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So just in case you wanted customisation in D3

Xi

Arcane
Joined
Jan 28, 2006
Messages
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Twilight Zone
Why is there always a rush to remove features, simplify, and remove complexity(dumb down)? This goes in the face of the fact that things in life which aren't complex also sustain no lasting interest. Complexity becomes the most important feature of any gaming system with the key element the balance of those complex systems with one another. To do this, requires a lot of effort, but is always far more interesting than modern gaming systems which practically do everything for you.

Removing stats, to compensate for player error, is no different than a quest compass. It is the exact same hand-holding stupidity that causes all interest to wane with exponentially faster speed as time progresses. Modern games are almost akin to a tutorial that lasts the entire play session from beginning to end. How can anyone enjoy something that requires the least possible effort, understanding, or challenge? I've always thought that knowledge of something increases someone's propensity to enjoy it. Why then do modern games continue to remove and diminish? Can developers not see how this affects the intelligent gamer who cannot be bothered to waste their time with a simple system that offers no complexity of depth in which they can wrap their minds around?

Hell, even if this demographic of gamers is the smallest, I would argue that this alienation has lead to a direct loss of sales. There are few games that exist for these people, and they will only settle for such bad development choices before moving onto other complex systems of information in life.

So why remove features when they can be redesigned to be more complex and interesting while also being balanced with the other gaming systems? Because it's just easier for your average developer to do. Sad, but true.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Look, WoW works the same way. Base stats are automatically assigned at level up; in the grand scheme of things they don't matter because stats from gear make all the difference. Yet it is one of the most complex mainstream games on the market, with entire 3rd party forums dedicated to theorycrafting and number crunching.

It's obvious that Blizzard wants to go the same way for D3, ie customization through gear upgrades. I, personally, can live with that; gear is what the game is all about anyway.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
made said:
Look, WoW works the same way. Base stats are automatically assigned at level up; in the grand scheme of things they don't matter because stats from gear make all the difference. Yet it is one of the most complex mainstream games on the market, with entire 3rd party forums dedicated to theorycrafting and number crunching.

It's obvious that Blizzard wants to go the same way for D3, ie customization through gear upgrades. I, personally, can live with that; gear is what the game is all about anyway.

Wow! You've utterly missed the point. This is not WoW, it's Diablo. If they throw out Diablo's mechanics for completely different ones is it still the same game? Anyway, I am an advent believer in the concept of improving what is already in place versus completely throwing out what you have and starting over.

For one, you know your community of buyers likes the already in-place mechanics, so why utterly change them? It is logical to improve them in this case, but not scrap them for something entirely different. The question will boil down to whether the game could have been better with a system more reliant on a good stat placement system. I will always think this to be the true, no matter what.

Having an improved use for character stats will ALWAYS be better than removing the use for character stats. There is no reason to move character stats completely to gear if they design an enhanced version of the older system. Currently, they've only minimized the role of stats as gear is going to be highly static meaning that everyone will have similar stats in the end anyway. Why even have stats? Just remove them completely and go to a skill system with modifications, but also accept the fact that the game will resemble its predecessors less.(It will be less of a Diablo and more of a completely different game with similar themes._
 

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