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So just in case you wanted customisation in D3

Kingston

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Jan 13, 2007
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I lack the wit to put something hilarious here
Attribute points are not player-assignable in D3. They’re not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that’s how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.

DURR I DONT UNDERSTAND HOW DO I PUT POINTS

:sigh:
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Thank god. This ruined Titan Quest for me. It was so confusing figuring out how to click those little X's and what strength, dex, and int meant. Then sometimes I would click a wierd button that said undo and all the points would be gone! Then other times I would not be able to use a weapon and I would click some X's and suddenly I could use the weapon! Thats why titan quest failed and noone bought it because it was confusing and hard to play because of those points. I mean how do you assign them anyways? what do they do? why can they help you use weapons? it didn't make sense. It was confusing and ruined immershun and I'm glad blizzard is fixing that bug because they are the best WOW 4 EVAH!
 

Hamster

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Codex 2012 Grab the Codex by the pussy Codex USB, 2014
Fuck, not that i am so strongly opposed to breaking games into 3 episodes and removing point distribution from actions rpg's, but these are alarming signs of possible infection with retarded game developer disease.
 

pkt-zer0

Scholar
Joined
Jun 17, 2007
Messages
594
Well, if this means less customization of the "+2 melee damage or +2 magic damage" sort being replaced with more interesting sorts (something along the lines of perks and traits from SPECIAL), then it's not a huge loss.

Otherwise, it's pretty silly.
 

Kingston

Arcane
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I lack the wit to put something hilarious here
Rex explains why it doesn't suck.

[02] <StillGray> kingston
[02] <StillGray> about stats
[02] <StillGray> in hellgate london and titan quest you had stats
[02] <StillGray> but it was so easy to fuck up
[02] <StillGray> thats why theyre removing that from d3.
[02] <StillGray> so you cant fuck up

There is the skill runes customisation, but still, this is gay.
 

bert

Arcane
Joined
Jul 29, 2008
Messages
760
Attribute points are not player-assignable in D3. They’re not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that’s how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.


Wat? So now there's no more maxing out block rates (If they're even in) or making very specialized character builds? You might as well take out stat counters then. :|
 

Chefe

Erudite
Joined
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Messages
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Kingston said:
Rex explains why it doesn't suck.

[02] <StillGray> kingston
[02] <StillGray> about stats
[02] <StillGray> in hellgate london and titan quest you had stats
[02] <StillGray> but it was so easy to fuck up
[02] <StillGray> thats why theyre removing that from d3.
[02] <StillGray> so you cant fuck up

There is the skill runes customisation, but still, this is gay.

That's nice. They're removing all traces of challenge. How wonderful of them. The stats screen was one of the last bastions of choice. Now you don't have to think ever. You can't ever fuck up because you always win. Just like those great little league teams where they don't keep score and everyone wins and shits marshmallows and burps rainbows and the world is filled with fields of puppies and John McCain is a nice guy.
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
WHAT?! Why the fuck would they do this? I had faith in D3, goddammit. Not RPG faith, mind you.
 

sqeecoo

Arcane
Joined
Dec 13, 2006
Messages
2,620
Well, I still have non-RPG faith in it. Stat allocation was ok, but not critical in D2. If this allows them to make other stuff more interesting, and if they still have a lot of possible builds from the skills and (very interesting) skill runes, I'm fine with it.
 

Xi

Arcane
Joined
Jan 28, 2006
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Fucking socialist developers! They are trying to promote equality by removing aspects of the game that allow a retard to fuck up his character.

I guess it was only a matter of time before the shit flinging apes forced the developers to become conservationists of stupidity.

Alienate the intelligent crowd, there are fewer of them anyway, and promote the retards, because there's obviously a lot more of them, instead of trying to promote game-play that is thought provoking. Remove the very nature of the layer that depth adds to fun. Obviously a good idea.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
Is anyone really surprised? We all knew they were going there eventually. This is just the next step on the whole 'ability to reset skills' thing we went through a few months ago. First they let you undo your choices, and then they remove the choices entirely.

Welcome to 'next-gen', where customization( except visual ones), planning and choices with consequences are not welcome.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
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Twilight Zone
Raapys said:
....are not welcome.

And nor are your criticisms, asshole! Criticism is the fuel of flames, you're promoting violence! Promoting violence is wrong, and therefore, you must also be wrong.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I don't really think this is a huge loss as some of you are making it out to be. So they're removing stat point allocation, who gives a fuck? Maybe now we can get away from the ridiculous min-maxing that occurred on battle.net in D2. In fact, that's probably exactly what they're trying to prevent by doing this.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Why not try... oh, I don't know... balancing it out instead of removing it entirely?
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
Xor said:
I don't really think this is a huge loss as some of you are making it out to be. So they're removing stat point allocation, who gives a fuck? Maybe now we can get away from the ridiculous min-maxing that occurred on battle.net in D2. In fact, that's probably exactly what they're trying to prevent by doing this.

I agree, choices are stupid anyway. Imo they should just remove classes completely, as well as skills and items. Stupid little details that don't add anything to the game.
 

Xi

Arcane
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What's the point of the game if you cannot min-max? I don't think anyone is playing it for the story. Nope, everyone, and I say that with confidence, plays the game to create a character and maximize the efficiency of the build that seems most alluring. Then you create another character and start over.

While stats may not be all that game changing, they did offer some customizability that was a nice addition to the skill and gear system. Removing them doesn't seem like the best option given the fact that stats have been a pinnacle of RPGs since the very begging of RPGs. So, I hold my final judgments of course, it just seems like they removed them, taking the easy way out, instead of reusing them and increasing their functionality within the game.

They removed a layer of character design. What's to be liked?
 

Chork

Scholar
Joined
Mar 12, 2006
Messages
123
Location
Alberta
Ah, who cares. Stat distribution in D2 consisted almost entirely of

1) Bare minimum in Str/Dex for your end gear
1a) Optional: Put enough points into Dex for max block
2) Everything else into Vit

The only time this changed was if you were playing some gimmick build.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
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Location
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Which is why you increase/add functionality as opposed to outright removing it. By removing it, they've altered a character design aspect that has been in all of the Diablos.

The counter-argument, of course, would be that removing it was equivalent to increasing the game's functionality as a whole. I'm just not buying this though. It's too easy to remove and much harder to improve. That's why it happens so often.

I'm not saying Diablo 3 will be bad mind you, it's just adding concern to the already mysterious end product.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Xi said:
Fucking socialist developers! They are trying to promote equality by removing aspects of the game that allow a retard to fuck up his character.

Actually you were bound to fuck up character if you didn't have insight of what equipment will be like, also lack of uber loot forced you to fuck up the char, try to play whithout giving points to EN when you don't have anything decent whit +mana, or be fucked by finding your first 80% requirements armour after you had bumped STR. It suck that they will not try to fix it instead of removing through.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Raapys said:
I agree, choices are stupid anyway. Imo they should just remove classes completely, as well as skills and items. Stupid little details that don't add anything to the game.

Such a wonderfully witty and sarcastic comment. I doubt anyone could see past your strawman and come up with a counterpoint.
 

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