certain skills, you will be dead in the water. Class based systems without proper penalization for multiclassing fall in the same category (see: a fight/cleric/wizard character).
Both of those outcomes usually makes me feel that I'm playing the character that the game demands me to be, rather than play the character that I really want. I've never played a game that manages to walk the road between those 2 extremes... but I'm open to suggestions.
The first usually translates into systems where you have an exponential power increase or breakpoints (skills that are so powerful, that they are mandatory). As you invest more into it skills or abilities the better they become, causing small investments to become useless as your power increases.
The second variation offers a linear power curve where all powers are equally powerful. In this scenario if you aren't a hybrid and don't choose certain skills, you will be dead in the water. Class based systems without proper penalization for multiclassing fall in the same category (see: a fight/cleric/wizard character).
Both of those outcomes usually makes me feel that I'm playing the character that the game demands me to be, rather than play the character that I really want. I've never played a game that manages to walk the road between those 2 extremes... but I'm open to suggestions.