Wirdschowerdn
Ph.D. in World Saving
Since I never played any X-Com game, I don't give a fuck about canon.
I judge the game on it's own merits.
I judge the game on it's own merits.
Trying yes, but you will probably get pretty disappointed about game specific changes and mechanics, turn-based/real-time combat and few other things. It has pretty cool ideas thought.madbringer said:Is Apocalypse worth a try?
But of course the readme don't mention what exactly is fixed. Did anyone tried this out?FIX = Permanently Fix bugs in XCOM3. To apply all available fixes, simply
enter:
APOCUTIL FIX WRITE
Humanity has risen! said:I can't stand X-Com, and I'm a huge SRPG fan. Every time I try it again I give up after a few missions because I perceive it as boring bullshit.
Ok, now the globe... no dammit I don't want to micromanage shit for 20 minutes I want to fight shaddap!
Gather a team, watch them all walk slowly, scour the map slooooowwwwly for 15 minutes, removing the fog of war while trying to find the goddamn grays... oh is that a gray out there? Too bad you had no mean to see him coming and he's killed one of your men in one shot.
The pacing SUCKS and it's just a tedious exercice in frustration. Jagged Alliance 2 is 20 times better in this regard.
Humanity has risen! said:I can't stand X-Com, and I'm a huge SRPG fan. Every time I try it again I give up after a few missions because I perceive it as boring bullshit.
Then try Laser Squad on C64, which is a pure tactical combat game. X-Com was supposed to be Laser Squad 2, but the Microprose has forced the whole strategic game thing because of the success of Civilization. I have enjoyed it, though as I like strategic games too.Humanity has risen! said:I can't stand X-Com, and I'm a huge SRPG fan. Every time I try it again I give up after a few missions because I perceive it as boring bullshit.
Ok, now the globe... no dammit I don't want to micromanage shit for 20 minutes I want to fight shaddap!
I'm pretty sure that there are animation speed settings in X-Com games.Humanity has risen! said:Gather a team, watch them all walk slowly, scour the map slooooowwwwly for 15 minutes,
Yeah, that's the point of the game - the aliens are technologically and biologically superior, including superior perception. This game is a meatgrinder.Humanity has risen! said:removing the fog of war while trying to find the goddamn grays... oh is that a gray out there? Too bad you had no mean to see him coming and he's killed one of your men in one shot.
Why get frustrated? Just enjoy the slaughter. Remember, it's not JA2. You don't have to care for every soldier. You can always buy more of them if you don't go bankrupt because of losing too many Skyrangers and you keep bringing alien weapons home and selling them.Humanity has risen! said:The pacing SUCKS and it's just a tedious exercice in frustration. Jagged Alliance 2 is 20 times better in this regard.
Alex said:Morgoth, while this description does look good, it still doesn't satisfy me. First, as Silellak said, this has nothing to do with X-Com. You may say you don't care about that (since you never played the originals), but it is still a bad thing. Let me explain why.
Nowadays, games are different from the ones that got released 10 or 20 years ago. Whereas in the past games were divided by a myriad of "genres", each with specific values about what was good and what was bad, nowadays, games seem to be much less creative. Various of the older genres died or exist only as a specialization of some current genre, like action-adventure games (which usually mean you have an action game with a few puzzles here and there if you are lucky and Heavy Rain if you aren't).
The problem with this is that many gamers today either forgot or never understood what made games of the past good. Most people simply see it as if the games got upgraded. Whenever a feature caused too much bogging down of the game, it was "dumbed down" and removed, no second thought given to whether it could be used in interesting ways or not.
For example, my first dungeon crawlers were Might & Magic 4 and Dungeon Bash. Both these games had an automap feature. I never thought that a game could be more involved without the automap, but after I started playing Wizardry 6, I changed my mind. Actually mapping the place you are exploring can be a lot of fun, if time consuming. Specially if the game has some ways to interact with it (like that damn bell, yes, I am just starting).
I am not trying to say that older features are always good, or that they will always fit in with a certain game. In my example, I think that there is room for a wide variety of systems used for maps. One game could have an automap that depends on your skills, another might require you to draw maps, but use hints based on the dungeon's architecture to guide you, yet another game might be a frustrating labyrinth where you need to use every trick you can to find your way (like dropping objects, marking walls, talking and bargaining with the denizens, etc).
However, nowadays, you will rarely find any game that doesn't have an automap or some equivalent function. If a game didn't have some way to automatically map itself, or even if did, but wasn't always enabled (like, the game needing certain skills or items to access the map), most people would see it as a step back, I think.
And this is why I don't like it when companies uses the name of some older game, like X-Com or Fallout, to create games that have little to do with the past games. It feels like they are trying to bury the past even more, to convince the gamers even more that the games of the past are simply outdated, and that gaming of nowadays hasn't lost anything.
There has been a shift in design, and many of the values older games held have changed. Instead of trying to improve following these values, most games of today have dropped them in preference of more marketable gameplay. But as long as these games remain mostly forgotten, it will be hard for the newer games to improve.
Also, I am very cautious of what companies say about their own games that are in development. Not too long ago, I was sure that spore would be a very innovative and interesting new game and that Bioshock would be better than System Shock 2, with who had very complex behaviors you would need to manipulate in order to progress. I was wrong.
Only in that it's a strategic/economic/tactical level game.laclongquan said:The damn problem of XCOM type of game is that it's a contradiction in terms.
No. The strong point of X-Com is that sometimes you lose whole squads of soldiers - like in real military campaigns, not like in a game about a set of 30 memorable characters that destroy whole armies. You can "attach emotionally" to soldiers that survive many missions and losing them sometimes hurts.laclongquan said:It's squad combat, meaning you will have a few characters in heavy use. But you cant put definite face/personality/story behind any one. So you cant get attach emotionally with them. yet the game require you use them efficiently. Contradiction!
That's what the whole research thingie is for. Exploring alien secrets, alien races, alien craft, and alien weapons was pretty enjoyable for me.laclongquan said:The progress of the game link to progression of either fighting more dangerous enemies with the passage of time, or liberate more countries. yet nothing attach to such events, such countries, to make it memorable. Take BG@ series, for example. The progress of weapons and type of enemies linked to the progress of story/mainquest. Or Fallout (and FT): linked to different countries. Yet in XCOM and the likes there's no such memorable things.
Maybe for you. There are still many players that play X-Com 17 years after its release.laclongquan said:So all in all, it's pretty damn hard to get into such games for long.
Erm what? it don't take even 5 mins to set up the Geoscape stuff on beginning (Even in first game it won''t take 10 mins, since everything is so easily accessible) or in later game unless you transfer shitloads of item between bases. Later on you can send Interceptor patrols (or not) and just make time go faster.Humanity has risen! said:Ok, now the globe... no dammit I don't want to micromanage shit for 20 minutes I want to fight shaddap!
Gather a team, watch them all walk slowly, scour the map slooooowwwwly for 15 minutes,
Aliens like your Soldiers can see up to 20 squares during the day. In night, Aliens get no penalty but your soldiers will able to see only for 8 squares. That's why you should use Flares (even Incendiary ammo) during the night. You can always use some Soldiers as scouts with Pistol+Flares and other to snipe down spotted Aliens.removing the fog of war while trying to find the goddamn grays... oh is that a gray out there? Too bad you had no mean to see him coming and he's killed one of your men in one shot.
No, you just suck at game.The pacing SUCKS and it's just a tedious exercice in frustration.
Tails said:Trying yes, but you will probably get pretty disappointed about game specific changes and mechanics, turn-based/real-time combat and few other things. It has pretty cool ideas thought.madbringer said:Is Apocalypse worth a try?