Sovard
Sovereign of CDS
- Joined
- Sep 2, 2004
- Messages
- 920
I played about 5-6 hours or so today at my brother's place.
The story is fairly typical in some regards. I could not shake the feeling that the world was familiar. Feelings of Star Wars and... Master of Orion (come on, the Krogan are totally Sakkra, and the Geth are so Meklar) were poking their heads up. As far as characters go, they did a good job. The dialog accurately conveys the character's personality for once, without necessarily having to just identify what archetype they applied.
There were a couple of dialog moments where I exclaimed at their stupidity.
SPOILER:For example: Feros. You have the option to incapacitate colonists with a gas grenade, or kill them (they're under a form of mind control). I chose to kill every single one of them, and at the end one of the unafflicted colonists told me that I "Saved a few, which is more than some other people would have done" WTF? I got 32 dark side poi... err, renegade points for doing it that way. Was that the consequence? I'm sure it affects the ending in some way, but the response was totally out of place.
Also, when you're made a Spectre one of the council members says something and then completely contradicts it in the next sentence.
Those are some of the ones I remember. I didn't do ANY side quests just to get as far as I could in the main story. I'm sure there are more, as I didn't exactly finish the game.
And yeah, the vehicle is retarded. I managed to have a good time with it, though. It has boosters which let you "jump". I would slowly creep up on enemies, fly into the air, and land on top of them. Repeatedly.
Overall, the only "RPG" part people can come up with are the leveling up and dialog. The dialog choices mainly affect inflection and tone, rather than what is actually said. The thing is, no matter what way you go about it, you're still trying to do the right thing. You may crack a few eggs- or try not to step on any toes, but that remains constant. Just as I initially thought... If you were just able to do your own thing for once
The combat is 50/50 for me. I don't know why, but I like it. I have it cranked up to maximum difficulty and low target assist from my allies (to add to the difficulty), yet I find myself comfortably going through it. If it was set to anything lower, I'm sure I would find it boring. I find that having played so many shooters I want a certain level of control over my character that isn't present. I ended up looking forward more to the combat than the dialog, though, that's for sure.
Overall, yeah. I was enjoying myself. I didn't want to stop playing. As much as I'd hate to agree with Volourn... it's a typical Bioware game. It isn't groundbreaking, and you know what to expect. They may have perfected their formula by now, that's for sure. I went in not expecting much, and I still managed to be entertained. It is fun for what it is, etc. etc.
Although, ultimately, it's nowhere near scratching my itch for storytelling and depth.
The story is fairly typical in some regards. I could not shake the feeling that the world was familiar. Feelings of Star Wars and... Master of Orion (come on, the Krogan are totally Sakkra, and the Geth are so Meklar) were poking their heads up. As far as characters go, they did a good job. The dialog accurately conveys the character's personality for once, without necessarily having to just identify what archetype they applied.
There were a couple of dialog moments where I exclaimed at their stupidity.
SPOILER:For example: Feros. You have the option to incapacitate colonists with a gas grenade, or kill them (they're under a form of mind control). I chose to kill every single one of them, and at the end one of the unafflicted colonists told me that I "Saved a few, which is more than some other people would have done" WTF? I got 32 dark side poi... err, renegade points for doing it that way. Was that the consequence? I'm sure it affects the ending in some way, but the response was totally out of place.
Also, when you're made a Spectre one of the council members says something and then completely contradicts it in the next sentence.
Those are some of the ones I remember. I didn't do ANY side quests just to get as far as I could in the main story. I'm sure there are more, as I didn't exactly finish the game.
And yeah, the vehicle is retarded. I managed to have a good time with it, though. It has boosters which let you "jump". I would slowly creep up on enemies, fly into the air, and land on top of them. Repeatedly.
Overall, the only "RPG" part people can come up with are the leveling up and dialog. The dialog choices mainly affect inflection and tone, rather than what is actually said. The thing is, no matter what way you go about it, you're still trying to do the right thing. You may crack a few eggs- or try not to step on any toes, but that remains constant. Just as I initially thought... If you were just able to do your own thing for once
The combat is 50/50 for me. I don't know why, but I like it. I have it cranked up to maximum difficulty and low target assist from my allies (to add to the difficulty), yet I find myself comfortably going through it. If it was set to anything lower, I'm sure I would find it boring. I find that having played so many shooters I want a certain level of control over my character that isn't present. I ended up looking forward more to the combat than the dialog, though, that's for sure.
Overall, yeah. I was enjoying myself. I didn't want to stop playing. As much as I'd hate to agree with Volourn... it's a typical Bioware game. It isn't groundbreaking, and you know what to expect. They may have perfected their formula by now, that's for sure. I went in not expecting much, and I still managed to be entertained. It is fun for what it is, etc. etc.
Although, ultimately, it's nowhere near scratching my itch for storytelling and depth.