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Let's play FFT 1.3 Easytype Complete

Crooked Bee

(no longer) a wide-wandering bee
Patron
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Ovelia, nymph, in thy orisons, etc.

"Unhand me!" Lol.

ta037.jpg

:love:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Added descriptions of two initial jobs (Squire and Chemist) on 1st page.


squire.jpg
Squire

Base job. :roll:

a) Action abilities (Fundaments):

1) Focus (70 JP): Increase physical attack power (self, charged)
2) Rush (10): Ram into an enemy (range 1h1v)
3) Stone (10): Lob a stone at a foe (range 4)
4) Salve (100): Removes Blind, Silence, Poison, Berserk, Stop (range 1h2v)
5) Chant (200): Removes KO (range 1h3v)
6) Steel (100): Casts Regen (range 3h3v)
7) Beatdown (100): Physical attack with Dark element. Damage = 3 / 5 of target's Max HP (weapon's range)
8) Blitz: (100): Attack that ignores target's evasion (weapon's range)

Btw, Ramza has a special skill as Squire:

9) Tailwind (100): Casts Haste (range 3h3v, charged)

b) Reaction abilities:

1) Parry (Free): Block physical attacks with equipped weapon
2) Counter Tackle (120): Counterattack physical attacks with a tackle

c) Support abilities:

1) Equip Axes (100): Equip axes regardless of job
2) Beastmaster (300): Add special ability to all monsters in neighboring tiles

d) Movement ability:

1) Move +1 (150): :roll:

chemist.jpg
Chemist

An expert in the use of items.
Innate (you don't have to learn them to use them) abilities: Throw Items, Reequip, Treasure Hunter.

a) Action abilities (Items):

1) Potion (Free): +30 HP
2) Hi-Potion (70): +70 HP
3) X-Potion (150): +150 HP
4) Ether (100): +20 MP
5) Hi-Ether (150): +50 MP
6) Elixir (500): Fully restores HP & MP
7) Antidote (30): -Poison
8) Eye Drops (30): -Blind
9) Echo Herbs (30): -Silence
10) Maiden's Kiss (30): -Toad
11) Gold Needle (50): -Stone
12) Holy Water (100): -Undead / Vampire
13) Remedy (500): - Stone, Blind, Confuse, Silence, Oil, Toad, Poison, Sleep
14) Phoenix Down (Free): -KO

b) Reaction abilities:

1) Auto-Potion (350): Use a potion at HP loss

c) Support abilities:

1) Throw Items (250): Throw items even when not a chemist
2) Safeguard (200): Prevent equipment from being destroyed or stolen
3) Reequip (Free): Change equipment mid-battle

d) Movement ability:

1) Treasure Hunter (100): Discover items hidden on tiles upon moving on them


You can start fapping preparing your builds - I should post info about how many JPs you have tomorrow.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
02. Gariland

ta133.jpg


This mission went smooth as fuck. Well, 2nd try, that is. :oops:

(When I tried this mission last week I've got two squires with bowguns. Sadly, this time only shitty dagger users were present. WTF?)

Anyway.
Picked up three squires and a chemist, started the mission.
Decided to spread my units (bad idea).
Some guys got killed, Delita (guest) wasted our both Phoenix Downs trying to revive them in worst moments possible (before enemy turn).
Some more guys got killed, Ramza wasn't able to revive all of them using Chant (50-70% accuracy).
Delita got killed.
Ramza got killed.

:rage:

2nd try went much better.

Picked up three squires (2 of them with Parry) and a chemist:

ta101.jpg


Those are default units that we receive at the start of the game, not our soon-to-be-glorious army.
But we can control all of them at least (except Delita who is a guest).

Let's go!

ta102.jpg

ta103.jpg

ta104.jpg

ta105.jpg


Enemies are not very dangerous:

ta106.jpg


Yeah. We're fighting against the Tribe of Abraham.

;)

Only one sniper:

ta107.jpg


Unfortunately, we're not very dangerous either:

ta108.jpg

ta109.jpg


This time I've decided to stick close. Which paid off quickly:

ta110.jpg

ta111.jpg

ta112.jpg

ta113.jpg

ta114.jpg

ta115.jpg


Fucker.
~20 minutes later:

ta116.jpg


:smug:

Some friendly units got KOed but Delita was nice enough not to revive them. Squire abilities: Stone, Steel and Chant worked wonders here...

ta117.jpg

ta118.jpg

ta119.jpg

ta120.jpg

ta121.jpg


And that concludes Ramza's 'lone wolf' adventures.

ta122.jpg

ta155.jpg


It's time to build our Codexian army!

