Lyric Suite said:
Videos games are obviously an artistic form of expression, there's just no genius in them, for the same reason there is no genius in the world of comic books, or television cartoons.
I'll agree that videogames are becoming more and more infused with artistic elements. More money and talent is going into music, graphics, and writing. But the
game itself is no different than sports. The game itself can't be art, but it can be "sexed up" with Art. Videogames are clearly a medium where artwork is expressed, but the game itself.... that's different.
Essentially you have just said that art is subjective.
Of course it is, it's what one defines it to be, it depends on where one draws the boundaries. The boundaries aren't there independent of ones mind.
Ask someone who likes architecture if a building can be art and they will say yes.
By his own admissions that he would
have to make, he would have to submit to my view.
The aspect of Architecture that is "Artistic" is completely without any utility, so it only conforms to my definition. The aspect of a building that gives shelter and services is the non-Art component, and he would have to accept this to remain sane.
Same goes with videogames. Take tic-tac-toe. You can dress it up with fancy, attractive graphics, and make it look really pretty. So it can be Art on a purely aesthetic level, but the game itself is not Art.
The moment you start using a building on a purely utilitarian level, you cease to engage with it as Art, and instead engage with it as it was primarily intended to be: a utility.
Ask a car enthusiast the same question and they will also say yes. It is the same for many things.
Same as above. The enthusiasts would accept certain premises, and then I would own him. The vehicle can be appreciated on purely aesthetic grounds, so you see it as Art, but when you do that are excluding it's other dimension, which is it's ability to provide service/utility. The moment you start using it to perform a service, your engagement with it becomes completely inartistic, much like, in a video game, it's utterly inartistic to micromanage your inventory, analyze your stats, and prepare for the next fight.