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Company News Ken Levine shuts down Irrational Games

Chateaubryan

Cipher
Joined
Nov 28, 2008
Messages
369
Wow, I can't wait for the Kickstarter campaign he will soon be launching to fund the first game of his incredibly risky small startup.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Major layoffs happen all the time for stupid reasons. You don't like it, vote Communist.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Hey this is nice, maybe Warhorse can scoop up some of the laid off devs, if they are willing to relocate. They will be staffing up now.

Yes, because the exact people I want building the no-fantasy high-realism 14th century Poland simulator are the chucklefucked hacks at Irrational.

:what:
 

Severian Silk

Guest
Maybe with all the LEGO he will design a roguelike that doesn't suck so much?
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,098
Hey this is nice, maybe Warhorse can scoop up some of the laid off devs, if they are willing to relocate. They will be staffing up now.

Yes, because the exact people I want building the no-fantasy high-realism 14th century Poland simulator are the chucklefucked hacks at Irrational.

:what:
You know the difference between an engineer and a designer, right? You want the AAA guys building your budget games because they'll squeeze every inch of performance.
 

Siel

Arcane
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885
Location
Some refined shithole
98GoJWi.png


It begins.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,210
Ok, what does he mean by "narrative-driven games for the core gamer that are highly replayable"? Am I reading replayable Mass Effect/Bioware style games?
It actually sounds like it could be cool, except I know he's a pretentious game developer.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,546
Location
The Desert Wasteland
tl;dr "Ken Levine is tired of making AAA games. You're all fired." Still, who knows, maybe something interesting will come out of this.

This is some of the best news I've heard in a while, everything he's saying smacks of incline. He hints that he's tired of making shit, and that the conventional method of making games (AAA studios/budgets) is FLAWED. Sounds like all upside to me, and hopefully it sends a message to other designers to get out of their crushing 100 hour/week AAA wage slavery, and get back to making quality fucking games through the many new unconventional channels that are opening up.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
People losing their jobs because of the whim of a white-person-killing-sim-maker is funny? :hmmm:

Also System Shock 2 isn't a RPG, even Avellone says so. +M
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
You know the difference between an engineer and a designer, right? You want the AAA guys building your budget games because they'll squeeze every inch of performance.

BI was built on Unreal, the most licensed middleware engine ever, and still had horrific performance. I wouldn't hire the people at Irrational to code a urinal flushing controller let alone a game.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
Narrative driven crap, ugh.

Ken Levine is a hack, his narratives suck.

Good move though, AAA games are on the downfall. Smart to take the money and run.

Could this be the beginning of the second great video game crash? I wonder what the turning point will be, if not something like this.
 
Joined
Jan 7, 2012
Messages
14,281
Major layoffs happen all the time for stupid reasons. You don't like it, vote Communist.

This isn't even a reason. It's like if the execs at BP said "I'm tired of managing this oil stuff, lets start a bake shop" and promptly fired 99% of their employees. Assuming Irrational is profitable there's no good reason not to simply hire someone else to do the job making AAA-derp bioshocks while Ken Levine goes off and does whatever he likes.
 

set

Cipher
Joined
Oct 21, 2013
Messages
940
They could have just sold everything but the IPs to Naughty Dog. Bioshock team plus Naughy Dog team would make the most cinematic shooter emotional story driven drivel ever and it would print pancakes.
 
Joined
May 2, 2012
Messages
407
I wonder if Tim Schafer's recent success with noted kickstarter scam Broken Age will have factored into Levine's decision making here. I imagine he'd do just as well kickstarting a project for his own captive audience.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,505
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Major layoffs happen all the time for stupid reasons. You don't like it, vote Communist.

This isn't even a reason. It's like if the execs at BP said "I'm tired of managing this oil stuff, lets start a bake shop" and promptly fired 99% of their employees. Assuming Irrational is profitable there's no good reason not to simply hire someone else to do the job making AAA-derp bioshocks while Ken Levine goes off and does whatever he likes.

This event can in fact be compared to things that have already happened in the gaming industry:

1) Bungie's departure from Microsoft and their abandonment of the Halo IP, because they wanted to move on and their contract with Microsoft allowed it.
2) The ousting of the Infinity Ward founders and the departure of much of their staff, driven in part by the fact that they were tired of being forced to rehash Call of Duty.

Both of these events aren't exactly the same as what happened to Irrational, but there are enough similarities that we can say that it's not entirely out of the question that something like this could happen.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Levine wanting out of AAA shit... just watch as his next game will be, like a fresh start with a small team, a "narrative driven" horror FPS called Nanoshock that takes place in the colon of a beached manatee.

I'm doubting he's up to anything actually interesting with this stunt. Meh, time will tell... Props on detaching from the triple A stuff, though.
 

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