Just finished it with a solid 32 hours play time. Combat got a bit much for my party by the very end so I had to bitch out and betray Cobra (damn going back to wimpy Faythe after her felt like a huge step down). Then betrayed the Brotherhood too and basically got strong-armed by the monks. Would there have been any change to the ending if I'd convinced the faction leaders to play ball with the monks (doesn't seem like it'd make much of a difference with the monks now leveraging ship oxygen supply)? Sort of feels like there should be a negative consequence for failing that.
Probably should have just bought more stasis grenades instead of overclocking implants. I was only late level 5 (with two party members) by the end, wonder if I missed a lot of XP somewhere? I got through the red zone without too much trouble but the armory fights proved impossible without surrendering. And this was with a combat focused party (my melee-focused protagonist with lockpicking, Evans as a rifle/bio and Faythe as pistol/electronics) and basically picking as many fights as I could to keep my skills high.
Game grew on me a lot throughout the playthrough. Money very well spent and hope you guys keep on making stuff.
Probably should have just bought more stasis grenades instead of overclocking implants. I was only late level 5 (with two party members) by the end, wonder if I missed a lot of XP somewhere? I got through the red zone without too much trouble but the armory fights proved impossible without surrendering. And this was with a combat focused party (my melee-focused protagonist with lockpicking, Evans as a rifle/bio and Faythe as pistol/electronics) and basically picking as many fights as I could to keep my skills high.
Game grew on me a lot throughout the playthrough. Money very well spent and hope you guys keep on making stuff.