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Anime Your Unpopular Gaming Opinions

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
If you're a big metroidvania fan I can see you liking the modern era. What genres do you play Itoh ?
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
I don't really believe in the concept of 'decline'.

Video games are a young enough medium that there isn't much danger of large swathes of games being lost to time(yet). Emulation is easy enough that any halfway intelligent person will have access to almost every game every made. Whatever your tastes, there exist enough games to occupy you for decades, and the absolute number of worthwhile games goes up every year, even if the median game might be getting worse(or might not, I think it's arguable). When someone complains that "everything is shit now", I assume that they just have low agency and expect large companies to spoonfeed them with titles that are tailor-made to their preferences.
I agree with your sentiment, but just because you have thousands of games on your backlog doesn't mean that decline as a concept doesn't exist. I said basically the same thing a bit earlier, if you can't find something to enjoy, it's really on you. But decline isn't that the number of good games went down, it's that the overall quality of (then) new games went down. For instance, if you like blobbers, it's pretty hard to deny the sub-genre went into decline after 1993, even if good games were released after that. They just weren't as many greats. The PS3-era in general was pure decline for CRPGs. But incline is also possible, it's widely considered that 1993-96 is a dark age for CRPGs, but then it inclined. After the PS3-era, we got the Kickstarter-era, which resulted in incline, even if you don't care for most, they were better than the nearly nothing we got the generation before.

But again, the sentiment is right, there was just as much crap on old systems, you just didn't notice it because you had to look for it. You're not going to notice how many Asteroids, Defender and Space Invader clones there are around unless you go looking for them.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Might have said this one before, but playing the recent Quake 2 remaster again and I love the compass. I love being able to choose to bring it up and see exactly where to go. "But it's handholding!!!" Don't care, it's saving time. The appeal of Quake 2 was never in wandering around samey, muddy-looking maps not knowing where the switch you missed is. The compass is a great addition, giving you the option to cut through bullshit and get back to the game.

Even better is that the trail it shows wears off fairly briefly so it can even be used to give you a quick hint rather than an outright walkthrough, if you prefer - it's very useful when you're about to backtrack to a previous map and you think "wait, will I be wasting 15 minutes of my life if I do this?" and the compass can give you an immediate yes/no answer without revealing too much else.

I wouldn't mind it becoming a common feature in other older FPS game remasters. I remember Blood had a couple parts, mostly toward the end of the second and third episodes, where it just wasn't at all clear what to do or where to go.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,471
Might have said this one before, but playing the recent Quake 2 remaster again and I love the compass. I love being able to choose to bring it up and see exactly where to go. "But it's handholding!!!" Don't care, it's saving time. The appeal of Quake 2 was never in wandering around samey, muddy-looking maps not knowing where the switch you missed is. The compass is a great addition, giving you the option to cut through bullshit and get back to the game.

Even better is that the trail it shows wears off fairly briefly so it can even be used to give you a quick hint rather than an outright walkthrough, if you prefer - it's very useful when you're about to backtrack to a previous map and you think "wait, will I be wasting 15 minutes of my life if I do this?" and the compass can give you an immediate yes/no answer without revealing too much else.

I wouldn't mind it becoming a common feature in other older FPS game remasters. I remember Blood had a couple parts, mostly toward the end of the second and third episodes, where it just wasn't at all clear what to do or where to go.
I like compasses in games because they allow me to explore the whole map before moving to the next level.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,827
Might have said this one before, but playing the recent Quake 2 remaster again and I love the compass. I love being able to choose to bring it up and see exactly where to go. "But it's handholding!!!" Don't care, it's saving time. The appeal of Quake 2 was never in wandering around samey, muddy-looking maps not knowing where the switch you missed is. The compass is a great addition, giving you the option to cut through bullshit and get back to the game.

Even better is that the trail it shows wears off fairly briefly so it can even be used to give you a quick hint rather than an outright walkthrough, if you prefer - it's very useful when you're about to backtrack to a previous map and you think "wait, will I be wasting 15 minutes of my life if I do this?" and the compass can give you an immediate yes/no answer without revealing too much else.

I wouldn't mind it becoming a common feature in other older FPS game remasters. I remember Blood had a couple parts, mostly toward the end of the second and third episodes, where it just wasn't at all clear what to do or where to go.
It was never an issue in Doom or Doom 2 or Heretic or Quake. Sounds like a bad level design problem.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Sure, it's definitely a case of both the quality of the game and the type of game it is. It wouldn't make sense in something like Half-Life because a) the maps are already well-designed and intuitive to play and b) half the intended challenge of the game is looking around and seeing how to manipulate the environment in order to find where to go next. It probably wouldn't make much difference in Doom or Heretic since the maps already flow well (especially in Heretic) and there's no real need for it, though I don't think it'd really hurt the games either.

