1eyedking said:
Vault Dweller said:
What's not to like? It had vaults, and super mutants, and SPECIAL, and even the pip-boy. It's hard to imagine a sequel more faithful to the spirit of the original.
Shut up you condoned that game.
I surely did.
http://www.nma-fallout.com/forum/viewtopic.php?t=47347
"Even though the box clearly states that it’s Fallout and adds a very convincing "3", it’s not a Fallout game. It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names, which is why you start the game in a "Vault", get a "Pipboy" device, become buddies with the "Brotherhood of Steel", shoot some "Super Mutants", and stop the evil "Enclave" from doing bad things to good people in a post-apocalyptic "retro-future" America.
...
The biggest problem is not so much that it isn’t Fallout, but rather that the setting doesn’t make any sense whatsoever. Bethesda had an opportunity to craft a cohesive “living & breathing” world, but instead chose to build an amusement park with a bit of everything ‘cool’ they could think of. To be fair, some things Bethesda did are brilliant and atmospheric, but they are isolated elements that never form a coherent and consistent world that makes even the most basic sense.
...
Fallout's S.P.E.C.I.A.L. (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) was tweaked to allow any character to survive and beat the game. The consequences of this choice are that stats are less important, all characters' combat worthiness is about the same, and returns on stat investments are greatly decreased.
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The main quest is one of the game's biggest weaknesses. It doesn't make sense. The water contains radiation and thus isn't safe to drink. Maybe if people stopped playing with nuclear catapults and blowing up nuclear cars, the situation would improve…
You spend some time searching for your father, asking everyone "have you seen my father, the middle-aged guy?", and that's the best part of the main quest and the game. Once you're reunited, the game hops on rails and takes you on a magical tour through one of the most idiotic game endings in the history of video games. Investing into a pair of good writers and story-tellers should be the top priority for Bethesda. The drop in quality, comparing the game to Daggerfall and Morrowind, is very noticeable and painful to experience.
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... the writing. At best it’s passable, at worst it’s horrible, especially when it comes to dialogue stat checks. It feels like the writer had no clue what an intelligent or charismatic or perceptive person might say, so your intelligent lines often look absolutely idiotic.
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Unfortunately, the combat system is mediocre at best and the only thing that could be described as "fucking hilarious" is Bethesda's failure to come up with something interesting and engaging.
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Compared to the first two Fallout games, Fallout 3 is a pale imitation that may anger many fans of the original games. However, comparing Fallout 3 to similar games like Morrowind, Oblivion, Gothic, Two Worlds, Assassins Creed, etc presents a much more favourable reaction."
Reading comprehension is teh hard?
"It was good for what it was", you said.
And? It's quite possible that the new "XCOM" game will be a decent and very atmospheric shooter, in which case it
will be good for what it is.