Ion Flux said:
Did Boiling Point ever get any love from the modding/fanpatching commmunity? I always wanted to play it, but the horror stories kept me away.
The initial mod community spent time on stuff like real-world gun names / renaming "not coke, we swear!" to "cocaine," etc. The later community seemed to oscillate between this, game-breakers / trainers, and a presumably discontinued attempt to make the content-free world even more sparse, by spreading it out to the "promised" 400x400 map. There is one mod, made after the too-late SDK release, named "Renegade Storm," but good luck ever finding a working link for it. The once go-to site for BP (and its two upcoming successors,) xenus-hq.net, is now parked w/ links and a picture of the 2nd-greatest pad-only controller in existence.
After two patches which fixed glaring "this looks wrong" bugs (flying cats, invincible grannies, etc,) left broken quests / content holes, and broke a great (when functional) implementation of first-person, hand-on-wheel driving, I finally quit for my own good. The game tended to stutter, quite a bit, even with 2gb RAM, if you got going too fast down those jungle roads; I got the dreaded 0.5 FPS on a straightaway - during those two undrawn seconds I had apparently elected to turn perfectly perpendicular, drive through (THROUGH through) a copse of trees, and top it off with a round of "soak the coke." Then an aqua-jaguar bit me and the underwater fire finally hit my gas tank, taking my trunk-full of drugs and ammo with it.
Think of that paragraph less of a condemnation, and more of a testament to the game that it took that much to make me stop playing. I wouldn't recommend putting yourself through it, but I'm now considering having it be next up as my "brain-dead game" because snorting an entire kilo of coke, busting through a checkpoint in a flaming jeep, taking out everyone you can in a mad-dash to the production facility, running out the back with bullets whizzing over your head, and navigating by river to conclude this glorious caper in my thoughtfully-stashed Bell 47 was just that fun. But you must be very good at making your own fun, or not concerned about whether you have it or not, to not quit when the content begins to repeat itself.
There are two successors, one building off of the mystical and sci-fi elements, and another sticking to bombs, booze, bimbos, and bribes. I don't care that it's hideous, but if "White Gold" sucks I will probably cry... I think it was supposed to be out last quarter.