ghostdog
Arcane
- Joined
- Dec 31, 2007
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- 11,086
Everyone who has played PST recently has probably used Qwinn's excellent bugfixing patch. Qwinn is now thinking of introducing 2 new important gameplay changes/fixes in his new PST fixpack. There has been some debate whether these changes should be implemented as bugfixes or tweaks and even Chris Avellone himself has offered his thoughts on the matter.
The 2 changes discussed are about the way TNO's hitpoints and THACO are handled in the game. more specifically:
Check the poll and original discussion here
The 2 changes discussed are about the way TNO's hitpoints and THACO are handled in the game. more specifically:
Qwinn said:I'm looking at implementing two pretty profound fixes in the upcoming Fixpack (probably released as soon as this is implemented and tested) that would radically alter how the game is played, and I'm looking for opinions on the issue.
The two fixes are:
1) TNO gains 1-10 hit points upon attaining a new level regardless of what class he's in. This is how the manual says it's supposed to work.
2) TNO's base THACO and number of attacks would be based on the current class you're in, not the best THACO between all your classes.
This would make it no longer pretty much absolutely necessary to play the first 9-13 levels (which is over 50% of the game) as a fighter. Throw out every player guide/leveling tips you ever heard. It would be much better to just pick the class you want to play as early as you can and stay in it throughout the game, rather than always playing fighter, fighter-mage or fighter-thief.
I think this would greatly improve gameplay (and make the manual actually be correct). What do you all think? I have a poll about this on my forums, please feel free to vote and chime in.
http://www.shsforums.net/index.php?showtopic=38078
Check the poll and original discussion here