Bro Beth games sell well exclusively because of open world - not counting extremely aggressive marketing. Their gameplay is shit, quests are shit, character system is shit, story is shit, writing is shit and so on.Shiki said:
And no 1 page on IGN does not compare in any way to paid-for shit like MOST MAJESTIC RPG MOTHERFUCKER spread across dozens of advertisement gaming sites with Beth inviting journawhores to hotels with hookers and blow.
Of course a crappy corridor shooter with a repetitive gameplay, copy pasted assets, overabundance of unskippable cutscenes won't sell as much because even consoletards have their treshold of shit-bearing.
Exactly. There must be something horribly wrong at bioware for them to keep on using that disaster recipe. I'm not truly praising Bethesda, their games have their faults, but the fact is that Bioware consistently manages to make worse, more dumbed down, less game more movie shit, that formula, which is shit in the eyes of everyone both casual and hardcore gamers combined, doesn't sell, so why are they keeping it ? Bethesda's games have far more appeal for both crowds : the casuals love those open world "rpgs", the more core gamers wait for mods and still buy the games even though they like to complain a lot. The result : 5mil copies sold. And bioware, instead of understanding what makes a game better and also sell to a bigger audience, is persisting in dumbing down their shit a whole lotta more than Beth. One failure (DA2) wasn't enough. What is going on exactly in their studio ? Why so much focus on CUTSCENES, voice acting, button mashing crap if it fails so much at gaining the CoD-level audience they desire so much ?
Skyrim succeeded in the market with NONE of those things. The voice acting still sucks a lot, there's none of that "cinematic cutscene" crap, it's a little less button mashing and it does better than the ME. So why keep ME's formula ?