:yeah:

All units except Ramza and Delita retire:

ta123.jpg


Git out!

ta124.jpg


druggie.gif
Fucking faggots!

But first things first.
To make things easier (no grindan for money) I've haxedited some cash:

ta125.jpg


Visited the shop and bought 'enough of everything' (8 of each piece of equipment, 10 of each piece of consumable).

ta126.jpg


Ramza and Delita equip proper stuff:

ta127.jpg

ta128.jpg


:incline:

Now for the abilities.
Ramza has 177 'Squire' Job Points (JP) and 205 'Chemist' JP available:

ta129.jpg


He learns: Tailwind, Parry, Stone (Squire) and Potion, Phoenix Down, Reequip, Safeguard (Chemist). Not much JPs left:

ta130.jpg


But after choosing newly learned abilities:

ta131.jpg


Further :incline: .

Delita learns Parry, Reequip & Treasure Hunter:

ta132.jpg


Now for the funny part. Ramza visits the Warrior's Guild:

ta134.jpg


And does some recruiting:

ta135.jpg


We can have up to 16 units in our party.
Since we want to keep some space for special units (to rob them off their equipment) I've decided to recruit 8 units for now:

ta061.jpg



ta062.jpg

ta063.jpg


ta064.jpg

ta065.jpg


ta066.jpg

ta067.jpg


ta068.jpg

ta069.jpg


70 Bravery?
Well, :obviously: .

ta070.jpg

ta071.jpg


ta072.jpg

ta073.jpg


ta074.jpg

ta075.jpg


ta076.jpg

ta077.jpg


(I re-rolled if BOTH Bravery and Faith were < 50)

Neinmaske7, DrDR and Betamin are on reserve list. They will join the team when the need arises:

4Yrhu.jpg


Alright. Let's explain the Job/Abilities system again, using Miss Bee as an example.
We have only two jobs available ATM: Squire and Chemist. We can switch from Squire to Chemist and back freely:

ta144.jpg


Let's leave Bee as a Squire for now. She has 171 JP to spend on her 'Squire' abilities and 187 JP on her 'Chemist' abilities.

ta145.jpg


She can spend JP as she wishes, since she doesn't have any Abilities learned yet.

bl099.png
Oh man - we're poppin' a cherry here!

Squire abilities:

ta146.jpg

ta147.jpg

ta148.jpg

ta149.jpg


Chemist abilities:

ta150.jpg

ta151.jpg

ta152.jpg

ta153.jpg

ta154.jpg


So it's time for you, dear readers, to do what is expected from you...

1. We need THREE soldiers for next mission (only 3 because of faggit Delita). Who wants to go?

Remember - post following thingies:

a) How should I spend your JP
Check how many JPs for each job you have and how many JPs each ability costs - you can check this at above screens and/or on 1st page of the LP (Jobs).

b) Which Job (Squire / Chemist) should you choose for the upcoming battle (determines Action Abilities #1 and usable equipment - look below)
Beware! You gain JP for certain job ONLY if you have this job chosen. So, if you want to gain more 'Squire' points - stay Squire. But if you want to learn more 'Chemist' points - you have to switch your job to Chemist.

I think we need two more Squires (except Ramza and Delita) plus one Chemist. But it's your call - both Ramza and Delita can use items ATM so they can do the healing / reviving.

c) Which Abilities should you use (Action Abilities #2, Reaction Ability, Support Ability, Movement Ability)
You can use ANY ability you want, regardless of your current job.

For example, Ramza and Delita use those sets of abilities ATM:

ta131.jpg

ta132.jpg


d) We have only daggers and swords at our disposal ATM so you can skip preferred weapon this time. :(
One important thing about equipment - Squires can equip both swords and shields, Chemists can't (daggers only). And that's how I'm gonna equip them.

Next location awaits:

ta156.jpg

ta157.jpg


But there's one more thing.

2. At the beginning of next battle we will have a chance to choose our 'Winning Conditions':

ta158.jpg


1) Kill all enemies
2) Above + neutral unit must survive

Which one should we choose (1/2)?

So, yeah - there will be fluffy kittens...

Kid_slaps_karma_cat.gif


:smug:

DISCUSS!
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
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Messages
20,317
Location
DiNMRK
Kill 'em all! Let the gods sort 'em out!

