GJIG
Novice
- Joined
- Jun 13, 2015
- Messages
- 21
The biggest mistake newcomers make is not having enough killing potential, which typically stems from a lackluster commitment to the forms of damage-dealing they are specialized in. This isn't just about having the right skills and feats, it's also about having the right equipment, utilities and items on you. It occasionally means keeping a secondary weapon on you that still benefits from your maxed skills, but deals a different type of damage than your primary weapon, or is just otherwise more effective at killing enemies who are resistant to your primary weapon.
Yep, you should commit fully to the general method(s) of dealing damage that you intend to use (e.g. guns, or say... melee and throwing). Typically this means maximizing both the skills themselves and the attribute boosting these skills (e.g. maxing Perception and Guns, or maxing Dexterity, Melee and Throwing) --- but not always. Sometimes more balanced attributes lead to a better commitment to your chosen approach to combat, if your build requires feats with vastly different attribute requirements. I would recommend that anyone who is new to the game should first read through all of the feats, and then use that knowledge to decide how they want to approach combat, and what stats and equipment said approach requires.
Non-combat builds are mostly the same. You still benefit from having as much Stealth as possible, which is one of your main ways of dealing with combat (i.e. not dealing with it). However, it is not as important to minmax compared to builds that need to deal enough damage. You can frequently hit Persuasion checks without fully maxing Persuasion, especially if you have 10 will or more, and are decently leveled. And you don't need 10 Agi or more to have reasonable stealth.
You have to max your main skills. Rest is optional.
Yep, you should commit fully to the general method(s) of dealing damage that you intend to use (e.g. guns, or say... melee and throwing). Typically this means maximizing both the skills themselves and the attribute boosting these skills (e.g. maxing Perception and Guns, or maxing Dexterity, Melee and Throwing) --- but not always. Sometimes more balanced attributes lead to a better commitment to your chosen approach to combat, if your build requires feats with vastly different attribute requirements. I would recommend that anyone who is new to the game should first read through all of the feats, and then use that knowledge to decide how they want to approach combat, and what stats and equipment said approach requires.
Non-combat builds are mostly the same. You still benefit from having as much Stealth as possible, which is one of your main ways of dealing with combat (i.e. not dealing with it). However, it is not as important to minmax compared to builds that need to deal enough damage. You can frequently hit Persuasion checks without fully maxing Persuasion, especially if you have 10 will or more, and are decently leveled. And you don't need 10 Agi or more to have reasonable stealth.
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