It's just certain games where a compass is an improvement a mix of the player being given too little information, the visuals being poor at communicating what's going on and where to go, and the main part of the game being combat but the pace constantly being ruined by shitty mazes or hidden switches. Quake 2 might be the all-time best example of a game that benefits from it. I also wonder if some kind of hint system might be cool if they ever get around to remastering the likes of Hexen and Hexen II.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,814

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Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,827
Doom 2 might be pushing the envelope, but it's nowhere near as bad as Hexen with its "You flipped a switch. No go search the entire level to figure out what changed asshole." design. Hexen is one where a compass could actually improve the gameplay.
 

MasterofThunder

Guest
Might have said this one before, but playing the recent Quake 2 remaster again and I love the compass. I love being able to choose to bring it up and see exactly where to go. "But it's handholding!!!" Don't care, it's saving time. The appeal of Quake 2 was never in wandering around samey, muddy-looking maps not knowing where the switch you missed is. The compass is a great addition, giving you the option to cut through bullshit and get back to the game.

Even better is that the trail it shows wears off fairly briefly so it can even be used to give you a quick hint rather than an outright walkthrough, if you prefer - it's very useful when you're about to backtrack to a previous map and you think "wait, will I be wasting 15 minutes of my life if I do this?" and the compass can give you an immediate yes/no answer without revealing too much else.

I wouldn't mind it becoming a common feature in other older FPS game remasters. I remember Blood had a couple parts, mostly toward the end of the second and third episodes, where it just wasn't at all clear what to do or where to go.
100% agree. I feel no shame whatsoever in using the compass, because the last thing I want to do is blindly wander around dark, brown corridors wondering what to do next. An FPS game should get to the action as quickly as possible, not be a poor man's Metroid.
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,574
Location
The Centre of the World
Might have said this one before, but playing the recent Quake 2 remaster again and I love the compass. I love being able to choose to bring it up and see exactly where to go. "But it's handholding!!!" Don't care, it's saving time. The appeal of Quake 2 was never in wandering around samey, muddy-looking maps not knowing where the switch you missed is. The compass is a great addition, giving you the option to cut through bullshit and get back to the game.

Even better is that the trail it shows wears off fairly briefly so it can even be used to give you a quick hint rather than an outright walkthrough, if you prefer - it's very useful when you're about to backtrack to a previous map and you think "wait, will I be wasting 15 minutes of my life if I do this?" and the compass can give you an immediate yes/no answer without revealing too much else.

I wouldn't mind it becoming a common feature in other older FPS game remasters. I remember Blood had a couple parts, mostly toward the end of the second and third episodes, where it just wasn't at all clear what to do or where to go.
100% agree. I feel no shame whatsoever in using the compass, because the last thing I want to do is blindly wander around dark, brown corridors wondering what to do next. An FPS game should get to the action as quickly as possible, not be a poor man's Metroid.
FPS games are dungeon crawlers with guns.
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
my unpopular gaming opinion is that gamers don't even understand why they like a game. they equate a lot of hours spent on the game = good game.

I think elden ring is the best current example. the game is very addictive. I played for 8 hours straight on my first session, but by then I had to uninstall because I noticed that it was "empty" playtime. I was getting strung along by very unrewarding rewards exploring the mostly empty and incredibly huge open world. so much time was spent going between places and then all you get is a few souls or an item your build can't use.

In fact, it was so addictive that I couldn't stop thinking about it and re-installed it the next day, played for 5 more hours until I finally got rid of it for good.

What did I get out of my 13 hours? Did I learn anything? Any cool lore or meet interesting characters? Nope. But I did get some crappy e-currency and mediocre armor, upgrades to my flask, etc... IN 13 HOURS!!

I don't want to say elden ring players are retarded, but I want to say they themselves don't understand why a game is "good". They are like little hamsters that keep spinning their wheel for a piece of cheese the developer set out for them. It doesn't matter that the cheese has absolutely no nutrition and is probably harmful to their brains, they just keep chasing it because it feels good, get that dopamine, and support the development of these kind of games with their wallets.

