- Joined
- Jan 28, 2011
- Messages
- 97,728
It's great, alas there are still quite some bugs. Most of them cosmetic though... TRY IT!I'm really shocked at the lack of feedback on this one, this is a huge project that could be the best thing ever, yet no one seems to be talking about it and bugs are usually not the thing that stops RPGCodex.
How is it right now ?
DON'T ASK ME TO TRY IT.
Mod version 1.1 is now live.
Mod version 1.1 is now available here!: https://1drv.ms/u/s!Aj8Wo4nZZETJjDTpbrypIDk6tPlu?e=p2lMjO and if you already have a game started, the usecode file fixes most conversation issues as well as adding a “sell” option to blacksmiths where they will buy back items they sell at 1/3rd original cost. Get the standalone usecode file here, just drop it into your patch folder and rewrite the old one: https://1drv.ms/u/s!Aj8Wo4nZZETJiCbTOkc_jCRuJHtI?e=GI91C9 See a full list of changes and fixes in the readme file. Also… if you are using Exult v 1.8… don’t! Please use 1.9 latest snapshot because most people’s issues are stemming from using the older version (Sherry not talking and a few others).
It would be helpful if you can post any bugs like this that you experience, I would like to know how stable and playable this remake isSorry to say, but wow, that game still is buggy af. Plus the intro is well meant and I understand it's somewhat cool to use the game engine for it, but on the other hand I find it really annoying. Why has it to be so darn dark? It's almost impossible to make anything out. In addition there is absolutely no music and/or special sound effects to show the menace of the situation. Feels very clunky and awkward and undynamic. And it's both unskippable and you have to click away all the text to bringt it forward. As soon as I landed in Lord B's throne room and the combat ends, I'm unable to move and seem to be stuck somewhere in the walls. After a restart (and again forcing myself through the intro) I can move. Let's see.