Lagole Gon
Arcane
Stop defending Baldur's Gate 2. It wasn't even a cRPG, it was a western style jRPG.
I believe you meant Anachronox
Stop defending Baldur's Gate 2. It wasn't even a cRPG, it was a western style jRPG.
Oh, dear god. You're serious, aren't you?
Or you could just cast Storm of the Century and finish the game using only AI.
So what you are saying is that if DA:O had a rest system like d&d it would be fine? That's what it sounds like anyway...
You can do both, I know I did.Or you could just cast Storm of the Century and finish the game using only AI.
Or just be a Arcane Warrior and solo the game.
You can do both, I know I did.
As if you actually need to do a overpowered build in a first place. Also, I remember stacking haste 3 times and using companions just so I could walk really fastYou can do both, I know I did.
There's no need to.
If you have a group, stack Haste twice and watch the lulz.
I have to agree with the "potion spam is for players who suck" assessment. While using some potions here and there is useful and sometimes needed on the highest difficulty, it's not as if you couldn't potion spam in Baldur's Gate either. The overall depth of combat
DA:O is much worse in this regard:I have to agree with the "potion spam is for players who suck" assessment. While using some potions here and there is useful and sometimes needed on the highest difficulty, it's not as if you couldn't potion spam in Baldur's Gate either.
Still enough to kill anything. By the way, that mostly-ineffective band-aid was patched in. Originally you could throw down as many traps you wanted.You do realize there's a limit, right? 7 per location.
I don't remember those, or any vampire fights in particular, since I had a magical throwing axe that would instantly kill any undead and a mace that did the same in case any others not-turned got too close.It's not going to work when you don't have time to prepare (vampire ambush in Brynnlaw etc.)
Sure it will, especially if you exploit the fog of war to lure them in one by one. Unlike IWD, BG never implemented calls for help unless you're using a fan-made mod.It's not going to work against large groups of enemies.
Takes care of his demons.Irenicus (Nine Hells) will teleport and heal (scripted).
It instantly kills his first form, letting you go straight to the demilich.Can't beat Kangaxx like this.
Nope and nope in my experience. You're using a mod.Dragons can survive it (I'm also pretty sure they will attack you if you start to mess around with summons and traps around them).
A lot of enemies in DA:O are optional as well.These enemies are optional, but then again, most of them are. Because this is a proper cRPG.
Not really. One sees that thieves are pretty damn useless in direct combat, starts laying down traps, notices it's free instant mega-damage that's completely awesome, uses it to low-effort a lot of fights. AD&D also has unbalanced shit in most basic game mechanics, you're really going to say it doesn't?(Not to mention rest-traps-rest-traps-rest-traps is hardly an intuitive playstyle while DA:O has unbalanced shit in the most basic game mechanics. See the difference?)
You know how many points of damage a healing spell will heal. The obvious time to use it is when you enter that area.Because you have limited amount of heavy healing spells. And sometimes (rarely, I admit) you will run out of them during the combat. If you cast them too early it's a waste. If you cast them too late it's a death.If you're in a battle, it's always a good time to cast spells. Alpha strike, alpha strike, alpha strike. Why would you hold off on healing
When have fighters ever been a bigger threat than a mage in the middle of spellcasting in AD&D?Because fighters may pose bigger threat, depends on situation.or not make interrupting a caster your priority? False dilemma.
Think again.
At that point, you've only ever fought relatively small groups, as opposed to declaring war on every templar in Kirkwall.But it's silly because gameplay makes Hawke look like an unstoppable avatar of death.
You actually can keep killing the cloaked wizards until they agree to stop going after you.Imoen and cloaked wizards is a simmilar BS, but you don't have reasons to believe you can defeat them (and Irenicus).
So you agree it's not so much potion spamming itself that is the problem, but health and potions as the single significant resource management mechanic in combat? That's actually not really the case if you want to factor in cooldowns and other temporal factors of course, but it's still the most important.DA:O is much worse in this regard:
- HP bloated characters.
- potions will spawn when you need them. Crafting isn't expensive.
