Are you sure you are not projecting there precious?, let me quote you:
Did I forget anything? Please let me now so I can debunk absolutely every fucking thing your stupid shit brain can come up with. Pretty please.
Nice job though "debunking" with the parrot meme and some ellipses there, LOL.
The funny thing is that I really can be forgiving.
You're not really helping your point here by bringing up Twitcher, probably even more of an action game than Mass Effect (but here, gets a pass because it's a pseudo-indie production done by polacks probably).
Last I'll say on these game, even though I wasn't going to because it's so subjective and variable, is reiterating I don't think the action is universally improved at all in the second. I suspect most of the people saying this played a soldier in the first game. Playing a sniper at least in the first was much more fluid than the second. The second removed the ability to adjust your scope and to crouch. Sticky cover, especially with no stance adjustment, does not work for sniping. The second's ammo system also means you run out of ammo constantly (at least with rifles, which carry very little ammo) so as much as you make your shots count you're still going to have to be switching to the pistol more. In fact, the second game seems to want you to be switching weapons way too much, almost treating them like powers. When I switched in the first game, it was because of tactical considerations, weapon switching in the second is usually an ammo consideration more.
Also, at least on the harder difficulties, the second throws way too many enemies and way too many barriers, shields, etc. at you. It starts to feel like a boring bullethell game. The levels in the first game may have been copypasta but the battles were of a more reasonable, both in terms of tediousness and believability, length than the second. I remember the second would have enemies spawning out of areas as well where there was actually no place for them to have come in from just to keep throwing more bodies at you. Finally, while I didn't play a full game with the class in either game, relying on biotics seemed more fun in the first game as well. You got both more powers to play with and didn't have the inane universal cooldown feature the second has. Playing a space wizard in the second is not nearly so satisfying as spamming biotics in the first (even though the fucking bosses can still spam with no cooldown restrictions in the second).
Mass Effects are getting quite an attention here. I doubt even BDSN discusses the quality of those things so passionately.
Skyrim vs. Oblivion thread: 80 pages
Mass Effect and Bioware thread: 322 pages
Diablo 3 thread: 170 pages
Nothing novel going on in here. Leet gamers trying to look edgy while exaggeratedly denouncing something as “total shit” then going on to jabber about it for dozens of pages.