Relay
Educated
- Joined
- Sep 6, 2010
- Messages
- 444
I thought in the beginning that they would have made the skills more unique, useful to have but apart from speech you could do the game with a whopping 10 in everything and still be overpowered. Apart from the odd deathclaw and particularly inane cazador (wtf ? it feels humiliating to get raped by a gang of flies. Nigga' please! deathclaws look impressive, cazadors are just 'tarded.) you might say that equipment matters far, far more than your character in New Vegas exactly as it was in Fallout 3.
The thing is, you don't need to be skilled in explosive to fuck people up with dynamites and grenades. You don't need much sneak to be able to snipe people from afar. You don't need much in guns either, sure having more gives you a bit more damage but it's not game-changing. In Fallout 1 and 2, not having skills points in weapons meant that you COULDN'T use them at all since you would be missing ALL THE FUCKING TIME even if your enemy was right in front of you. Here you only miss in VATS but VATS is fucking useless since you can precisely shoot from a bigger range than VATS allows using scopes.
Lacking strength didn't gimp the big guns as much as I thought it would when people said that "strength mattered". It may either lower the damage or precision but surely not enough to prevent me from using them when I get my hands on the ammunition with a whopping 5 STR.
I haven't invested ANY points in "unarmed" but it doesn't prevent my character from two-hit-killing people with the powerfist. In the original fallout you wouldn't even be able to touch someone if you didn't invest points.
All in all, the only thing having a high skill in something does is about making you the avatar of God on earth because without them you can still pwn everything. For example, sure you can kill stuff with a powerfist without investment, but if you do invest, you can get the requirement for the piercing strike perk and have the Hands of God :
Add to that the magazines that boosts +10 your skills (+20 with the must-have perk) and you don't need more than 80 in speech (70 if you don't care for the single 100 speech check of the game), 50 in science and 50 in lockpick anyway. Barter is redundant, at least two thirds of the dialogues with barter checks offer equivalent speech checks. (huge WTF)
This game is a fucking disappointment and not an incline from FO3. Yeah, it has "better writing" for some relative value. I couldn't care less. FO1 wasn't known for having spectacular dialogue and writing and I'm sure most of the praise for New Vegas comes from the Planescape Torment aka Christ fagclub. The irony is that the biggest embarassment for New Vegas stems from some of the dialogue, in particular Caesar's. If you call "better writing" having a bigger vocabulary than the 100 words vocab' of Bethesda and having more lines of it, OK. Using a bigger vocabulary doesn't make the lines spoken any less retarded though. Cass obssession with peckers, Veronica joking about being "exhausted" from all the sex she had to do for the brotherhood, Gannon the homosexual playboy.. see a pattern here ? I bet the Christ is sex starved and has to make up for it using his game writing "talents".
Of course, to put the last nail to the coffin New Vegas is as much of a walking simulator as Morrowind was in its time. I will not replay this shitty game again if only because of the long trek from freeside to jacobstown with absolutely nothing to do on the roads, complete absence of content. At least Fallout 3 and Oblivion threw the odd monster to kill from time to time while you were "busy" walking (and Oblivion had fast horses.). New Vegas is synonymous with emptiness, which I can somewhat understand in a post-apo world but Fallout 1 and 2 didn't make you do the walking, the character did and time accelerated on the map so you didn't get bored staring at the emptiness for hours.
To make it worse it has lots of invisible walls in places that shouldn't have them just to make you walk for longer which is probably a ploy to pretend that ten hours of content can fill fourty hours of gameplay. Bethesda obviously ain't going to bring the "climbing" skill back from Daggerfall if only to make their games artificially longer.
The only thing I couldn't criticize, unlike early game reviewers is the supposedly buggy engine because I didn't stumble upon any game breaking bug. I had like two CTD for all the time I played, which is what I came to expect from most games nowadays..
The thing is, you don't need to be skilled in explosive to fuck people up with dynamites and grenades. You don't need much sneak to be able to snipe people from afar. You don't need much in guns either, sure having more gives you a bit more damage but it's not game-changing. In Fallout 1 and 2, not having skills points in weapons meant that you COULDN'T use them at all since you would be missing ALL THE FUCKING TIME even if your enemy was right in front of you. Here you only miss in VATS but VATS is fucking useless since you can precisely shoot from a bigger range than VATS allows using scopes.
Lacking strength didn't gimp the big guns as much as I thought it would when people said that "strength mattered". It may either lower the damage or precision but surely not enough to prevent me from using them when I get my hands on the ammunition with a whopping 5 STR.
I haven't invested ANY points in "unarmed" but it doesn't prevent my character from two-hit-killing people with the powerfist. In the original fallout you wouldn't even be able to touch someone if you didn't invest points.
All in all, the only thing having a high skill in something does is about making you the avatar of God on earth because without them you can still pwn everything. For example, sure you can kill stuff with a powerfist without investment, but if you do invest, you can get the requirement for the piercing strike perk and have the Hands of God :
Piercing Strike Unarmed 70 12 Melee and unarmed attacks bypass 15 points of the enemy's DT
Add to that the magazines that boosts +10 your skills (+20 with the must-have perk) and you don't need more than 80 in speech (70 if you don't care for the single 100 speech check of the game), 50 in science and 50 in lockpick anyway. Barter is redundant, at least two thirds of the dialogues with barter checks offer equivalent speech checks. (huge WTF)
This game is a fucking disappointment and not an incline from FO3. Yeah, it has "better writing" for some relative value. I couldn't care less. FO1 wasn't known for having spectacular dialogue and writing and I'm sure most of the praise for New Vegas comes from the Planescape Torment aka Christ fagclub. The irony is that the biggest embarassment for New Vegas stems from some of the dialogue, in particular Caesar's. If you call "better writing" having a bigger vocabulary than the 100 words vocab' of Bethesda and having more lines of it, OK. Using a bigger vocabulary doesn't make the lines spoken any less retarded though. Cass obssession with peckers, Veronica joking about being "exhausted" from all the sex she had to do for the brotherhood, Gannon the homosexual playboy.. see a pattern here ? I bet the Christ is sex starved and has to make up for it using his game writing "talents".
Of course, to put the last nail to the coffin New Vegas is as much of a walking simulator as Morrowind was in its time. I will not replay this shitty game again if only because of the long trek from freeside to jacobstown with absolutely nothing to do on the roads, complete absence of content. At least Fallout 3 and Oblivion threw the odd monster to kill from time to time while you were "busy" walking (and Oblivion had fast horses.). New Vegas is synonymous with emptiness, which I can somewhat understand in a post-apo world but Fallout 1 and 2 didn't make you do the walking, the character did and time accelerated on the map so you didn't get bored staring at the emptiness for hours.
To make it worse it has lots of invisible walls in places that shouldn't have them just to make you walk for longer which is probably a ploy to pretend that ten hours of content can fill fourty hours of gameplay. Bethesda obviously ain't going to bring the "climbing" skill back from Daggerfall if only to make their games artificially longer.
The only thing I couldn't criticize, unlike early game reviewers is the supposedly buggy engine because I didn't stumble upon any game breaking bug. I had like two CTD for all the time I played, which is what I came to expect from most games nowadays..