V_K
Arcane
I've been getting into Myst-likes recently and would appreciate some recommendations. What I've played so far:
Myst - obviously. The one that started it all, and arguably still the best (at least to my limited knowledge). Just the right mix of exploration, puzzles and general WTF-ness. The difficulty also seemed right most of the time.
Riven - At the beginning, I liked this one even more as being set on a single large and open world added to the sense of exploration. But then I got stuck with late-game puzzles, saw in the walkthrough how bullshit they are and quit in frustration.
The Witness - certainly pretty, but way too pretentious and overstays its welcome by a long shot. While in theory having all the puzzles be variations of the same mechanic is clever, and there are some clever variations indeed, by the end of it, it gets really old. Wouldn't mind it to have more narrative - well, some narrative at least. The lack of it makes all the pretty scenery really pointless.
Quern - got a few hours into it, the lore seemed intriguing but the puzzles were too meh and repetitive/backtrack-y. Also, pixel-hunting in full 3D isn't fun, and it being completely linear ruins the open-world feeling.
Obduction - I have it installed, but haven't really played it yet. Is it good enough to contend with how ugly UE looks?
So basically, what I look for in those games is open exploration, interesting (but not overdone) lore, and clever (but not needlessly obtuse) puzzles. Any suggestions?
Myst - obviously. The one that started it all, and arguably still the best (at least to my limited knowledge). Just the right mix of exploration, puzzles and general WTF-ness. The difficulty also seemed right most of the time.
Riven - At the beginning, I liked this one even more as being set on a single large and open world added to the sense of exploration. But then I got stuck with late-game puzzles, saw in the walkthrough how bullshit they are and quit in frustration.
The Witness - certainly pretty, but way too pretentious and overstays its welcome by a long shot. While in theory having all the puzzles be variations of the same mechanic is clever, and there are some clever variations indeed, by the end of it, it gets really old. Wouldn't mind it to have more narrative - well, some narrative at least. The lack of it makes all the pretty scenery really pointless.
Quern - got a few hours into it, the lore seemed intriguing but the puzzles were too meh and repetitive/backtrack-y. Also, pixel-hunting in full 3D isn't fun, and it being completely linear ruins the open-world feeling.
Obduction - I have it installed, but haven't really played it yet. Is it good enough to contend with how ugly UE looks?
So basically, what I look for in those games is open exploration, interesting (but not overdone) lore, and clever (but not needlessly obtuse) puzzles. Any suggestions?
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