Yes but grafeex.Those crazy mods exist for all those games though????
Given most people dint even play games these days I would think marketing.Doesn't make it a good game, let alone an RPG. I have a lot of hours in that game, it's a time waster, like an mmo. It's really easy to jump into, but doesn't leave a lasting impression.(Isn't very replayable, and doesn't have a definite end) Also he's right in the Oblivion comparison, but you could also take that as an insult for what is a truly awful game.
There has to be something more here to explain why it sold so many more millions over Oblivion, Fallout 3, and New Vegas, and I'm going to try to find it.
There has to be something more here to explain why it sold so many more millions over Oblivion, Fallout 3, and New Vegas, and I'm going to try to find it.
It's really quite simple:
Primary: Marketing. They invested in this significantly.
Secondary: a "deep" game wrapped up in "accessible" design that intentionally appeals to a wide variety of demographics.
Given most people dint even play games these days I would think marketing.
It's really quite simple:
Primary: Marketing. They invested in this significantly.
Secondary: a "deep" game wrapped up in "accessible" design that intentionally appeals to a wide variety of demographics.
Given most people dint even play games these days I would think marketing.
All those games were marketed by the same company (and all but one made by as well).
And people definitely played/play Skyrim. This thing was $60 for over a year. It didn't go down in price because people kept buying new copies in sufficient amounts because nobody sold it to Gamestop because they were too busy playing it or holding on to it to play it later. http://steamcharts.com/ will show you that Skyrim is the 4th most played game at this moment and over 20 million hours have been played by all those people since release, which is pretty damn impressive for a single player game. Anything that exceeds or comes close to that is multiplayer.
All those games were marketed by the same company (and all but one made by as well).
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It was likely higher than that.I speculate that New Vegas' budget was approximately 20 mil.
Chris Avellone said:from at least one of our most recent RPGs, the marketing outstripped the cost of developing the project several times over.
While other developers derped around with popamole trend-chasing, Bethesda simply built their reputation for open world "see that mountain, you can climb it" RPGs, year after year, title after title. When you do that, then after a while, the message gets out that your games are THE way to get a particular sort of experience, and voila, you now own a niche.
Same thing happened with Call of Duty. It wasn't a 30 million units seller at first either.
(Bioware owns a niche too, but it's a niche that isn't as large)
Sounds like some guy I know, can't remember his name but I remember Infinity Enginerators or something being mentioned.Some people sure are insistent on insulting their patrons.
It was likely higher than that.I speculate that New Vegas' budget was approximately 20 mil.
http://gamestar.ru/english/1925.html
Chris Avellone said:from at least one of our most recent RPGs, the marketing outstripped the cost of developing the project several times over.
Granted, Urquhart did say it costs less to make a sandbox slam dunk than you'd think, but it was still probably more than 10 million.
Those numbers are quite interesting, thanks.And people definitely played/play Skyrim. This thing was $60 for over a year. It didn't go down in price because people kept buying new copies in sufficient amounts because nobody sold it to Gamestop because they were too busy playing it or holding on to it to play it later. http://steamcharts.com/ will show you that Skyrim is the 4th most played game at this moment and over 20 million hours have been played by all those people since release, which is pretty damn impressive for a single player game. Anything that exceeds or comes close to that is multiplayer.
No dear.this thread gave me cancer
RandomAccount Didn't you say you weren't interested in becoming a regular