Chapter 13: Dangling Questicles, Part II
More side-questing...it's almost over, and then just four more chapters until the conclusion of BG1, that
many readers five or so people have been
eagerly awaiting not really expecting to ever happen.
Shepard finds the target that the noblewoman wanted gone. He has him go to a more secluded area, offering some "goods".
:The plot thickens....
Oh, and you can see Coran behind Cyrdemac, hidden and ready to backstab. Cyrdemac didn't last long. And that's probably what she said.
Nobody shortchanges Commander Shepard. Now you're paying Shepard the cash money.
Time to go bust into a guy named Ragefast's house.
True to his name, he hulks immediately.
Logic powah!
It's like PS:T up in this dialogue, yo.
Huh, usually that line of dialogue works to bring about a peaceful solution. Oh well, might have gotten the inverted reaction bonus bug. Whatever the case, the mage dies quicker than he raged.
Quest over. Or is it? Time to go pay Ramazith a visit.
:Hey asshole, you scry where I'm going to shove my sword?
No point in showing screens of climbing up a tower, fighting some trash, and then brutalizing another mage, right? Nothing really exciting happens, except Shepard and crew acquire nice loot, like a Ring of Protection +2, an Amulet that gives a bonus Level 2 mage spell a day, and a tome that increases Intelligence by one. Score.
More breaking and entering, met by an effeminate, yet murderous butler, with loads of magic resistance.
:Resist this!
Awesome Button Status: Continually pressed down.
This guy is butthurt about his butler's death. I'm sensing something between them...something that may also cause butthurt.
Lightning and wolfies help to soften this guy up for a barrage of arrows. The party loots a nice Helm of Glory that confers an armor bonus, a save bonus, and a point of charisma to the wearer.
Shepard trades in the nymph hair for a nice cloak that can boost charisma, as well as charm people.
Yeah...what a line.
Shepard again, presses the button of awesome, delivering some overkill. He then retrieves a ring of wizardry from the gibbed mess that was the mage.
Stopping at a local inn to rest, Shepard and the crew encounter a fellow band of adventurers, and swap tales.
Another adventuring band comes in, and Shepard tells them off, leading to a brawl.
aybe they should really work on their people skills...
The Maulers are a group of well equipped, high-level combatants. Here, Gorpel Hind and his entourage will join in the fight with you, provided you were on decent terms with them. They aren't really necessary though, unless you have a very gimpy party.
As you can see in the screen, we've taken control of one of their archers. This should make things easier.
The disabling spells keep flowing, as the Maulers are torn apart piece by piece.
Their Fighter/Mage, the last one alive and hostile, tries to save himself with summons. The effort is futile.
With that the fight was over. Gorpel Hind and his party depart, and Shepard's crew loots the Maulers, finding a nice +2 Battle Axe, among other things.
Oh, and the dire charmed foe happened to peg a peasant, dropping our max reputation down to half that value, from 20 to 10. No problem however...
...some donations to the right people make up for most of the damage.
Entering a house, Shepard and crew find some children complaining about a bogeyman.
Suddenly a strange man bursts in and warns the party of a strange druid lurking about.
:Changing in the middle of a wide-open dining? And why is this druid even here? What the...none of this makes any sense...time to get EXTREME on someone and hope that solves things.
Killing Gervisse gives you a wand of polymorphing and a protection from undead scroll.
:Basically this quest makes no sense. Who are these people, and what is really going on here?
:Ahhh fuck it...let's go break into another house and kill more stuff.
Here's the death trap, a house full of Helmed Horrors, Doom Guards, and Invisible Stalkers. This should be a fun fight.
Haste really helps in dishing out damage, and Entangle continues to be the MVP spell for divine casters.
Check it...a frozen horror. It even did the red cloud death animation while frozen. Nifty.
Clearing out the house, the crew find's the owner of the dwelling, and is given a quest to find the legendary Helm of Balduran, being given a lead regarding some petrified mercenaries who may have the Helm, who are stored at the residence of an art collector, who is under the impression they are statues.
After breaking into his house, Shepard picks the Renegade option to avoid a Flaming Fist spawn.
Four out of five of the statues don't have the helm. By process of elimination...
This one knows of the helm, but doesn't want to give it up.
Shepard convinces him to spill the beans as to the location, and the ex-statue gives up a note.
The note points towards the Helm and Cloak Inn as the hiding place of Balduran's Helm. It also mentions a cloak. Hmmmmmm....
Helm acquired. The cloak is next, kept this adventurer's "fallen angel". Now where might one find someone such as that?
At a whorehouse!
Bullshit Check: Success! The Cloak of Balduran is now also in Shepard's possession.
If you can't convince Quenash via dialogue, you can always pickpocket the cloak off her too. Of kill her, but that tends to get messy.
Shepard uses EXTREME metagaming to foresee a possible betrayal, and prepare to fuck up Degrodel should one happen.
As predicted, Degrodel tries to take the Helm and scram, leaving some stalkers and horrors to cover his tracks. As you can see by his body in the bottom-left of the screen, that didn't work out too well for him.
:Hey Degrodel, you know betraying me can be very dangerous to YOUR health!
His servants put up more of a fight than him, but eventually they too succumb to the force that is Shepard.
Now one more thing lies between Shepard and the main quest continuing...
:Robbing the richest man in Baldur's Gate.
:Knock, knock.
Shepard bullshits Entar's butler.
The same line works on a guard as well.
:That's the importance of being consistent in one's bullshitting.
Robbin' time!
The nymph cloak is used to charm all the people on the second floor, and move them out of sight/earshot of all the containers. This way the guards don't show up.
:Well I would tell you a story about how my life got flipped, turned upside down...
With that, Shepard and crew have stolen over 15K worth of stuff, and charmed both the wife of a Grand Duke as well as said Duke's daughter; one magically, one with pure EXTREME. Mission Accomplished.
Next up, the Iron Throne gets a visit from Shepard and crew, as well as a visit to a familiar locale.