- healing is usually a solution to every threat. No level drain, stat drain, domination spells etc. There's few casters with prison spell... and some grappling enemies... scatter shot lasts two seconds so it's not really a paralyze... anything else?
- You can spam them at ridiculous rate if you have different types (individual cooldowns). DAII fixed this. IMO overall DAII mechanics are big improvement. On paper.
I suppose you can call it the source of the problem.So you agree it's not so much potion spamming itself that is the problem, but health and potions as the single significant resource management mechanic in combat? That's actually not really the case if you want to factor in cooldowns and other temporal factors of course, but it's still the most important.DA:O is much worse in this regard:
- HP bloated characters.
- potions will spawn when you need them. Crafting isn't expensive.
- healing is usually a solution to every threat. No level drain, stat drain, domination spells etc. There's few casters with prison spell... and some grappling enemies... scatter shot lasts two seconds so it's not really a paralyze... anything else?
- You can spam them at ridiculous rate if you have different types (individual cooldowns). DAII fixed this. IMO overall DAII mechanics are big improvement. On paper.
And are too fucking dumb to youtube.Bioware wants broad appeal, including people who like schlocky stories but don't want to deal with ~gameplay~ to get it.
I imagine it'd be pretty difficult to find the exact permutation of the story you want to see on youtube.And are too fucking dumb to youtube.
I imagine it'd be pretty difficult to find the exact permutation of the story you want to see on youtube.And are too fucking dumb to youtube.
Actually I did fight every fight the same way, improved haste or haste, stoneskin, globe of invulnerability. Sure occasionally I had to cast protection from fear.BG2 may be broken, but it requires at least some knowledge of D&D mechanics to truly broke the game.
Even a monkey can use DA spell system.
Plus, BG2 bestiary doesn't allow you to use the same tactics over and over. Don't tell me you fight a dragon the same way you fight against a group of Mind Flayers or Vampires or a bunch of mages.
In DA even a bunch of undeads fight like bandits and dragoons are just humans with a lot of HP. There is no variety whatsoever and even thinking of replaying the game gives me an aneurysm, whatever i can replay SoA 10 times in a row.
Plus companions plus mutually exclusive decisions. Maybe this person wants to leave Bethany behind, that one wants to bring her to the deep roads without Anders, and the other wants to bring her with Anders or maybe they want to do the whole deal with Carver instead.Erm, except I thought we'd established BioWare doesn't do permutations, besides "I'll do it" (dickish tone) "I'll do it" (preachy holier-than-thou tone) and "I'll do it" (badass tone).
- In BG2 enemies couldn't attack you from five screen lengths away.
- The camera was capable of moving five screen lengths away.
- Party members didn't require such huge amounts of micromanagement that acceding control to scripted AI was deemed necessary by devs.
- There were more than a dozen different enemy types.
- Spells and abilities were diverse, the range of their effects leading to variation between fights.
- Positioning played a role in more than it's relation to AoE spells or abilities.
Are we talking about AI exploits now?Sure it will, especially if you exploit the fog of war to lure them in one by one. Unlike IWD, BG never implemented calls for help unless you're using a fan-made mod.
Doesn't even compare. Technically everyone in SoA is an optional enemyA lot of enemies in DA:O are optional as well.These enemies are optional, but then again, most of them are. Because this is a proper cRPG.
When you are buffed against crowd control - or whatever crap they prioritize - you can ignore them for a precious two or three turns.When have fighters ever been a bigger threat than a mage in the middle of spellcasting in AD&D?
Yes. And that's good stuff. Bribe them/kill them/avoid them - choices! Fun! DAII could use something like this with Templars.You actually can keep killing the cloaked wizards until they agree to stop going after you.
Yes. And that's good stuff. Bribe them/kill them/avoid them - choices! Fun! DAII could use something like this with Templars.
Yes. And that's good stuff. Bribe them/kill them/avoid them - choices! Fun! DAII could use something like this with Templars.
You can do this.... all the way through Dragon Age 2.... No you can't avoid killing Merebeth at the end of the game no more than you can avoid killing Irenicus.
In fact apart from merebeth there is only one other time in the entire game that you have to kill true templars, if they are possessed by demons it makes sense to kill them.