That being said, the regular soulslike gameplay was good but it was all scattered around what is probably the worst AAA open world I have ever seen.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,840
my unpopular gaming opinion is that gamers don't even understand why they like a game. they equate a lot of hours spent on the game = good game.
It depends on how you measure 'goodness'. Some people consider it good as cheap entertainment in the same way that some bingewatchable mediocre TV show or animu of the season is 'good'.
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
my unpopular gaming opinion is that gamers don't even understand why they like a game. they equate a lot of hours spent on the game = good game.
It depends on how you measure 'goodness'. Some people consider it good as cheap entertainment in the same way that some bingewatchable mediocre TV show or animu of the season is 'good'.
mhh I haven't thought of that, I guess gamers are even more retarded than I thought
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
I don't want to say elden ring players are retarded, but I want to say they themselves don't understand why a game is "good". They are like little hamsters that keep spinning their wheel for a piece of cheese the developer set out for them. It doesn't matter that the cheese has absolutely no nutrition and is probably harmful to their brains, they just keep chasing it because it feels good, get that dopamine, and support the development of these kind of games with their wallets.
For context of this post

Vic joined the Elden ring thread 2 days ago and went "PRONOUNS!" and when told to fuck off responded with "you mad bro!" He didn't try to engage in any discussion, he didn't even try to read the thread if this post is anything to go by. The Elden ring thread constantly shits on the open world and one of the most common discussions in the From community is how barren the open world is and how it's a poor fit for a game with such important upgrades. The DLC discussion is 50% on how bullshit the last boss is and how the open world is both better designed with less empty space but also worse because many ways to progress require you to find hidden caves no where near your intended location. So basically Vic's point of 'Gamers don't know why they like the open world with bare minimum worth while loot" is the complete opposite of the discussion going on here for the last 2 years. It's more likely that Vic is angry Starfield is forgotten while Elden Ring is the hot shit again for a month because of the DLC. Sad pathetic little man wants to argue on the quality of an open world while fanboying for Todd Howard's space empty warehouse.

Actual unpopular opinion : Final fantasy was only good during the PS1 era if you consider the main series. FF's strength was never the main series and it was always Square's willingness to take risks with spin offs. Using the FF name to drive up attention and sales while exploring other ways to do RPGs gave us games like Secret of Mana and FF Tactics. Even if some of them are chcobo racing, the lack of meaningful side games is what is harming square now. The long dev cycles aren't a problem if there's other content coming out and the main titles act as major tech upgrades. But now it's all mobile shit and DEI infested garbage.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,070
Location
Flowery Land
Doom 2 might be pushing the envelope, but it's nowhere near as bad as Hexen with its "You flipped a switch. No go search the entire level to figure out what changed asshole." design. Hexen is one where a compass could actually improve the gameplay.
Raven was never good at level design. Heretic starts mostly OK but unexceptional then gets really, really shit in the bonus episodes. Hexen is a switch hunt (though I think it wouldn't be as bad if it had a journal/checklist letting you know which ones you pressed). Hexen II was at least better at keeping track of your progress, but in exchange the enemy placement was shit (enemies get replaced by variants more HP as levels go by, but your damage is entirely static). Outcast varies between "a bit opaque" and "incomprehensible"
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
Doom 2 might be pushing the envelope, but it's nowhere near as bad as Hexen with its "You flipped a switch. No go search the entire level to figure out what changed asshole." design. Hexen is one where a compass could actually improve the gameplay.
The only reason why people give Hexen so much crap is because it broke from the usual level system of the time where you played through levels in sequence, as opposed to going back to older areas which wouldn't be out of place just a few years later. If it didn't have you occasionally going back to old levels to reach new areas, nobody would give it much thought.
Outcast varies between "a bit opaque" and "incomprehensible"
Posts like these make me think the Codex is full of more posers than people would like to admit. Oh, no, you have to stop to solve a puzzle on occasion, how incomprehensible. Yet, somehow I beat it as a kid, while aiming with the keyboard. Apparently some Codexers are more like Resetera users than they'd like to admit.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,827
The only reason why people give Hexen so much crap is because it broke from the usual level system of the time where you played through levels in sequence, as opposed to going back to older areas which wouldn't be out of place just a few years later. If it didn't have you occasionally going back to old levels to reach new areas, nobody would give it much thought.
It's a maelstrom of bad design choices that make Hexen a terrible game. Having to backtrack periodically is not a big deal. Having to backtrack across the entire level 10 times, because there are 10 switches and the game doesn't so much as give you a hint about which switch affects which area, is just shit. This wasn't an evolution of Doom's 3 colored key design; it was a complete failure to understand what made Doom good.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
Sad pathetic little man wants to argue on the quality of an open world while fanboying for Todd Howard's space empty warehouse.
I feel like you're a person who would be too easy to trigger, so I'll refrain myself.
I've read enough of your posts to know what a loser you are. You have to go into other threads to try and 'troll' because Starfield failed and no one wants to discuss it. You swore you would quit the forum and never return because you got labeled a bethestard. Then you tried to bribed your way out of the title and now you're here crawling on your belly like the fag you are..

Remind me why you think you can trigger any one Vic? You're a Bethestard. We laugh at you and your brand of shame.
 

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