A proper Jagged Alliance sequel is simply not doable within those budgets. The original JA2 development took at least $4 mio (in 1998!) and nowadays the costs of creating graphics are definitely more expensive (doesn't matter if 3D or high-res 2D).This is doomed to fail. To bad as someone said, people will think nobody wants a PROPER JA2 sequel...
You sound like a BRO but you work for the devil, so hope you have a thick skin, daring to venture in here. So far, FC's pitch isn't very convincing at all. What will your bosses do if they fail? Write off the licence and dump it in storage?It's Bitcomposer right? Maybe CrashOberbreit can answer that question.
We still own the Jagged Alliance brand. However, it is - after all - a license. And we can, of course, give that license, to other companies and allow them to use it. We did so with JA Online. And we did so for Full Control. However the Full Control deal is quite different since it is more or less a "heart-thing" (at least that's what I'd call it). I fell down on my knees to convince people here that there should be a turn based JA game. And I again fell down on my knees to convince people that Full Control should get the rights for their vision. Some may ask: Why them? So far they just did this Frontline Tactics stuff. Right. And it was an iPad game. The PC port wasn't.... that good in my eyes. But I've seen Space Hulk. I played Space Hulk. Long before it was shown at the GDC. After that I fell on my knees harder than ever before to convince people. I do believe that FC can do a good JA game, yes.
And so we are here. We gave them the license. They can use it. We offered funding. They wanted to stay independent. It was kinda tough to convince people that this would still be a good idea - but it worked. They can offer it DRM free, hell they can even offer it with flying cats. They now have the license, they can do whatever they wish to do - at least once. Cause the license-agreement is just for one game. At least for now. Who knows? If this game kicks ass and chews bubblegum, Full Control might also do JA3. Who knows?
I backed it earlier.
Thanks for killing my hope people.
You could have at least waited for the updates and let me dream a little more
Spazmo said:Odds are, something you like very much sucks. Why? Because this is RPG Codex.
So, if 4 mil would be barely enough, what do we get for 350,000$?A proper Jagged Alliance sequel is simply not doable within those budgets. The original JA2 development took at least $4 mio (in 1998!) and nowadays the costs of creating graphics are definitely more expensive (doesn't matter if 3D or high-res 2D).This is doomed to fail. To bad as someone said, people will think nobody wants a PROPER JA2 sequel...
Take the new X-Com and you know how much a proper sequel would cost.
No, really, I am really curious as to what's the reasoning behind this kickstarter, throw something at the wall and see if it sticks?
- Danish indie studio Full Control today announced that it has signed a licensing agreement with bitComposer Games to develop and publish a new undisclosed multiplatform title in the Jagged Alliance franchise.
A proper Jagged Alliance sequel is simply not doable within those budgets. The original JA2 development took at least $4 mio (in 1998!) and nowadays the costs of creating graphics are definitely more expensive (doesn't matter if 3D or high-res 2D).This is doomed to fail. To bad as someone said, people will think nobody wants a PROPER JA2 sequel...
Take the new X-Com and you know how much a proper sequel would cost.
It should have make the news of the Codex and even have a thread in the CRPG forum
Ok JA is way more about strategy than rpg but still.
I check the Codex quite often but only learned about this kicstarter right now (i don't check this part of the Codex).
Quite shocked about that, JA 2 was in the top 15 cRPG Codex list after all.
Does this mean we will have full destructible everything? No - almost no games have this and we will not either. It simply makes no sense.
Here are some examples of destructible things:
being able to blow up a thin wall with a frag grenade to remove the cover that the enemy unit is hiding behind
use C4 to make a hole in a wall to create an alternative entrance to a building
cut holes in fences with a wire cutter
destroy equipment like radio transmitters, power generators, cars to stop the enemy from using them
Examples of non-destructible environment:
you will not be able to blow tunnels into the ground to move underneath things
you wont be able to have buildings collapse by blowing holes into all walls
terrain pieces can not be destroyed, things like boulders, rocks etc.
there is no wand of divinity that splits water to walk between islands
They seem bad at communicating things.
http://pockettactics.com/2013/04/18...on-the-jagged-alliance-flashback-kickstarter/
In our chat, Lund stressed that this new Jagged Alliance is a PC-first game, and that any iPad version would be a stretch goal. But if a successfully Kickstarted JA Flashback doesn’t appear on iPad, I will eat my hat. Mark my words.
Quite.And we all know that for a game to be a proper Jagged Alliance 2 sequel graphics is paramount. Tactical turn based combat system and weapon choices should maybe get a second or two of programming time, and they can hire a 1st year women's studies student to work on AI.
How about this (an out-of-this-world, ground breaking, Earth-shattering idea, I know, I might get committed for just writing it):
.
- Copy the combat system and weapons from JA 2 v1.13. Pure Ctrl+C / Ctrl + V. Do not add nor subtract anything.
- Improve the AI. In order to do that, hire competent AI programmers. This should take a large chunk of the budget. People competent in AI do not work for scraps. If unable to do that: Ctrl+C / Ctrl + V JA2 AI.
- Improve the user interface, which was probably the worst part of JA 2. Tooltips are your friend.
- After devoting the necessary funds for the implementation of the first three points, determine the scope of the game world and the quality of the graphics and audio according to what remains in the budget. Fans of JA 2 are the fans of its turn based combat, and would be able to live even with X-Com (the original one, not the new necrophiliac edition) graphics.
- Now you have at least a JA 2 spiritual successor, and at a higher budget (say, 3 millions like Wasteland 2), the game would have proper graphics.
You cannot just copy paste features. The source code must be quite a jumble, otherwise modding would have gotten anywhere. (I know they did quite a lot with it, but failed in the areas that count, a real data driven architecture or externalization)And we all know that for a game to be a proper Jagged Alliance 2 sequel graphics is paramount. Tactical turn based combat system and weapon choices should maybe get a second or two of programming time, and they can hire a 1st year women's studies student to work on AI.
How about this (an out-of-this-world, ground breaking, Earth-shattering idea, I know, I might get committed for just writing it):
- Copy the combat system and weapons from JA 2 v1.13. Pure Ctrl+C / Ctrl + V. Do not add nor subtract anything.
- Improve the AI. In order to do that, hire competent AI programmers. This should take a large chunk of the budget. People competent in AI do not work for scraps. If unable to do that: Ctrl+C / Ctrl + V JA2 AI.
- Improve the user interface, which was probably the worst part of JA 2. Tooltips are your friend.
- After devoting the necessary funds for the implementation of the first three points, determine the scope of the game world and the quality of the graphics and audio according to what remains in the budget. Fans of JA 2 are the fans of its turn based combat, and would be able to live even with X-Com (the original one, not the new necrophiliac edition) graphics.
- Now you have at least a JA 2 spiritual successor, and at a higher budget (say, 3 millions like Wasteland 2), the game would have proper graphics.
We have to look at what we can do for the amount of money we’re asking for as a minimum – we can make a cool game but we can’t make a replacement for JA2, that has been modded for so many years. It’s impossible. But depending on success, we can add more and more, so hopefully that’s possible.