The_scorpion
Liturgist
- Joined
- Dec 10, 2006
- Messages
- 1,056
this is so next-gen
*sigh*
*sigh*
Rat Keeng said:Yeah, 'cause a high strength barbarian is like so fucking unrealistic and gimmicky. I'm now officially a former fan of Diablo, that's fucking retarded. No stat customization and more focus on items, get the fuck out.
Cocksuckers.
And some of you guys are actually praising it. Way to go.
The Exar said:I don't think there's actually anyone here stupid enough to praise it. On the contrary, some people seem devastated, which is stupid.
Raapys said:The Exar said:I don't think there's actually anyone here stupid enough to praise it. On the contrary, some people seem devastated, which is stupid.
Perhaps, but at least for my own part I thought Diablo 2 was just about perfect, and judging by the fact that the game is still easily the best and most popular hack'n'slash game out there, a decade after its release, I can't be the only one with that opinion.
There's just no need to make such fundamental changes. New game engine, classes, skills, items, areas, sure, go ahead. But 'power-ups', skill resets, unadjustable attributes and WoW-style graphics? No thanks.
At best this game will be just as good as Diablo 2 because of the simple fact that such a game can't get significantly better, but at worst these new 'features' will just make the game another poor imitation like the other countless clones out there.
Chork said:Ah, who cares. Stat distribution in D2 consisted almost entirely of
1) Bare minimum in Str/Dex for your end gear
1a) Optional: Put enough points into Dex for max block
2) Everything else into Vit
The only time this changed was if you were playing some gimmick build.
So instead of fixing it let's throw it away altogether!J1M said:Chork said:Ah, who cares. Stat distribution in D2 consisted almost entirely of
1) Bare minimum in Str/Dex for your end gear
1a) Optional: Put enough points into Dex for max block
2) Everything else into Vit
The only time this changed was if you were playing some gimmick build.
(they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.
Darth Roxor said:Well... Nox also didn't let you allocate points into attributes and it was uberawesum.
But then again, it's not like the stats kind of mattered in that game.
Kingston said:Claw said:You've seen the skill trees? Where?Naked Ninja said:Take skills. The skill trees look simpler than D2, which I found disappointing.
Like here: http://www.diii.net/blog/comments/wizar ... -coverage/
Naked Ninja said:Reading comprehension, many of you are doing it wrong.
(they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.
I've bolded the important parts for the slow. They indicate that you still get to customize your char attributes, almost certainly via equipment, but the auto-allocation of base points means they can assume a certain baseline minimum.
Like, for example, if they build a mage item-set aimed at level 40 mages. Now they can assume that a level 40 mage has at least X strength, and build the set around that.
If you're playing a gimmick build, you'll probably have loads of +strength items for heavier armor, opening other options. Like I said, it seems they are shifting the focus to be even more strongly item-based.
How hard is this to understand? The one concept doesn't preclude the other. Why so much "bwah, I won't be able to play unusual build characters, Diablo is ruined for me!!!"?
Offloading stat customization to items and charms *is* a fix. Go be dumb somewhere else.Gerrard said:So instead of fixing it let's throw it away altogether!J1M said:Chork said:Ah, who cares. Stat distribution in D2 consisted almost entirely of
1) Bare minimum in Str/Dex for your end gear
1a) Optional: Put enough points into Dex for max block
2) Everything else into Vit
The only time this changed was if you were playing some gimmick build.
Todd would be proud.
J1M said:Offloading stat customization to items and charms *is* a fix. Go be dumb somewhere else.
Offloading stat customization to items and charms *is* a fix. Go be dumb somewhere else.
l2tradeDesmodus Rotundus said:Offloading stat customization to items and charms *is* a fix. Go be dumb somewhere else.
if the drops are random, then it's not customization, it's more like randomization of character builds, you used to have a choise to pump the stat or use the items if you got them now you just have to hope for itumz.
I'm with you here. Maybe if they made Strength and Dexterity add a small amount of HP as well, and Energy give a percentage bonus to damage/duration/effects of spells (as STR and DEX do to melee and ranged, respectively), finding the right stat balance would be much more interesting.Gerrard said:So instead of fixing it let's throw it away altogether!J1M said:Chork said:Ah, who cares. Stat distribution in D2 consisted almost entirely of
1) Bare minimum in Str/Dex for your end gear
1a) Optional: Put enough points into Dex for max block
2) Everything else into Vit
The only time this changed was if you were playing some gimmick build.
Todd would be proud.
Stupid fix is stupid.J1M said:Offloading stat customization to items and charms *is* a fix. Go be dumb somewhere else.
Naked Ninja said:Reading comprehension, many of you are doing it wrong.
(they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.
I've bolded the important parts for the slow. They indicate that you still get to customize your char attributes, almost certainly via equipment, but the auto-allocation of base points means they can assume a certain baseline minimum.
Like, for example, if they build a mage item-set aimed at level 40 mages. Now they can assume that a level 40 mage has at least X strength, and build the set around that.
If you're playing a gimmick build, you'll probably have loads of +strength items for heavier armor, opening other options. Like I said, it seems they are shifting the focus to be even more strongly item-based.
How hard is this to understand? The one concept doesn't preclude the other. Why so much "bwah, I won't be able to play unusual build characters, Diablo is ruined for me!!!"?
Attribute points are not player-assignable in D3. They’re not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that’s how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level). You still get attributes, and they will still be required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.
DoppelG said:Oh and ULTRA FAIL, items won't be having reqs anymore.
Bashiok said:First let me state that the interview article has an error in that “You still get attributes, and they will still be required for equipment use” is incorrect. I’ve already let the Diii.net guys know. There are no attribute requirements for items, that would essentially limit items to specific classes which we don’t intend to do outside of actual class specific items, like the Wizard’s off-hand orb for instance.