02. Gariland
This mission went smooth as fuck. Well, 2nd try, that is.
(When I tried this mission last week I've got two squires with bowguns. Sadly, this time only shitty dagger users were present. WTF?)
Anyway.
Picked up three squires and a chemist, started the mission.
Decided to spread my units (bad idea).
Some guys got killed, Delita (guest) wasted our both Phoenix Downs trying to revive them in worst moments possible (before enemy turn).
Some more guys got killed, Ramza wasn't able to revive all of them using Chant (50-70% accuracy).
Delita got killed.
Ramza got killed.
2nd try went much better.
Picked up three squires (2 of them with Parry) and a chemist:
Those are default units that we receive at the start of the game, not our soon-to-be-glorious army.
But we can control all of them at least (except Delita who is a guest).
Let's go!
Enemies are not very dangerous:
Yeah. We're fighting against the Tribe of Abraham.
Only one sniper:
Unfortunately, we're not very dangerous either:
This time I've decided to stick close. Which paid off quickly:
Fucker.
~20 minutes later:
Some friendly units got KOed but Delita was nice enough not to revive them. Squire abilities: Stone, Steel and Chant worked wonders here...
And that concludes Ramza's 'lone wolf' adventures.
It's time to build our Codexian army!
All units except Ramza and Delita retire:
Git out!
Fucking faggots!
But first things first.
To make things easier (no grindan for money) I've haxedited some cash:
Visited the shop and bought 'enough of everything' (8 of each piece of equipment, 10 of each piece of consumable).
Ramza and Delita equip proper stuff:
Now for the abilities.
Ramza has 177 'Squire' Job Points (JP) and 205 'Chemist' JP available:
He learns: Tailwind, Parry, Stone (Squire) and Potion, Phoenix Down, Reequip, Safeguard (Chemist). Not much JPs left:
But after choosing newly learned abilities:
Further
.
Delita learns Parry, Reequip & Treasure Hunter:
Now for the funny part. Ramza visits the Warrior's Guild:
And does some recruiting:
We can have up to 16 units in our party.
Since we want to keep some space for special units (to rob them off their equipment) I've decided to recruit 8 units for now:
70 Bravery?
Well,
.
(I re-rolled if BOTH Bravery and Faith were < 50)
Neinmaske7, DrDR and Betamin are on reserve list. They will join the team when the need arises:
Alright. Let's explain the Job/Abilities system again, using Miss Bee as an example.
We have only two jobs available ATM: Squire and Chemist. We can switch from Squire to Chemist and back freely:
Let's leave Bee as a Squire for now. She has 171 JP to spend on her 'Squire' abilities and 187 JP on her 'Chemist' abilities.
She can spend JP as she wishes, since she doesn't have any Abilities learned yet.
Oh man - we're poppin' a cherry here!
Squire abilities:
Chemist abilities:
So it's time for you, dear readers, to do what is expected from you...
1. We need THREE soldiers for next mission (only 3 because of faggit Delita). Who wants to go?
Remember - post following thingies:
a) How should I spend your JP
Check how many JPs for each job you have and how many JPs each ability costs - you can check this at above screens and/or on 1st page of the LP (Jobs).
b) Which Job (Squire / Chemist) should you choose for the upcoming battle (determines Action Abilities #1 and usable equipment - look below)
Beware! You gain JP for certain job ONLY if you have this job chosen. So, if you want to gain more 'Squire' points - stay Squire. But if you want to learn more 'Chemist' points - you have to switch your job to Chemist.
I think we need two more Squires (except Ramza and Delita) plus one Chemist. But it's your call - both Ramza and Delita can use items ATM so they can do the healing / reviving.
c) Which Abilities should you use (Action Abilities #2, Reaction Ability, Support Ability, Movement Ability)
You can use ANY ability you want, regardless of your current job.
For example, Ramza and Delita use those sets of abilities ATM:
d) We have only daggers and swords at our disposal ATM so you can skip preferred weapon this time.
One important thing about equipment - Squires can equip both swords and shields, Chemists can't (daggers only). And that's how I'm gonna equip them.
Next location awaits:
But there's one more thing.
2. At the beginning of next battle we will have a chance to choose our 'Winning Conditions':
1) Kill all enemies
2) Above + neutral unit must survive
Which one should we choose (1/2)?
So, yeah - there will be fluffy kittens...
DISCUSS!