:smug:

So what's the bravery/faith good for? Is it bravery for squire-like stuff and faith for chemist-like stuff?

Warcupine stays squire, 'cause the chemist looks suspiciously faggy

Skills learned

Chemist
0 JP - Phoenix Down
0 JP - Potion
0 JP - Re-equip
100 JP - Treasure Hunter

Squire
0 JP - Parry
10 JP - Rush
10 JP - Stone
100 JP - Beatdown

Action #1: Beatdown
Action #2: Throw Stone
Reaction: Parry
Support: Re-equip
Movement: Treasure hunter
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Brave / faith thingie is p. easy:

http://www.kuponut.com/games/fft/brave_faith.html

:lol:

Your choice of abilities is correct.

:thumbsup:

One correction: Action abilities work as group (specific for a job) so WC's abilities will look like this:

Active #1: Fundaments (Squire) - determined by current job (Squire). You will be able to use Rush, Stone and Beatdown with this command.
Active #2: Items (Chemist) - chosen by me. You will be able to use Potion and Phoenix Down with this command.
Reactive: Parry
Support: Re-equip
Move: Treasure hunter

I think it should be clear now.

Welcome to the...

NQ0pB.jpg


Inner Circle.

:obviously:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
-This is where it gets tricky. It seems that your Brave, when using the Move-Find Item ability, measures the percentage of NOT getting the more rare item hidden beneath a normal item, like in the Deep Dungeon. So, this would be the only legitimate reason to have low Brave (or if you tend to use Weapon Guard or Abandon). For example, say you had 25 Brave and were in the Deep Dungeon equipped with Move-Find Item. The percentage of finding a Phoenix Down would be 25%, and the chance of finding a "rare" item would be 75%.

:retarded: Gee, kinda makes me wish I had started with ehough JP for move +1 as my movement ability insead :/

-Brave affects the damage you cause with certain weapon attacks. The higher the brave, the more damage. I'll list the weapons that use Brave below, as well as include their equations:

-bare hands[PA * (Br / 100)] * PA (without Martial Arts)
-Knight swords[Br/100 * PA] * WpnPwr
-katana[Br/100 * PA] * WpnPwr

Looks Like warcupine will be going Squire->Knight->Monk->Samurai to get the most out of his manly bravery.

If you happen to alter your Brave/Faith by five points in a battle, your base will go up by one.
You know what must be done :smug:


One correction: Action abilities work as group (specific for a job) so WC's abilities will look like this:

Active #1: Fundaments (Squire) - determined by current job (Squire). You will be able to use Rush, Stone and Beatdown with this command.
Active #2: Items (Chemist) - chosen by me. You will be able to use Potion and Phoenix Down with this command.
Reactive: Parry
Support: Re-equip
Move: Treasure hunter

I think it should be clear now.

Beatdown sounds like the manliest option for active #1
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Hold your majestic horse, dir Sir.

Faith / Brave atering was removed in the 1.3 Mod because of such smug tricks like the one you described.

:obviously:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Bonus update for storyfags / lorefags.

If we visit the tavern:

ta161.jpg


We can hear to some rumors:

ta162.jpg

ta163.jpg


1) The Corpse Brigade

ta164.jpg

ta165.jpg


2) King Ondoria III

ta166.jpg

ta167.jpg


3) The Fifty Year's War


ta168.jpg

ta169.jpg

ta170.jpg

ta171.jpg

ta172.jpg

ta173.jpg

ta174.jpg

ta175.jpg

ta176.jpg

ta177.jpg

ta178.jpg


:retarded:

There's also 2nd source of info in the game - the Chronicle:

ta179.jpg

ta180.jpg


Here we can learn about important events (mainly won battles):

ta181.jpg

ta133.jpg


And read important person's profiles: Uploaded all of them on 1st page (Personae)

ta182.jpg

ta183.jpg


For example:

ta184.jpg

ta185.jpg


Some of them did not show up yet, but they soon will.

