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Dragon Quest XI

Fred

Learned
Joined
Apr 23, 2018
Messages
128
Funny, I also played the casino last night, I used the slime quest but just to go from 200 token (that I bought) to 1000, then used the other slots (90 tokens a spin) to go from 2000 to 35000. But yeah the slime quest is painless, you put it on auto, but I think it's a lot slower to earn a ton of tokens.
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
(also a later casino allows far greater gains, not sure if it's worth gaining the 250k at this one unless you hit the jackpot of 200k)
 

Hyperion

Arcane
Joined
Jul 2, 2016
Messages
2,120
Spent the evening earning 25k tokens at the casino playing Slime Quest slots. What happens if you get all the orbs for a machine? I didn't have the patience right now.

Considering you need 250k to get all the good stuff this could be awhile, unless I start getting super lucky at double-or-nothing. Probably wait for roulette to be available before I play any more.
I got my tokens using the regular, 10 coin slot machine. Metal Mode is where you can hit it big. This iteration's casinos kinda suck for hitting it big. Double or Nothing blows compared to 7's poker, and the 5 row slots make it impossible to win anything. I lucked out and hit the 200,000 coin jackpot. All duds after that. Slime Quest seems to have been put in just to automate it while you do other shit.

I'd like to see the item list on the Double or Nothing treasure chest, though. Would SUCK big time if there are some rare materials or accessories to get. Think I got a Blue Eye, and a Rousing Choker or something from mine.
 
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Fred

Learned
Joined
Apr 23, 2018
Messages
128
Well in DQ8 in the first casino you had to use the bingo to make your first bankroll, god I could kill that slime.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
I'm really enjoying this game but I almost wish random encounters were back or that the creatures on the overworld were a little more aggressive a la Persona. While I do enjoy being able to hunt certain monsters at a whim, nearly every encounter pretty much feels voluntary and I've been able to pretty much run to the end of every dungeon unmolested so far.

I'm always surprised at how casually used this feature is.

For me a significant portion of monsters should represent something, it should provoke a gamble or choice. Beyond a tough looking group of monsters lies a treasure chest - do you risk it? You can avoid them. Here's another group, fairly easy & killing them earns nice XP, but their numbers contain theives so you risk losing items - again do you risk it? Another group guards a doorway, could lead anywhere, could lead to fuck all, your choice to engage and potentially see where it leads etc.

And then have a mix of enemies scattered around too. Some placid, some aggressive, both groups with different characteristics that provokes both a "meh, I don't mind this fight" and a "shit, these are tough/annoying, I wanted to avoid them" reaction.

Just having random enemies bouncing round all the time is dull.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
I got 25k tokens in less than 20m playing poker. Poker is shit easy, unless you go through an extended period of bad luck, which I didn't for long.

Just go for double or nothing everytime you win, always pick the far right card or the first card, the far right one seems to have better odds than the rest. Double the money till you get 6000 or more and then finish, start again.
Spent the evening earning 25k tokens at the casino playing Slime Quest slots. What happens if you get all the orbs for a machine? I didn't have the patience right now.

Considering you need 250k to get all the good stuff this could be awhile, unless I start getting super lucky at double-or-nothing. Probably wait for roulette to be available before I play any more.
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
Fucking Squid boss man. I wipe twice (lvl22), I pre-pep to activate the triple pep which gives buff2, oooomph2, and HP + MP regen, and he still beat me (he was in yellow tho). I thought it would be easy when I put him to sleep, he doesn't seem to resist it too much, but when in one round both the tentacles attack everyone, then he breath water then rock the boat, my party explode. I didn't try the magic defense buff, I think it's a breath attack and I don't have insulate yet, but man it's hard. I guess I'll go find some metal slimes.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Fucking Squid boss man. I wipe twice (lvl22), I pre-pep to activate the triple pep which gives buff2, oooomph2, and HP + MP regen, and he still beat me (he was in yellow tho). I thought it would be easy when I put him to sleep, he doesn't seem to resist it too much, but when in one round both the tentacles attack everyone, then he breath water then rock the boat, my party explode. I didn't try the magic defense buff, I think it's a breath attack and I don't have insulate yet, but man it's hard. I guess I'll go find some metal slimes.
:mhd:
 

Mojobeard

Augur
Joined
Dec 12, 2010
Messages
393
I didn't notice anyone answering this, but respeccing doesn't eat up your skill seeds. It's safe.
What it does, is that it removes every point used from one skill category, like from greatswords, and just gives them back to you. Every removed point costs 20 gold, pretty cheap.

I seem to be ahead of most people in the thread, so I'm keeping radio silence about the plot. Quality stays good.
S71gmAM.jpg
 
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Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
DQ XI already has a peak of 11,700 concurrent players online which is huge. (https://steamcharts.com/app/742120). That's more than 10 time as much as DQ Heroes II. I also notice a trend where the playerbase keeps increasing, which means more and more people are buying the game via word of mouth that it's good and the port is great.

Analizing some other japanese games in this leaked list back in July with precise data: https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/

Nioh had a peak of 10,588 players, lower than DQ, and sold 357k copies up until July.
Tales of Berseria had a peak of 8,018 players. Sold 284k copies, lower than Nioh by a proportional margin.
Nier Automata had a peak of 23,813 players online. Went on to sell over 1 million copies. More than doubling Nioh in active players as well as in sales - we can see a pattern here.

It's very proportionate, as you can see. Going by this ratio, if DQ remains with a 11k active players peak, it should do around 400k in a year. That's pretty damn good, to be honest. And yeah, it's been on the global top seller list for the past 8 days or so.
 

Fred

Learned
Joined
Apr 23, 2018
Messages
128
Finally got the Squid Boss. (no one told me about canons so I guess no one found them or no one read my post xD, but I already had it anyway).
I went to explore when I'm not supposed to go yet, and despite being destroyed by everything I found some good shops with big upgrades (my greatsword went to 140 to 210 atk power for instance).
And fu the rune staff doesn't cast kabuff anymore >< I was so happy when I got it, then, no.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
I'm really enjoying this game but I almost wish random encounters were back or that the creatures on the overworld were a little more aggressive a la Persona. While I do enjoy being able to hunt certain monsters at a whim, nearly every encounter pretty much feels voluntary and I've been able to pretty much run to the end of every dungeon unmolested so far.

I'm always surprised at how casually used this feature is.

For me a significant portion of monsters should represent something, it should provoke a gamble or choice. Beyond a tough looking group of monsters lies a treasure chest - do you risk it? You can avoid them. Here's another group, fairly easy & killing them earns nice XP, but their numbers contain theives so you risk losing items - again do you risk it? Another group guards a doorway, could lead anywhere, could lead to fuck all, your choice to engage and potentially see where it leads etc.

And then have a mix of enemies scattered around too. Some placid, some aggressive, both groups with different characteristics that provokes both a "meh, I don't mind this fight" and a "shit, these are tough/annoying, I wanted to avoid them" reaction.

Just having random enemies bouncing round all the time is dull.

Just to elaborate on this. I'm just playing through Chrono Trigger and it handles it brilliantly. A large majority of encounters provoke choice and feel significant/different to the others in some way. Sure there's some filler thrown in there too, but both avoiding enemies & engaging them always seems to be done with a purpose.
 

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