kingcomrade
Kingcomrade
What, like that's one of their design goals on the website? "Use worse AI than CoH"
Annonchinil said:This time squads will retreat when they are outnumbered and use special abilities on their own. The thing is that the player should be doing thos things, not the AI.
thesheeep said:But DoW is a strategy game.
Lyric Suite said:thesheeep said:But DoW is a strategy game.
They only reason they call them strategy games is that tactical games just doesn't have the same ring to it. There's little strategy in your average RTS and whatever it's there is often meta gaming, which makes things worst.
skyway said:blah
Micromanagement is the essence of real-time tactics games.
People should not say things like this. There's no reason for it. Dawn of War is not a turn based tabletop miniatures game.Vaarna_Aarne said:They should just have more of the TT rules in use.
I agree, but I was under the impression the DoW 2 was an RTT (no base building, control of only a few squads) rather than an RTS like DoW 1. All the RTTs I'm familiar with would be horribly boring without micromanagement: the Sudden Strike series, the Myth series, those Monte Cristo WW II games... In constrast I hate micromanagement in RTS games, which is why I never play the Protoss in Starcraft - too many special abilities to babysit.thesheeep said:In tactic games, yeah, perhaps.
But DoW is a strategy game. And strategy means that your efforts should be on a much larger scale, not having to do every little bit yourself and worry about stuff like your soldiers throwing a grenade or not.