:smug:
 
Joined
May 10, 2011
Messages
1,059
Ugh, this is kinda complicated. Well, anyway, I sort of want Guzu-chan to master the ways of time magicks, as I think it will allow her to procrastinate much more efficient. Guess this means I'll have to go with Chemist, right?

a) How should I spend your JP
Squire
Stone (-10)
Steel (-100)
Parry (Free)

Chemist
Potion (Free)
Phoenix Down (Free)
Reequip (Free)
Ether (-100)
b) Which Job (Squire / Chemist) should you choose for the upcoming battle
Chemist.
c) Which Abilities should you use
Action #1: Items
Action #2: Fundaments
Reaction: Parry
Support: Throw Items
Movement: Treasure Hunter
2. At the beginning of next battle we will have a chance to choose our 'Winning Conditions':
1) Kill all enemies
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Messages
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Been ages since I played this game, so I'm not sure I'm doing this right, but...

a)
Squire: Blitz, Parry, Focus, Rush
Chemist: Reequip, Antidote, Echo Herbs, Ether

b)
Squire

c)
Action #1: Items
Action #2: Fundaments
Reaction: Parry
Support: none?? or can I choose Reequip from my Chemist self?
Movement: none??

Oh, and kill all enemies is the condition I vote for.
 

pipka

Savant
Joined
Apr 1, 2009
Messages
1,351
Location
The Penal Zone
Do whatever you wish with Lord Paco.
Make him Lancer as soon as possible. With his lance he will pierce the heavens.
 

The Thin Man

Novice
Joined
Jul 24, 2011
Messages
97
Job: Chemist


Skills learned

Chemist
0 JP - Phoenix Down
0 JP - Potion
30 JP - Antidote
0 JP - Re-equip

Squire
0 JP - Parry
10 JP - Stone
150 JP - Move +1

Action #1: Potion
Action #2: Throw Stone
Reaction: Parry
Support: Re-Equip
Movement: Move +1
 

The Thin Man

Novice
Joined
Jul 24, 2011
Messages
97
Is there a website in which we can see what skills will be available in easytype?

Also I vote for "We must rescue their captive!" Just because we're playing easytype doesn't mean we have to always pick the easiest path.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Once enough casualties ensue, just do whatever you want with the character I submitted as long as it leads to his her final profession being tranny dancer. Poop dancing... forget it.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
@ procrastinator:

Almost correct choice - you can't 'set' abilities until you learn them.
So you can't set 'Throw Items' and 'Treasure Hunter'. But Guzu gonna use them since those are Chemist's innate abilities.

But anyway - welcome!

tyrel.jpg


@ CB: no 'Potion' and 'Phoenix Down' for Chemist?

:?

Can I choose Reequip from my Chemist self?
Yes, you can -> set.

Movement: none??
Indeed - no Movement abilities learned.

Except of that:

tyrel.jpg


pipka & Cassidy said:
WTF? Thinking is actually required? Gimme back mah PC gaems!
:decline:

Voting for 'Winning conditions' was too difficult as well? Oh, well - reading updates is teh hard...

:roll:

@ The Thin Man: almost correct, check above what I wrote about Ulminati's post - Action abilities work as a group (#1 - Items, #2 - Fundaments).

But except of that:

tyrel2.jpg


Because you were too late to join the current team.

:(

But don't worry - Steve will be ready for next battle!

Is there a website in which we can see what skills will be available in easytype?

Check somewhere here (40 pages):

http://ffhacktics.com/smf/index.php?topic=3952.0

:/

@Ulminati: and what about the 'Winning conditions'?

:rpgcodex:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
spekkio said:
@ CB: no 'Potion' and 'Phoenix Down' for Chemist?

:?

Well, I saw the others had already chosen those abilities, so I chose the ones they hadn't. I mean, I won't be the only chemist in the party, right? I thought maybe I should, you know, complement them?

If I'm wrong, feel free to choose other abilities for me.
:thumbsup:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Quick update made while waiting for my slowpoke soldiers...

:decline:

Warcupine learns first abilities:

ta201.jpg

ta202.jpg


Sets them up and equips himself:

ta203.jpg


:incline:

One thing about 'armor' and 'headgear' - it works in the simplest way possible (most of the time) - by adding HP:

ta204.jpg


You can check which jobs can use it as well:

ta205.jpg


So, there are 19 regular jobs in the game.

:smug:

World is quite big (map zoomed out):

ta206.jpg


When we try moving to Mandalia Plain, a cutscene kicks in...

ta207.jpg

ta208.jpg


Video 008 - Father's Passing

ta210.jpg


:salute:

Characters introduced:

banned.gif
Barbaneth Beoulve

zalbaag.jpg
Zalbaag Beoulve

dycedarg.jpg
Dycedarg Beoulve

alma.jpg
Alma Beoulve
(new profile added)
 
Self-Ejected

Ulminati

Kamelåså!
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Joined
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Messages
20,317
Location
DiNMRK
F2M trannies detected!
 

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